Prestidigitalis
First Post
Let's say I create a campaign where characters are allowed early (but limited) access to Paragon and Epic Tier feats. For example, a level 1 Elf starts with the usual Heroic Tier feat, but also gets to take one Paragon feat and one Epic feat, for a total of 3 feats at level 1. A Human would get an extra Heroic feat, as usual.
Feat selection would still be limited by other prerequisites: race, class, power source, ability scores, skill training, other feats. Tier-scaled feats like weapon expertise and focus would not be affected -- Heavy Blade Focus would still give only +1 damage prior to level 11.
Some background: After 2+ years of 4e play, I finally have a character of level 14. Epic tier is still far away, and might not be reached at all as TPKs threaten constantly. Many of the most flavorful feats are only available at Paragon and (especially) Epic Tier. So I'm wondering if a campaign would necessarily fly out of control if a few top-tier feats were allowed to slip in early.
Clearly, some feats are a big deal. A Longtooth Shifter with Con 18 who gets to take Rapid Regeneration can regenerate 6 HP per round when bloodied -- a massive increase in effectiveness of an already cool and useful feature. Supreme Healer doubles the effectiveness of a Cleric's Healing Word. Dual Challenge lets a fighter mark an additional enemy with each Combat Challenge. Overwhelming Impact grants an at-will Dazed condition.
So there are two choices: the DM can disallow certain feats, or let the chaos begin.
I've already played in a campaign where high-level magic items were available early, and it didn't create too much havoc. But I would prefer a campaign more focused on my character and not on equipment. Feats seem like the way to go.
There are, of course, other ways to handle early access to feats. You could simply open it up completely -- take any feat at any time, so long as you meet the other requirements. Or you could keep the standard feat numbers (feats at levels 1, 2, 4, 6, 8, 10, 11, 12, etc.) but allow one Paragon and one Epic tier feat before level 11, and an extra Epic feat before level 21.
Wouldn't it be interesting to see characters who don't just take superior weapon proficiency at level 1, expertise at level 2, etc.?
Comments?
Feat selection would still be limited by other prerequisites: race, class, power source, ability scores, skill training, other feats. Tier-scaled feats like weapon expertise and focus would not be affected -- Heavy Blade Focus would still give only +1 damage prior to level 11.
Some background: After 2+ years of 4e play, I finally have a character of level 14. Epic tier is still far away, and might not be reached at all as TPKs threaten constantly. Many of the most flavorful feats are only available at Paragon and (especially) Epic Tier. So I'm wondering if a campaign would necessarily fly out of control if a few top-tier feats were allowed to slip in early.
Clearly, some feats are a big deal. A Longtooth Shifter with Con 18 who gets to take Rapid Regeneration can regenerate 6 HP per round when bloodied -- a massive increase in effectiveness of an already cool and useful feature. Supreme Healer doubles the effectiveness of a Cleric's Healing Word. Dual Challenge lets a fighter mark an additional enemy with each Combat Challenge. Overwhelming Impact grants an at-will Dazed condition.
So there are two choices: the DM can disallow certain feats, or let the chaos begin.
I've already played in a campaign where high-level magic items were available early, and it didn't create too much havoc. But I would prefer a campaign more focused on my character and not on equipment. Feats seem like the way to go.
There are, of course, other ways to handle early access to feats. You could simply open it up completely -- take any feat at any time, so long as you meet the other requirements. Or you could keep the standard feat numbers (feats at levels 1, 2, 4, 6, 8, 10, 11, 12, etc.) but allow one Paragon and one Epic tier feat before level 11, and an extra Epic feat before level 21.
Wouldn't it be interesting to see characters who don't just take superior weapon proficiency at level 1, expertise at level 2, etc.?
Comments?