Eaglesford Campaign: "Strange Lights"

End of Session #3: "No Laiden, but plenty laid-low."
(Session of RL March 16th, 2003)

(DM's Note: We will be playing session #5 this Sunday.)

After talking with Jingles, the gnomish peddler, Rowan and Garret left to search for the mysterious half-elf Laiden. Previously, several of the party members had been approached by this poorly-dressed half-elf with offers of: "So, ya wanna get rich?" Thaile was the last party member to talk with him, a few days ago at the Inn. At thte time he had said that he might reveal more "when you're more experienced." Now seemed like a good time to see what sorts of things he was up to.

Unfortunately, he was nowhere to be found. They even checked the area across the river where he had been camped.....no Laiden.

Feeling a bit like they had missed an opportunity, the two returned to their fellow party members.
******************
By the evening of the fourth day, Riva and Thaile had shaken off most of the effects of the filth fever. The party planned for the following morning. Spells were picked, and axes were sharpened. Teiran would have to remain in town for part of tomorrow, so the party sent him a note to tell him where they were going.

That evening, a wounded farmer galloped into town. "Goblins! Goblins at the Mangleson Farm!" Worried farmers and town guards gathered around the rider, and helped him off his horse. The rider was taken into the castle, and soon the news leaked out: the farms that the farmers had recently left were being looted by goblins. The Captain tried to reassure the people. He swore that he and those willing to come would ride to the eastern farmsteads tomorrow, to see what could be done. The goblins would be driven from the farmlands.

The adventurers considered their options. Should they go with the Captain, or explore the old Smitson farm again? In the end, they decided to go to the farm. There were questions there yet that needed answers.

The next morning they set out. The walk was uneventful, other than the lack of undead corpses where there should have been some. (Had they re-animated? Where had they gone?)

After doing a quick survey of the farm, the party explored the root cellar.
From the Journal of Rowan, Druid of Eaglesford:
.....Riva went first into the root cellar. (IMAGINE! Riva diving headlong into danger!!!)

The passage was lined with shelves covered in broken crockery. It went straight for a short while then turned to the left. A lot of blood on the walls, but nothing else of interest .... just the remains of a large icebox and a dead end. Basically, it was a simple root cellar for storage of foodstuffs for the long winter. Riva and Thaile did search it thoroughly, but found nothing except blood and gore. Obviously several somethings had died here recently, violently, and messily.

After they came out of the root cellar, Garrett helpfully pointed out that both Riva and Thaile could use a wash. So, we went to the farm's well. Thaile inspected the structure and determined that it was sound and indeed a well. To inspect it further, we lowered down....who else but "Riva!", who searched extensively and found nothing of interest except water.

(DM's note:...and believe me, Riva was very disappointed!


The party went over the farm again. 'Something must be here', they reasoned. Soon, only the main house was left to search. They tried its cellar first.

The cellar was small, with walls of timber reinforced dirt, just as they had last seen it. The floor was packed earth, clawed and bloodied from the party's combat with the hungry dead days ago. Perhaps the walls were clawed or dug as well, though not by much. The bodies of the "hungry-dead small lizard people" were gone. The room was empty. Nothing of interest. Not even the chance of a missed secret door. Disappointed, the party trooped back upstairs.

Near the end of their patience, the adventurers searched the rest of the house. After a time, and finding little individually, they came together to share their observations:
  • Only one bedroom ("bedroom #1!") had any furniture: a broken bed and an old rug.
  • The main room had dirt and sand on the floor -- more than might be expected.
  • The floor of the main room had claw marks on it.
  • The floor of bedroom #1 had claw marks on it.
Riva immediately began tearing up the floor of the main room with his pick. It was slow going, but he looked to be enjoying himself.

(WHACK!)

(WHACK!)

(WHACK!)

The others searched the rest of the farm again, while waiting for Riva to get through the floor. Garret found the remains of burned bodies behind the barn, while Rowan found that the small graveyard out back had been smoothed over and partially restored. (The Captain had said this was done by his men.) The small hut was empty, as was the outhouse and smoke house.

(WHACK!)

(WHACK! ......splinter.......pry, pry, pry......)

Eventually, Riva had pried up enough of the floor boards to get a good look underneath....more dirt.

Undeterred, the party moved into the first bedroom. This floor, too, would feel the wrath of Riva's pick. As they moved the bed out of the way, Thaile heard a SNAP!, as if a string or wire had been broken. They found the end of the wire tied to a leg of the bed, and a matching hole in the floor boards through which the wire had gone. Underneath the bed and rug the floor boards were newer than those of the rest of the house. With a WHACK!, Riva started his assault on that section of the floor.

(WHACK!)

(WHACK!)

Thaile: "Maybe a little more to the right....."

(WHACK!)

...An hour later, a gaping hole was in the room's corner, and underneath that was....a trap door! Ah-ha! This trap door, however, was iron-bound, and looked to be a match for Riva and his pick. All eyes turned to Thaile. She flexed her fingers, stepped in, and started working on the lock with her tools. It took awhile, but eventually there was a dull "click", and the lock was open. Riva reached down, and gave a hard pull.......

Under the trap door was a shaft made of dirt and timbers, almost 3 feet wide and over 30 feet long, with a ladder on one side. At the bottom was only darkness. Riva could make out a dirt floor, far below.

After a brief conference, Riva started down the shaft, with Rowan behind him. They climbed slowly, with Rowan holding a torch, and Riva using his darkvision when he could. But about 15 feet down the ladder, all of the ladder's rungs suddenly gave way, and both Riva and Rowan tumbled down the shaft. Riva managed to grab a hold of the side rails, and maintained a slipping hold even as Rowan fell on top of him! The dwarven warrior's strength is unmatched!! But even his strength could not keep them from slowly slipping down what remained of the ladder. As their companions watched from above, they saw Riva and Rowan land at the bottom, rise to their feet.....and then they slumped to the ground! They were unconscious!

