Eadric et. al. (The Paladin and his Friends).

I eyeballed Gihaahia's CR at 54, but who knows really? She gets her DvR as a bonus to the DCs of all SLAs; the DC to resist her SDAs is 10 +HD/2 +Cha +DvR.

Gihaahia, the Enforcer (DvR9; "Three Times Thrice Magnified")

Gihaahia. Female advanced infernal; CR 54; large outsider (evil, extraplanar, lawful ); HD 50d8+450; hp 850; Init +15; Spd 80ft.,fly 240ft. (perfect); AC 73 (+7 Dex, -1 Size, +9 Divine, +34 natural, +14 Deflection), touch 39, flatfooted 66; Base Atk +50; Grp +79; Atk +76 melee (4d6+16 plus 1 vile, claw); Full Atk: +76 melee (4d6+16 plus 1 vile, 2 claws), +74 melee (4d8+8 plus 1 vile, bite), +74 melee (2d6+8 plus 1 vile, 2 wings), +74 melee (4d8+8 plus 1 vile, tail slam); SA Improved grab, spell-like abilities, spell suck, summon fiend ; SQ abomination traits, damage reduction 20/good and epic, divine traits, fast healing 15, learned spell immunity, regeneration 15, salient divine abilities, spell resistance 84; SV Fort +45 Ref +43 Will +44; AL LE; Str 43 Dex 25 Con 28 Int 22 Wis 26 Cha 38.
Skills and Feats: Bluff +62, Concentration +71, Diplomacy +79, Disguise +62 (+66 acting), Escape Artist +69, Hide +56, Jump +65, Knowledge (arcana) +66, Knowledge (the planes) +68, Knowledge (religion) +55, Listen +57, Move Silently +56, Search +55, Sense Motive +70, Spellcraft +70, Spot +70; Alertness, Blinding Speed, Cleave, Corrupt Spell-Like Ability, Dark Speech, Great Cleave, Improved Initiative, Multiattack, Quicken Spell-Like Ability (blasphemy), Quicken Spell-Like Ability (symbol), Power Attack, Sunder, Superior Initiative, Tenacious Magic (improved invisibiity), Vile Natural Attack, Violate Spell-Like Ability (meteor swarm), Weapon Focus (claw).

Abomination/DivineTraits: Gihaahia is immune to polymorphing, petrification, or any form-altering attack; she is not subject to energy drain, ability drain, or ability damage; she is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), acid, cold electricity, death effects, disease, disintegration, paralysis, poison, sleep, stunning, imprisonment and banishment. She has fire resistance 20. Gihaahia resists detection, and is treated as if affected by a nondetection spell (caster level 50th). She has the spell-like ability to use true seeing at will; she is not subject to death from massive damage, and has the blindsight extraordinary ability to 500 ft. Gihaahia understands, speaks and reads all languages, including nonverbal languages. She can speak directly to any being within 9 miles of herself. She is immortal.

Improved Grab (Ex): If Gihaahia hits with a claw, it deals normal damage and she may attempt to start a grapple as a free action without provoking an attack of opportunity. She can use this ability on size Large and smaller creatures. Gihaahia has the option to conduct the grapple normally, or simply use her claw to hold her opponent. Each successful grapple check she makes during successive rounds automatically deals standard claw, in addition to automatic spell suck damage.

Learned Spell Immunity (Su): If Gihaahia is affected by a spell cast by a particular spellcaster, she thereafter becomes completely immune to that spell when cast by the same spellcaster.

Regeneration (Ex): Gihaahia takes normal damage from good-aligned epic weapons and from spells with the [good] descriptor.

Divine Aura (Ex): Gihaahia can emanate an aura with a radius of up to 900 ft; Will DC 58 resists. This is a mind-affecting effect. Gihaahia is immune to the auras of deities with less than 10 divine ranks.

Domains: Law, Knowledge, Magic, Protection

Salient Divine Abilities:

Alter Reality: Gihaahia can replicate any spell of 9th-level or lower (caster level 41st, where appropriate). Use of this ability costs 5000 xp, and is drawn against Gihaahia's weekly 30,000xp cushion.
Alter Size: As a free action, Gihaahia can assume any size from fine to colossal.
Antimagic Transcendence (Unique SLA): Gihaahia may choose to ignore any antimagic effects; as a free action, she can automatically negate any antimagic effect within the limit of her vision
Divine Blast: 17/day; 23d12. Gihaahia's Divine Blast has a range of 9 miles. There is no saving throw, and resistances are ineffective against the ability. Gihaahia's Divine Blast automatically destroys a wall of force or any prismatic effect. and strikes a target behind it
Divine Recall (Spellcasting): Gihaahia knows the circumstances surrounding every spell ever cast
Extra Domain: Knowledge
Frightful Presence: If Gihaahia sneers (a free action), foes within 30 ft. of her become shaken. Creatures who are attacked by Gihaahia become panicked. Will DC 58 resists.
Increased Spell Resistance (x2): Gihaahia's spell resistance increases by +40
Lay Curse: Will DC 58 resists; mortals receive no save
Mass Divine Blast: 23d12 in a 900-ft. cone or a 450-ft radius sphere or up to 45 targets no two of which can be more than 9 miles apart. Each use is drawn against Gihaahia's Divine Blast SDA.

