Dragonblade275
First Post
I'd considered that, OldLurker.oldlurker said:Old gamer, since 75 with the D&D boxed set, and long time lurker. I got back into the 3rd and 3.5 ed and played a couple of times but was disillusioned with the increased, game-slowing complexity of upper level play and the pain involved with being a DM. I have been casting around looking for a fix, True20, C&C, etc. but found E6 to be the best alternative for running the games that I prefer. Thanks for contributing this approach.
The only question that I have involves multiclasses: If 6th level is the suggested max level, couldn't characters continue to top out additonal classes to 6th level? It would seem logical, from a setting viewpoint, that longer lived races could be truly diversified with multiple 6th level classes. I accept that the cap may have been placed at a total of 6 levels but capping it in that way seems problematic to the player who asserts that his 5th level fighter, 1st level wizard still has more room for growth when compared to the 6th level wizard in the party.
I have considered that the 'Laws of reality' may limit just what a pc can achieve and that using gestalt classes with 2 level steps (a la 6 fighter, 4 level wizard, 2 level rogue) may work for any group that I may play with. I was just wondering what Enworlders may think of this. If it has been convered in another thread, sorry for the repitition.
What I'd do is allow them to gestalt. In other words, a fighter5/wizard1 could become a fighter5/wizard2, but he would only improve in those abilities for which a wizard2 was better than what he already had.
fighter5/wizard1
fighter5/wizard2
Only the Will Save and the Spell slots would improve because everything else is already better than what a Wizard2 would have.HD (5d10, 1d4) BAB+5 FORT +4 REF +1 WILL +2
fighter feats and 1st level wizard spell slots
fighter feats and 1st level wizard spell slots
fighter5/wizard2
HD (5d10, 1d4) BAB+5 FORT +4 REF +1 WILL +3
fighter feats and 2nd level wizard spell slots
fighter feats and 2nd level wizard spell slots
That's my take... Others might do it in other ways. But, it works for me for the elder races (elves & dwarves, etc...). A legendary elf might be a fighter6/wizard6 with the following stats:
Elven Fighter6/Wizard6
Notice, no d4's gained for hit dice because the d10's from fighter are better than d4's.HD (6d10, 0d4) BAB+6 FORT +5 REF +2 WILL +5
fighter feats and 6th level wizard spell slots
fighter feats and 6th level wizard spell slots
Again, this is all how I would do it. Others might do it differently.
I might even allow that elf to become a fighter6/rogue6/wizard6 with the following:
Elven Fighter6/Rogue6/Wizard6
Notice, no d6's gained for hit dice because the d10's from fighter are better than d6's. Also, only the Reflex save improves because fighter6/Wizard6 is already maxed out in Fort and Will saves.HD (6d10, 0d6, 0d4) BAB+6 FORT +5 REF +5 WILL +5
fighter feats, 6th level rogue abilities, and 6th level wizard spell slots
fighter feats, 6th level rogue abilities, and 6th level wizard spell slots
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