Eadric et. al. (The Paladin and his Friends).


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Erevanden

Explorer
Dear Sepulchrave ! :)

While rereading (the n-th time) your recent posts at the Storyhour thread, I stumbled upon several things that immediately piqued my curiosity, so when you have some spare time, please write at least a brief answer:

1) The transvalent spell Nwm used to destroy Shvar Choryati -
Epic conjuration/400d20 bludgeoning damage! Yay!
I've been trying to figure out the mechanics lurking beyond it, but to no avail :eek:

2) The transvalent spell Mostin used to destroy Guho -
Mhuerh Resonance, a sonic of terrific power

3) We have seen most of the low/middleweight epic characters in action, please post at least some writeups /Lai, Teppu, Rede (Talions), Cheshnite Immortals, pseudonatural Soneillon *her transvalent protections :)*, Hummaz and his reincarnated retinue/ ?? :blush::D

Thanks !! ;)
 
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Moleculo

First Post

Erevanden

Explorer
Have you browsed the earlier pages of this thread? Some of these are already posted.

Naturally, I am well aware of that fact ;)
But what about Choach, Guho, Rishih, Prahar (Yeeey :cool:), Idyam, Jahi, Naatha and Dhatri ?? :D
 


Siuis

Explorer
Hey, Cheiro!!

When is a poison supernatural? I take it Wyvern Poison must not be supernatural, or otherwise the sidhe would accidentally poison themselves sometimes. But then what would be an example of a supernatural poison?

The Bhut from the fiend folio has a supernatural poison, which it continues to have access to even when possessing another crreature's corpse. Thought you might wanna know, since it gives precedent to something being supernaturally poisonous - and making sense about it.

As an aside, I vote to see where the party sits power-wise. The spread is of much interest, especially since Sep can keep them working together so well.
 



Tidied Ortwine in Deity Format

Ortwine's rebuild after her faerification-deification meant discarding classes altogether, as it seemed the easiest way to reconcile the disparate aspects of her character. Ortwine was reconstructed as a 40HD divine array sidhe with +5 inherent bonuses. This was Dan's (Mostin's) idea, as was a subsequent custom advancement for Ortwine.

Her bardic music, bardic lore, sneak attack and bardic spellcasting abilities are implicitly rated at half HD. When SDAs, SLAs and the rest are added, Ortwine's CR is probably in the 42-43 range. Because of her split function, Ortwine receives a different effective SDA depending on her current role and location. SDAs are strictly limited by locale at DvR1; as DvR increases, their applicability becomes more universal: this is reflected in her very strange advancement.

Ortwine's three domains are Charm, Trickery and Afqithan. The Trickery domain SLAs are reined in somewhat to remove polymorph any object and time stop. Screen is bumped up to 8th-level, and veil is put in the 7th-level slot; an at-will superior invisibility replaces an at-will time stop, on the basis that it can't possibly be worse.
The custom Afqithan domain is described later.

Ortwine's melee output is fairly respectable, although it pales beside the colossal damage the Ahma can dish out when he starts smiting with Divine Might. The vorpal uncertainty also plays much less frequently than Eadric's Devastating Critical feat. Although most creatures are smart enough to know that it's a bad idea to let Ortwine flank them, most of her attacks end up targeting flatfooted opponents anyway: the at-will superior invisibility and mind blank effects mean that Ortwine is pretty much undetectable by anything short of dedicated epic spells and salient divine abilities.

When acting as the Tree's agent, Ortwine's sneak attack damage is brutal and all-but-guaranteed. She still relies on friendly dispellings targeted at opponents with fortification effects but is lightning-quick to exploit opportunities when they arise.

Ortwine's total gear value is in the 12Mgp range; around half of that is sunk into the sword. When at full health, Ortwine will only fail an ego conflict with the sword on a roll of a natural '1'; on the two occasions when Heedless has initiated an ego conflict, Ortwine has won and quickly dominated the blade afterwards.



Ortwine
Queen of Afqithan. Sidhe Lord. Nireem.


