Dolgaunt Monk
Level 6 Skirmisher (XP 250)
Medium aberrant humanoid
Initative +9
Senses: Perception +5; blindsight 20
HP 68; Bloodied 34
AC 20; Fort 18, Reflex 19, Will 17
Speed 8
Unarmed Strike (standard; at-will)
+11 vs. AC; 1d10 + 4 damage
Tentacle Lash (standard; at-will)
+9 vs. Reflex; 1d6 + 4 and target is stunned until the end of its next turn
Vitality Drain (standard; encounter) Necrotic
Stunned target only; +9 vs. Fortitude; 2d6 + 4 necrotic damage, and the dolgaunt monk can spend a healing surge and regain 17 hit points.
Lashing Assault (standard; encounter; recharges when first bloodied)
The dolgaunt monk shifts 6 squares and can make 3 tentacle lash attacks at any points during its move. It can only attack a given enemy once.
Alignment: Evil
Languages: Common
Skills: Athletics +11, Acrobatics +12, Stealth +12
Str 16 (+6)
Con 12 (+4)
Dex 19 (+7)
Int 13 (+4)
Wis 15 (+5)
Cha 10 (+3)
Dolgaunt Monk Tactics
A dolgaunt monk will use lashing assault to disrupt the enemy's formations; then it focuses on enemy spellcasters and bloodied opponents, using tentacle lash to keep them incapacitated. It will use vitality drain to attempt to finish off bloodied enemies, or as soon as possible when first bloodied to heal.
Level 6 Skirmisher (XP 250)
Medium aberrant humanoid
Initative +9
Senses: Perception +5; blindsight 20
HP 68; Bloodied 34
AC 20; Fort 18, Reflex 19, Will 17
Speed 8

+11 vs. AC; 1d10 + 4 damage

+9 vs. Reflex; 1d6 + 4 and target is stunned until the end of its next turn

Stunned target only; +9 vs. Fortitude; 2d6 + 4 necrotic damage, and the dolgaunt monk can spend a healing surge and regain 17 hit points.

The dolgaunt monk shifts 6 squares and can make 3 tentacle lash attacks at any points during its move. It can only attack a given enemy once.
Alignment: Evil
Languages: Common
Skills: Athletics +11, Acrobatics +12, Stealth +12
Str 16 (+6)
Con 12 (+4)
Dex 19 (+7)
Int 13 (+4)
Wis 15 (+5)
Cha 10 (+3)
Dolgaunt Monk Tactics
A dolgaunt monk will use lashing assault to disrupt the enemy's formations; then it focuses on enemy spellcasters and bloodied opponents, using tentacle lash to keep them incapacitated. It will use vitality drain to attempt to finish off bloodied enemies, or as soon as possible when first bloodied to heal.
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