E-Tools: When creating monster, it only generates .rac file..

EarthsShadow

First Post
How am I also able to get the matching .mon file so I can generate the monster for encounters and to get the monster to show up on all the appropriate lists?
 

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bitz

First Post
Just to clarify, the Race Editor only creates Races (the .rac files).

The Monster Editor helps you create a monster (.mon) file based upon a previously created Race.

So, creating a monster from scratch is a two-step process, not a one-step process that creates two files.
 

EricNoah

Adventurer
I recommend that you read my How to Build a Dragon walkthrough on my website (below) -- it helps explain the relationship between the .rac files and the .mon files. In a nutshell, you have to build the .rac first and then use the Monster Editor to finish off the race as a monster.
 

Renaissance Man

First Post
Eric, I haven't checked your site yet, so forgive me if it already addresses the following...

I've added a githzerai race file via the race editor, and created a stock monster file for githzerai using the monster editor. However, I get an error message when I use the character generator to create a githzerai with class levels. What am I doing wrong?
 

EricNoah

Adventurer
That's a bug -- I believe the workaround posted was that for some reason the Char Gen is looking in the Core/Races folder and not looking correctly into the User/Races folder. I think you can place a copy of your .rac file in Core/Races and it will work for you. Let me try ...

Yep, that worked. I copied a file Vampire, Human.rac from my User/Races to Core/Races and the generator works fine that way. The problem, now, is that race appears twice (once in the A-Z list for the core/MM races and once at the end of that list with the custom races) -- so just be sure to pick the right one when generating.

Note that this is a temporary fix until the patch comes out.

Sample:

Sorte (1): Male Vampire, Human Rog5; Medium Undead ; HD 5d6 (Rogue); hp 30; Init +9; Spd 30; AC 25; Atk +7 base melee, +8 base ranged; +7 (1d6+6, Slam); +8 (1d6+4, Rapier, Masterwork); +9 (1d6+1, Mighty composite shortbow +1, Masterwork); SA: Domination (Su), Energy drain (Su), Blood drain (Ex), Children of the night (Su), Create spawn (Su); SQ: Damage reduction (Su), Resistance: Turn (Ex), Resistance: Cold (Ex), Resistance: Electricity (Ex), Gaseous form (Su), Spider climb (Ex), Alternate form (Su), Fast healing (Ex), Undead; AL CE; SV Fort +2, Ref +12, Will +3; STR 18, DEX 20, CON --, INT 16, WIS 12, CHA 12.
Possessions:
Weapons: Rapier, Masterwork; Mighty composite shortbow +1, Masterwork.
Armor: Studded leather, Masterwork.
Shields: Buckler, Masterwork.
Goods: Arrows (20), Masterwork; Rope, silk (50 ft.); Thieves' tools, Masterwork.
Magic: Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Darkvision (3); Potion: Neutralize Poison (5); Wondrous: Cloak of resistance (+1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Neutralize Poison (5).
Skills:
Appraise+10, Bluff+9, Disable Device+12, Hide+20, Listen+18, Move Silently+20, Open Lock+14, Search+18, Sense Motive+9, Spot+18, Tumble+12, Use Magic Device+8, Use Rope+7.
Feats:
Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency.
 
Last edited:


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