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<blockquote data-quote="Therigwin" data-source="post: 311287" data-attributes="member: 6679"><p><strong>Special Armor and Weapons (Materials)</strong></p><p></p><p>Armor – </p><p>Mithral Shirt, Elvin Chain, & Dwarven Plate are all listed as being “magical” so there is no way to make a +1 Elvin Chain shirt unless you make a custom item and mark it not as magical. (or directly modify the access database.)</p><p></p><p></p><p>Darkwood shield is again, marked as magical, when in fact it is not. Same as mithral items.</p><p></p><p>Adamantine Breastplate is listed as magical with a +2 enhancement bonus, therefore you are not able to make a +5 Adamantine Breastplate as describe in the DMG pg 242.</p><p>They also have it as light armor, when in fact it is still medium armor.</p><p>Now it looks like it may take a major change in the program. I modified my database to add a +2 enhancement in the “info Armor Bonuses” table. I then removed the +2 magical bonus and unchecked magic weapon. The problem is if you create a magical version using new item and select a +3, it makes it a +5 armor, instead of a +3.</p><p></p><p><strong>Suggestion</strong> – Add a materials part to the weapon and armor section. Implement pg 242 of the DMG.</p><p>This is what would be nice. In the purchase screen click new. Then select Armor. Click OK. Then move the Bonus selection down. Above it put a Material Selection. Allow the person to select Normal (Does Nothing), Adamantine (Adds the appropriate Enhancement Bonus and Cost, but does not stack with the Bonus selection), Mithral (Decreases the weight category, decreases spell failure by 10%, increase max dex by 2, and decrease armor check by 3, decrease the weight by 1/2 , add the appropriate cost), Darkwood (decrease weight by 1/2 , add appropriate cost, reduce armor check penality by 2 for shields (also armor if using Master of the Wild). The only other thing would be to mark each material as either metal or non-metal and only list the appropriate material for the appropriate item.</p><p></p><p></p><p>OK I am done now. These are things I want fixed in a patch.</p></blockquote><p></p>
[QUOTE="Therigwin, post: 311287, member: 6679"] [b]Special Armor and Weapons (Materials)[/b] Armor – Mithral Shirt, Elvin Chain, & Dwarven Plate are all listed as being “magical” so there is no way to make a +1 Elvin Chain shirt unless you make a custom item and mark it not as magical. (or directly modify the access database.) Darkwood shield is again, marked as magical, when in fact it is not. Same as mithral items. Adamantine Breastplate is listed as magical with a +2 enhancement bonus, therefore you are not able to make a +5 Adamantine Breastplate as describe in the DMG pg 242. They also have it as light armor, when in fact it is still medium armor. Now it looks like it may take a major change in the program. I modified my database to add a +2 enhancement in the “info Armor Bonuses” table. I then removed the +2 magical bonus and unchecked magic weapon. The problem is if you create a magical version using new item and select a +3, it makes it a +5 armor, instead of a +3. [B]Suggestion[/B] – Add a materials part to the weapon and armor section. Implement pg 242 of the DMG. This is what would be nice. In the purchase screen click new. Then select Armor. Click OK. Then move the Bonus selection down. Above it put a Material Selection. Allow the person to select Normal (Does Nothing), Adamantine (Adds the appropriate Enhancement Bonus and Cost, but does not stack with the Bonus selection), Mithral (Decreases the weight category, decreases spell failure by 10%, increase max dex by 2, and decrease armor check by 3, decrease the weight by 1/2 , add the appropriate cost), Darkwood (decrease weight by 1/2 , add appropriate cost, reduce armor check penality by 2 for shields (also armor if using Master of the Wild). The only other thing would be to mark each material as either metal or non-metal and only list the appropriate material for the appropriate item. OK I am done now. These are things I want fixed in a patch. [/QUOTE]
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