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General Tabletop Discussion
D&D Older Editions
Earth Glide - 5E vs 3.5 - How does your table play it? Esp Moon Druids?
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<blockquote data-quote="vlysses" data-source="post: 7491012" data-attributes="member: 82379"><p>According to RAW, <strong>Earth Glide</strong>, especially for Moon Druids with ability to Wild Shape into Elementals, has been significantly nerfed due to the following limitation in 5E (which previously did not exist): </p><p></p><p>"The elemental can burrow through non magical, <strong>unworked </strong>earth and stone." </p><p></p><p>While the non magical is ok and understandable, the "unworked" makes it pretty useless in any sort of dungeon setting... given a proper dungeon has "worked" walls... </p><p></p><p>My main point is: RAW seems to have nerfed Earth Glide for PCs enough to be basically unusable in any type of dungeon setting, vs something that (esp at higher 12+ levels) keeps the Elemental Wild Shape relevant (as their flighting impact starts to diminish in later levels)...</p><p></p><p>What are your views/how is your table treating it?</p><p></p><p>While I'm at it, could I please ask - how do you play out Earth Glide at your table in terms of loudness. The RAW state further: "While doing so, the elemental <strong>doesn't disturb the material it moves through</strong>." </p><p></p><p>Does that mean the Elemental is able to move silently at all times (irrespective of the question above)? Or are you introducing some sound, and stealth checks as a consequence?</p><p></p><p>[At our table, we kind of forgot about the "unworked" restriction, but to avoid having the EE spoil all the fun of a dungeon crawl by simply sneaking through and fully prospecting a dungeon down to the last room without any danger, we introduced a house rule that the Earth Glide causes a low rumble that cannot be avoided, and that is then obviously heard by creatures in room (if EE's sneak in/through walls).]</p></blockquote><p></p>
[QUOTE="vlysses, post: 7491012, member: 82379"] According to RAW, [B]Earth Glide[/B], especially for Moon Druids with ability to Wild Shape into Elementals, has been significantly nerfed due to the following limitation in 5E (which previously did not exist): "The elemental can burrow through non magical, [B]unworked [/B]earth and stone." While the non magical is ok and understandable, the "unworked" makes it pretty useless in any sort of dungeon setting... given a proper dungeon has "worked" walls... My main point is: RAW seems to have nerfed Earth Glide for PCs enough to be basically unusable in any type of dungeon setting, vs something that (esp at higher 12+ levels) keeps the Elemental Wild Shape relevant (as their flighting impact starts to diminish in later levels)... What are your views/how is your table treating it? While I'm at it, could I please ask - how do you play out Earth Glide at your table in terms of loudness. The RAW state further: "While doing so, the elemental [B]doesn't disturb the material it moves through[/B]." Does that mean the Elemental is able to move silently at all times (irrespective of the question above)? Or are you introducing some sound, and stealth checks as a consequence? [At our table, we kind of forgot about the "unworked" restriction, but to avoid having the EE spoil all the fun of a dungeon crawl by simply sneaking through and fully prospecting a dungeon down to the last room without any danger, we introduced a house rule that the Earth Glide causes a low rumble that cannot be avoided, and that is then obviously heard by creatures in room (if EE's sneak in/through walls).] [/QUOTE]
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Earth Glide - 5E vs 3.5 - How does your table play it? Esp Moon Druids?
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