Quickly, Thaile and Garret tied a rope to the bedroom door. Garret lowered himself down after their fallen companions, while Thaile and Garret's wardog Bavic stood at the top. Riva and Rowan were no longer visible at the bottom of the shaft....they had been moved! Thaile watched, as Garret reached the bottom....and then he, too, slumped to the floor! There was no apparent cause.

What should Thaile do? Her friends were down there, with....something. They were unconscious and unable to defend themselves. She was unhindered: should she run for help, or should she climb down after them, and hope that she was strong enough to resist whatever it was that had struck down her companions? Perhaps they were already dead, and that going after them would be a hopeless climb down to her death....

Well, what would you do, oh noble adventurer??

Almost done with Session #3! Just a bit more left, I promise!
 
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The last bit of Session #3: "Should I stay or should I go now....."
(Session of RL March 16th, 2003)

Thaile faced a tough choice: follow her fallen companions down into the unknown blackness, or......

Oh, t' heck with it: Down the hole!

Thaile quickly climbed down the rope. She reached the bottom, and, standing over the fallen form of Garret (the noble halfling!), she drew her weapons. From the shadows around her emerged many shapes, small humaniod shapes, shapes with pointed dragon-like ears and rat-like tails.

Kobolds. Fear seeped into Thaile like water into a leaky boat.

They had tower shields. They had spears. And boy, did they have alot of loaded crossbows! They were packed around her; a deadly wall of weapons with only one target:

Thaile.

She ducked, she weaved, she dodged. She struck out with her rapier, and healed herself several times with the divine magic of Darmon. Towards the end it looked like she might even break through the kobold line. She was bleeding from several spear thrusts and crossbow shots, teetering on the edge of conciousness, but she just might make it.....

Out of the darkness, from the back of the cave, a voice spoke eldritch phrases....and a missile of pure magic spun out of the blackness and slammed into Thaile's stomach.

It was done.

The world faded from view as she slumped to the ground....

Really: That's the end of Session #3! A TPK! Amazing! Can you believe it! ...Now what do we do?
 
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Hardly seems necessary with 3.5e almost out, but....

I'm sure this is not at all relevant, especially after a TPK. Here is a current list of our house rules and character generation methods:

{In brief, we are sticking with Core rulebooks (I - III), WotC class splat-books (only, not all WotC splat books, no FR WotC books), and The Book of the Righteous, by Green Ronin Publishing. }

Ability Scores:
  • Generate your ability scores using the point-buy method in the DMG. Your character has 36 points to spend.
Races:
  • Human: To reflect their versatility, humans gain a +1 to any one ability score, and a -1 to any other ability score. All other human racial abilities (extra feat, extra skill points, favored class) are unchanged.
Classes:
  • Ranger has been changed. HD: d8, BAB: as cleric, Good Saves: Fort & Ref, Skill Points: 6/lvl, Bonus Feats: 1st – Track, 3rd - Select a "Ranger" bonus feat, 5th - Select a "Ranger" bonus feat, Favored Enemy: as listed in PH, Spells: as listed in PH.
  • The “Holy Warrior” (Hwr) has been added, from “The Book of the Righteous”, by Green Ronin Publishing. The paladin class is still available.
  • There are no multiclassing restrictions on the paladin or the monk.
  • You may start as a multiclass, using the “apprentice” rules given in the DMG.

Spells:
  • I plan on changing Haste, Harm, Heal, Scry, and Teleport. At this point, suffice it to say “they are changed”. With luck, 3.5e will make the changes I have in mind…..
 
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What d'ya think?

...and so Tieran found his companions on the road leading to the old Smitson farm. He had managed to tear himself away from his studies, and had found a simple note tucked under his door, written in Garret's script. It told him to meet the rest of the party at the Old Smitson farm; that they were going to explore it again. Tieran had decided "better late than never", and had hurried toward the farm. ....And now he had found his companions.

What was left of them, anyway.

Their equipment, of course, was gone. The corpses had been stripped of every last thing of value, right down to the gold caps on Riva's teeth. What was done to his dear friends - how they had died...not even the necromancer could know for sure. Disection experiments, perhaps? Target practice? Refinement of flogging techniques? Who could say.

Pale-faced, Teiran arranged the bodies as best he could. He went back to town, to get a cart and horse. Whoever had done this would pay, thought Tieran. The death of my friends will be avenged.........

Time to drum up some new party members. "Should I try posting notices, or spread some coin around the bar?", thought Tieran. "Perhaps if I went door-to-door......maybe hire some telemarketers?"
 
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this time: with a catchy title!

Session #4: "What's that, Lassie? Little Timmy's fallen into th' well?"
(Session of RL April 6th, 2003)

...and so Tieran found himself on the road leading to the old Smitson farm. He had managed to tear himself away from his studies, and had found a simple note tucked under his door, written in Garret's script. It told him to meet the rest of the party at the Old Smitson farm; that they were going to explore it again. Tieran had decided "better late than never", and had hurried toward the farm. ....And now he had found one of his companions...

The riding dog of one of them, anyway.

Bavic, the loyal war-dog of Garret, was bounding up the road toward Tieran. The dog had his riding harness....but no rider. Tieran suspected the worst. Halflings don't leave their mounts easily. After a moment of weighing the wisdom of going for help or rushing forward, and prompted by the insistent barking of Bavic, the wizard hustled toward the old Smitson farm. Had his companions been hurt? Were they already dead? It would be another hour yet of travel before he'd arrive...

Session #4: to be continued...
 
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