Senses: Gihaahia can see, hear, touch and smell at a distance of 9 miles. As a standard action, she can perceive anything within 9 miles of sites and Objects associated with the claviger, or any location where her name or its name was spoken within the last hour. She can extend her senses to up to 5 locations at once. She can block the sensing power of deities with up to 9 Divine Ranks for 9 hours.

Spell Suck (Su): If Gihaahia bites an enemy, it loses one of its highest level prepared spells or unused spell slots. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead drains 2 points of the victim’s Intelligence.

Spell-like Abilities: At will – animate dead, antimagic field, blasphemy (DC 40), blur, calm emotions (DC 35), charm monster (DC 37), clairaudience/clairvoyance, create greater undead, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, detect secret doors, detect thoughts (DC 35), dictum (DC 40), dispel chaos (DC 38), discern location, divination, fear (DC 34), find the path, fireball (DC 36), foresight, greater dispel magic, greater teleport (self plus 1000 pounds only), hold monster (DC 37), identify, imbue with spell ability, improved invisibility, legend lore, mage's disjunction, magic aura, magic circle against chaos, magic circle against good, major image (DC 36), mind blank, order's wrath (DC 37), plane shift, prismatic sphere (DC 42), produce flame, protection from chaos, protection from energy, protection from spells, polymorph (self only, no limit on duration), pyrotechnics (DC 35), read magic, repulsion, sanctuary, scrying, shield of law (DC 41), shield other, spell immunity, spell resistance, spell turning, suggestion (DC 36), summon monster IX (lawful creatures only), symbol (any, Save DC varies), telekinesis (DC 38), true seeing, unholy aura (DC 41), unholy blight (DC 37), unhallow, and wall of fire; 1/day – firestorm (DC 41), damnation (DC 58), implosion (DC 42), and meteor swarm (DC 42). Caster level 41st. The save DCs are Charisma-based.

Summon Fiend (Su): Gihaahia can summon 4 pit fiends per day.

Colossal Size: These changes are in effect when Gihaahia assumes colossal size: Str 67, Dex 23, Con 40; Init +14; AC 77, touch 31; Grp +103; hp 1150; Atk +81 (12d6+28, claw; Full Atk +81 (12d6+28, 2 claws) and +79 melee (12d8+14, bite) and +79 melee (6d6+14, 2 wings) and +79 melee (12d8+14, tail slam); Concentration +76, Jump +77, Escape Artist +67, Hide +55, Move Silently +55
 

log in or register to remove this ad

Quartz

Hero
Ouch! A very nasty beastie. But shouldn't she be LN rather than LE, despite her origin? And thus her Unholy / Vile abilities changed to Axiomatic.

And why is her caster level 41? Shouldn't it be 50? Or even 59 (adding her Divine Rank)?
 

Bloodcookie

Explorer
Quartz said:
Ouch! A very nasty beastie. But shouldn't she be LN rather than LE, despite her origin? And thus her Unholy / Vile abilities changed to Axiomatic.

I would think not: She's still inherently evil, just being coerced into serving a LN entity (the Claviger).
 


Kind of random and lacking context: Visuit's horse, Narh (Visuit is a warrior godling in the Cheshnite camp). Narh is an example of template insanity: Paragon + Warbeast + Monster of Legend + Quasi-Deity. Switched out spell-like paragon greater dispel magic for Tireless (Ex) ability and gave Augmented Critical as the Monster of Legend special attack.

When spurred, his speed is 400-ft – a full-round gallop will take him 2000 ft. at 227 miles per hour. Hasted, his speed increases to almost 250 mph – four times as fast as a wind walker – and he can clear jumps of over 200 ft.

Narh

Heavy Warhorse (Paragon, Warbeast, Monster of Legend, Quasi-Deity)

Size/Type: N Large Outsider (Augmented Animal, Native)
Hit Dice: 5d8+85+60 (185hp)
Initiative: +16
Speed: 390 ft.
Armor Class: 61 (-1 size, +7 deflection, +12 Dex, +12 insight, +12 luck, +9 natural); touch 52, flat-footed 49
Base Attack/Grapple: +3/+25
Attack: Hoof +45 melee (1d8+48/18-20x3)
Full Attack: 2 hooves +45 melee (1d8+48/18-20x3) and bite +45 melee (1d8+24/18-20x3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Augmented critical, DR 10/epic, fast healing 20, greater damage, immunities (ability damage, ability drain, energy drain, fear, mind-affecting effects, poison, transmutation), low-light vision, resistances (fire 10, cold 10), scent, SR 50, tireless
Saves: Fort +38, Ref +29, Will +28
Abilities: Str 46, Dex 34, Con 45, Int 19, Wis 32, Cha 25
Skills: Balance +38, Escape Artist +30, Jump +186, Listen +30, Spot +30, Tumble +32
Feats: Epic Fortitude, Improved Initiative, Improved Multiattack, Multiattack, Run
Challenge Rating: 25

Immortal: Narh does not need to eat, sleep or breathe. He does not age.

Spell-like Abilities: 3/day – haste, see invisibility. Caster level 15th.

Tireless (Ex): Narh is immune to the effects of fatigue and exhaustion. He does not incur any penalties or suffer damage when spurred.

Narh's natural weapons are considered epic for the purposes of overcoming damage reduction.
 
Last edited:






Remove ads

Top