Symbol: Dragonfly
Home Plane: Faerie (Afqithan) or Sisperi (Mulhuk) or Prime
Alignment: Chaotic
Portfolio: Charm, Fey Glamoury, Lies, Trickery
Worshippers: Deceivers
Cleric Alignments: CN, CE, CG, N
Domains: Charm, Trickery, Afqithan

Medium Fey (Augmented, Green)
Divine Rank: 1
Hit Dice: 40d6+520 (760hp)
Initiative: +28
Speed: 160ft.; fly 90 ft. (good)
Armor Class: 61 (+8 armor, +18 Dex, +23 deflection, +1 divine, +1 natural); flat-footed 43, touch 52
Base Attack/Grapple: +20/+32
Attack: +45 melee or +45 ranged (1d8+16/15-20, Heedless)
Full Attack: +45/+45/+40/+35/+30 melee (1d8+16/15-20, Heedless)
Space/Reach: 5ft./5ft.
Special Attacks: Salient divine abilities, sneak attack +10d6, spell-like abilities, spells, vorpal effect
Special Qualities: Bardic music, DR 15/epic, Lore +34, SR 53
Saves: Fort +32 Ref +46 Will +39
Abilities: Str 33 Dex 47 Con 36 Int 37 Wis 33 Cha 56
Skills: Balance +63, Bluff +100, Climb +57, Concentration +34, Diplomacy +59, Disguise +67 (+71 acting), Escape Artist +77, Forgery +39, Gather Information +48, Hide +92, Intimidate +59, Jump +113, Knowledge (arcana +39, history +39, the planes +34), Listen +51, Move Silently +92, Open Lock +41, Perform (all) +75, Ride +39, Search +42, Sense Motive +37, Sleight of Hand +66, Spellcraft +73 (scrolls +77), Spot +51, Tumble +76, Use Magic Device +67
Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Feint, Improved Initiative, Mobility, Persuasive, Skill Focus (Bluff), Spring Attack, Versatile Performer, Weapon Finesse, Weapon Focus (Scimitar), Whirlwind Attack.
Epic Feats: Epic Reputation, Epic Skill Focus (Bluff), Superior Initiative
Salient Divine Abilities: Divine Skill Focus (Bluff), Fractured Divinity

Other Divine Abilities
Create Portfolio Item: 4500gp limit. Ortwine can create items connected with her portfolio even if she doesn't possess the necessary prerequisite feats.
Divine Aura: Free action. 10-ft radius; Will DC 54. Daze, fright or resolve
Divine Realm: As Lesser Power; 1 mile.
Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, poison, polymorph, sleep, stunning
Movement: Ortwine may wind walk at will. This is a supernatural ability.
Portfolio Sense: Any portfolio-related event involving 1000 or more people
Remote Communication: Standard action. Any worshipper or any creature within 1 mile of any dedicated site.
Sensory Range: 1 mile. Darkvision, low-light vision
Remote Sensing and Blocking: Standard action. Self + 2 remote locations; 1-mile radius
XP Reservoir: 15,000/week

Bardic Ability: Ortwine has the bardic music and lore abilities of a 20th-level bard.

Sneak Attack: Ortwine does 10d6 points of sneak attack damage against opponents denied their Dexterity bonus to AC and flanks as a 20th-level rogue.

Sidhe Lord (Ex): In Faerie, Ortwine is considered a Lesser Power for purposes of control over her realm, and her domain control extends to all areas within 1 mile of the fortress of Suoninguhol. She may change illumination and environmental factors within typical natural limits and may create any sounds and smells she desires within this area. Effecting such changes takes 10 minutes. If she labors for a year, Ortwine can change astral and interplanar connections to her realm, enabling or limiting them as she sees fit.

Fractured Divinity (Unique SDA):
Ortwine gains the benefit of a different salient divine ability depending on her particular location.

  • Faerie Queene: When in Afqithan and Faerie, Ortwine gains the Alter Reality SDA. She pays 5000XP for each use of Alter Reality, drawn against her reservoir.
  • Divine Liar: In Sisperi (including Ruk and Mulhuk) Ortwine gains the Divine Glibness SDA. As a full-round action when she speaks, creatures within 20 feet are subject to an effect equivalent to a mass suggestion (Will save DC 54). As an SDA, Divine Glibness is not considered to be a mind-affecting effect, and spell resistance is ineffective against it.
  • Green Assassin: Under the auspices of Tree in Nizkur, Ortwine gains the Divine Sneak Attack SDA against nonGreen creatures with the [Extraplanar] subtype when she wields Heedless left-handed.
    - Her sneak attack damage increases by 3d6
    - Any attack of opportunity Ortwine makes is considered a sneak attack
    - Ortwine automatically flanks or catches opponents flatfooted unless they possess more DvRs than she does
    - On the round after she successfully deals sneak attack damage, her target automatically suffers the sneak attack damage again

At-Will Spell-Like Abilities
Caster Level 21. Baleful polymorph (DC 39), bestow curse (DC 39), blur, calm emotions (DC 36), charm monster (DC 39), disguise self, dominate monster (DC 43), demand (DC 42), false vision, geas/quest (DC 40), good hope (DC 38), insanity (DC 41), mass charm monster (DC 42), mislead, screen, shadow landscape (DC 43), shadowy grappler (DC40), shifting paths (DC 41), speak with animals, suggestion (DC 37), superior invisibility, veil.

