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Eberron 5e - What do we want?
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<blockquote data-quote="Jester David" data-source="post: 6889443" data-attributes="member: 37579"><p>Had this discussion before a couple times on this site. </p><p></p><p>My personal opinion is that they just need to do a revision of the UA material as a PDF on the DMs Guild and open up the setting for use on that website. All the old books are still valid and 100% of the lore and material from the 3e and 4e books still works, and used copies of those books can be found at far cheaper prices than a new one would cost. Easier to just buy them and download a PDF. </p><p></p><p>You don't need much to really run Eberron, just four or five races, some dragonmark rules, some dragonshard rules, and something for the artificer. That's not a book, that's a pamphlet.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6889443, member: 37579"] Had this discussion before a couple times on this site. My personal opinion is that they just need to do a revision of the UA material as a PDF on the DMs Guild and open up the setting for use on that website. All the old books are still valid and 100% of the lore and material from the 3e and 4e books still works, and used copies of those books can be found at far cheaper prices than a new one would cost. Easier to just buy them and download a PDF. You don't need much to really run Eberron, just four or five races, some dragonmark rules, some dragonshard rules, and something for the artificer. That's not a book, that's a pamphlet. [/QUOTE]
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Eberron 5e - What do we want?
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