"e20: System Evolved" Roleplaying Game Core Rulebook


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Its interesting.

I don't know if the patronage model will work as well...this is something that could be pulled in a lot of different directions.

People can get surprisingly worked up over core mechanics.
 

Hmm... If you count my revision of Grim Tales (and it's still a bit early to count on that) this currently makes three similar projects in the works-- the third being the one announced by Owen KC Stevens on the Paizo boards.

And while I am a fan of the patronage model, I am also a fan of the print-on-demand model, especially for roleplaying games. It's a huge waste to raise a ton of cash for a print run for a niche market.

Of course it's not the same staggeringly high patronage target as Stevens' project ($75,000) but if Sarli can work "full time" for a year at $10k, more power to him.

Theoretically, working under the patronage model simply to raise an art budget, working in my spare time (as always-- it's a hobby) and therefore taking no profit from the project other than what I see from actual sales, I could do the same thing for a fraction of the price.

For reference, a 400-page book with a piece of art on every spread-- extravagant-- would need 200 illustrations. I know a few illustrators who would love to get a piece of that art order and the book would look fantastic. (Not Paizo fantastic, no-- but professional quality.)
 



I am skeptical about the "genre neutral" goal. My experience is that even games that try to remain genre neutral (say, GURPS) still have design that strongly favors certain genres, and it seems like you get a better result when you admit that, and work with the genre, rather than try to eliminate it.
 


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