Gilladian
Adventurer
In another thread, I asked Hobo, among others, how he thinks playing in an E6 campaign (where PCs never advance beyond 6th level) changes the feel of a campaign.
I have found, as I begin to have PCs reaching 6th level, that my world is changed subtly, from what it was when PCs and NPCs regularly reached 10-12th level, and a few surpassed that.
The lack of easy resurrection, the almost total lack of spells of 4th level and higher, and the resultant lack of "easy fixes" for death and world-spanning travel and communication is interesting.
For example, I had in the past, had a situation where a Prince was killed, assassinated on the eve of a war. He was subsequently resurrected by a PC cleric. This caused a plot by the villains to go badly astray, because they had hoped to steal the body and raise the Prince themselves, thus putting him in their debt and changing the tide of politics in the kingdom.
This was a historical fact in my campaign world; when I shifted to an E6 campaign structure, I had to rewrite history to account for this resurrection, in a world that no longer has 4th level and higher spells. I ended up deciding that many 4th level spells ARE still available, but only as rituals that take a largish number of clerics in cooperation, and over time. So the Prince was raised after his assassination, but only because all the clergy in the nearest towns banded together to save him.
And no PC is likely to be able to draw on such support, unless he's a lot more important than the average adventurer!
What are your experiences with how E6 (or E8 or whatever variant you play) has affected your game?
I have found, as I begin to have PCs reaching 6th level, that my world is changed subtly, from what it was when PCs and NPCs regularly reached 10-12th level, and a few surpassed that.
The lack of easy resurrection, the almost total lack of spells of 4th level and higher, and the resultant lack of "easy fixes" for death and world-spanning travel and communication is interesting.
For example, I had in the past, had a situation where a Prince was killed, assassinated on the eve of a war. He was subsequently resurrected by a PC cleric. This caused a plot by the villains to go badly astray, because they had hoped to steal the body and raise the Prince themselves, thus putting him in their debt and changing the tide of politics in the kingdom.
This was a historical fact in my campaign world; when I shifted to an E6 campaign structure, I had to rewrite history to account for this resurrection, in a world that no longer has 4th level and higher spells. I ended up deciding that many 4th level spells ARE still available, but only as rituals that take a largish number of clerics in cooperation, and over time. So the Prince was raised after his assassination, but only because all the clergy in the nearest towns banded together to save him.
And no PC is likely to be able to draw on such support, unless he's a lot more important than the average adventurer!
What are your experiences with how E6 (or E8 or whatever variant you play) has affected your game?