Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Early Access to Paragon and Epic Tier feats == disaster?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prestidigitalis" data-source="post: 5436328" data-attributes="member: 74496"><p>Let's say I create a campaign where characters are allowed early (but limited) access to Paragon and Epic Tier feats. For example, a level 1 Elf starts with the usual Heroic Tier feat, but also gets to take one Paragon feat and one Epic feat, for a total of 3 feats at level 1. A Human would get an extra Heroic feat, as usual.</p><p></p><p>Feat selection would still be limited by other prerequisites: race, class, power source, ability scores, skill training, other feats. Tier-scaled feats like weapon expertise and focus would not be affected -- Heavy Blade Focus would still give only +1 damage prior to level 11.</p><p></p><p><em>Some background: After 2+ years of 4e play, I finally have a character of level 14. Epic tier is still far away, and might not be reached at all as TPKs threaten constantly. Many of the most flavorful feats are only available at Paragon and (especially) Epic Tier. So I'm wondering if a campaign would necessarily fly out of control if a few top-tier feats were allowed to slip in early. </em></p><p></p><p>Clearly, some feats are a big deal. A Longtooth Shifter with Con 18 who gets to take Rapid Regeneration can regenerate 6 HP per round when bloodied -- a massive increase in effectiveness of an already cool and useful feature. Supreme Healer doubles the effectiveness of a Cleric's Healing Word. Dual Challenge lets a fighter mark an additional enemy with each Combat Challenge. Overwhelming Impact grants an at-will Dazed condition.</p><p></p><p>So there are two choices: the DM can disallow certain feats, or let the chaos begin.</p><p></p><p>I've already played in a campaign where high-level magic items were available early, and it didn't create too much havoc. But I would prefer a campaign more focused on my character and not on equipment. Feats seem like the way to go. </p><p></p><p>There are, of course, other ways to handle early access to feats. You could simply open it up completely -- take any feat at any time, so long as you meet the other requirements. Or you could keep the standard feat numbers (feats at levels 1, 2, 4, 6, 8, 10, 11, 12, etc.) but allow one Paragon and one Epic tier feat before level 11, and an extra Epic feat before level 21.</p><p></p><p>Wouldn't it be interesting to see characters who don't just take superior weapon proficiency at level 1, expertise at level 2, etc.?</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5436328, member: 74496"] Let's say I create a campaign where characters are allowed early (but limited) access to Paragon and Epic Tier feats. For example, a level 1 Elf starts with the usual Heroic Tier feat, but also gets to take one Paragon feat and one Epic feat, for a total of 3 feats at level 1. A Human would get an extra Heroic feat, as usual. Feat selection would still be limited by other prerequisites: race, class, power source, ability scores, skill training, other feats. Tier-scaled feats like weapon expertise and focus would not be affected -- Heavy Blade Focus would still give only +1 damage prior to level 11. [I]Some background: After 2+ years of 4e play, I finally have a character of level 14. Epic tier is still far away, and might not be reached at all as TPKs threaten constantly. Many of the most flavorful feats are only available at Paragon and (especially) Epic Tier. So I'm wondering if a campaign would necessarily fly out of control if a few top-tier feats were allowed to slip in early. [/I] Clearly, some feats are a big deal. A Longtooth Shifter with Con 18 who gets to take Rapid Regeneration can regenerate 6 HP per round when bloodied -- a massive increase in effectiveness of an already cool and useful feature. Supreme Healer doubles the effectiveness of a Cleric's Healing Word. Dual Challenge lets a fighter mark an additional enemy with each Combat Challenge. Overwhelming Impact grants an at-will Dazed condition. So there are two choices: the DM can disallow certain feats, or let the chaos begin. I've already played in a campaign where high-level magic items were available early, and it didn't create too much havoc. But I would prefer a campaign more focused on my character and not on equipment. Feats seem like the way to go. There are, of course, other ways to handle early access to feats. You could simply open it up completely -- take any feat at any time, so long as you meet the other requirements. Or you could keep the standard feat numbers (feats at levels 1, 2, 4, 6, 8, 10, 11, 12, etc.) but allow one Paragon and one Epic tier feat before level 11, and an extra Epic feat before level 21. Wouldn't it be interesting to see characters who don't just take superior weapon proficiency at level 1, expertise at level 2, etc.? Comments? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Early Access to Paragon and Epic Tier feats == disaster?
Top