Bard Spells
Caster Level 21; [Shadow] and [Mind-Affecting] effects CL22. 6/10/9/9/9/9/8/8 spells per day; Save DC 34+ spell level.
  • 1st Level – hideous laughter (DC 35), magic aura, obscure object, serene visage, undetectable alignment
  • 2nd level – Detect thoughts, enthrall (DC 36), know vulnerabilities, silence, war cry (DC 36)
  • 3rd Level – Alter fortune, analyze portal, glibness, halt (DC 37), phantom steed
  • 4th Level – Baleful blink (DC 38), break enchantment, freedom of movement, lay of the land, voice of the dragon
  • 5th Level – Dream, endless slumber (DC 39), greater dispel magic, mirage arcana (DC 39), shadow evocation (DC 39)
  • 6th Level – greater shout (DC 40), hindsight, irresistible dance, revenance

Ortwine receives a +4 racial bonus to all Perform and Bluff skill checks and at +2 racial bonus to Spot and Listen checks.

When under the effects of glibness and voice of the dragon her Bluff modifier is +140.


Possessions
Boots of swiftness, box of shades, Heedless, Pazuzu's amulet, +5 greater slick studded leather, cloak of the umbral bat, mind blanking ring


Heedless Githla: (Int 18 Wis 20 Cha 20; Ego DC 41] [Major Artifact]
Forged by the god Jaliere from azer and slaad blades, this weapon is a +5 adamantine keen returning speed throwing vorpal scimitar. Heedless is Chaotic Neutral and exhibits malign tendencies; it possesses darkvision, blindsense and hearing to 120ft. The weapon may be capable of both speech and telepathy, but only ever communicates through empathy.

Heedless makes its Will saving throws as a 40HD outsider (Will save +27). It is considered an epic weapon for the purposes of penetrating damage reduction. When engaging in an ego conflict, spells and abilities which confer immunity to [mind-affecting] effects are not effective against the sword's dominating ability. Divine immunty to [mind-affecting] effects is likewise ineffective.

Heedless grants Alertness, Combat Reflexes and the Improved Evasion special ability to its wielder. When hurled, Heedless may be loosed as a swift action; it automatically returns to its wielder's hand at the beginning of their next turn.

Pazuzu's Amulet
This jade-and-gold amulet is carved to resemble a bird of prey. It grants a +6 enhancement bonus to the wearer's Charisma, a +30 competence bonus to all Spellcraft skill checks, a +5 profane bonus to saving throws, and a +4 bonus to the save DCs of all spells cast by the wearer with the [chaotic] descriptor. CL 20; 251K.

Ortwine's Studded Coat
This weather-beaten coat is a set of +5 greater slick studded leather armor.

Cloak of the Umbral Bat
This cloak is woven from shadows and grants a +30 competence bonus to the wearer's Hide and Move Silently skills. The cloak of the umbral bat also confers displacement on the wearer and the ability to fly at a speed of 90ft. with good maneuverability; these abilities are always active.

Mind Blanking Ring
Continual effect. CL20th.



Afqithan Domain
Granted power: You cast spells with the [mind-affecting] and shadow descriptors at +1 caster level.

1. Charm person
2. Invisibility
3. Suggestion
4. Bestow curse
5. Baleful polymorph
6. Shadowy grappler
7. Shifting paths
8. Mass charm monster
9. Shadow landscape


Advancement:
Ortwine advances by Fey HD and divine rank. For each additional 5HD which Ortwine advances, she becomes eligible to advance by 1DvR provided other prerequisites are met. As a Sidhe Lord and Nireem, Ortwine is limited to DvR5 and 60HD.

  • Ortwine's sneak attack, bardic music, bardic lore, bardic spellcasting, and caster level for SLAs are rated at half her Fey HD. For purposes of qualifying for SDAs, these count as levels in the relevant class.
  • Ortwine receives her divine rank as a bonus to all checks and DCs. Her SR is calculated as a sidhe: HD+12 (+DvR).
  • For gear value readjustments, assume Ortwine's CR increases by +4 for each additional 5 Fey HD she gains.
  • SDA Advancement: At DvR2, Ortwine may use her Alter Reality SDA in Sisperi, her Green Assassin SDA in Afqithan and her Divine Glibness SDA when on other Green planes, including the Prime. At DvR3 she can use any SDA which she possesses in any sphere.
 
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Quartz

Hero
Very tasty. Is she going to get epic spellcasting at some point?

I'm looking forward to seeing the latest write-ups of the others. :)
 

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