Any ideas how to implement this? The only way I see is to create it as a weapon, but that looks kind of lame on the character sheet. I guess I could call it "Unarmed +3" or something.
Well, this is what I am going to be working on next.
I have all the S&F Feats and Weapons done.
(Had to do some real work on the Access Database to get the some of the weapons done right, along with some of the Feat Pre-reqs.)
I may end up making that amulet a weapon, but I need to dig deeper into the wonderous items yet.
Hope to have a complete S&F available sometime next week for you all.
But Davin also needs to put some additional tables into Export in ET Helper in order for me to do the export.
I ended up making a weapon called "Unarmed +3," as the character in question has a +3 amulet. Also, I have characters with a lot of non-standard stuff like a cloak of protection instead of a ring. While I can create these items, I can't get the changes to show up on the character sheet. For the moment, I have been changing it manually in the misc column.
Well, I have your amulets done in my sword and fist add on.
I had to do it 2 ways.
1st is a weapon just like you did, but I made all the various version so it would do damage correctly depending on your monk level. It also treats it like a monk weapon, so your full monk bab should apply correctly.
2nd way was as an amulet, but there is a bug in eTools that it does not add the damage bonus to the weapons equip part. It also does not add the attack bonus to the equipment part, but it does change the base attack bonus on the stats sheet.
I am hoping Fluid fixes that bug soon.