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Eberron 5e - What do we want?
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<blockquote data-quote="Jer" data-source="post: 6889708" data-attributes="member: 19857"><p>Personally I don't need more campaign setting books. Adventures would be nice, whether they make one big Curse of Strahd like adventure or open it up on DM's Guild for other people to make them I'm not picky.</p><p></p><p>Outside of my own needs and more for people who might be brought into the setting - if they're going to do a campaign setting, I'd prefer to see a big art/atlas/gazeteer book that focused on Eberron as a setting in a system-netural form. Honestly they could take the text of the 3e setting book, strip out the mechanics, and add more artwork and supplemental text from the various other books - perhaps with some new pieces commissioned in there as well. And then either a PDF release like the MtG Zendikar PDF to give the 5e conversion for the rules or a SCAG like book to do the same.</p><p></p><p>ETA: And no timeline advances. Individual tables can advance the timeline as they see fit, but there's no real need to do a timeline advance. I wouldn't mind seeing some big ideas on how the world might advance forward in possible timelines (to help plan campaigns and give the DM some ideas) but I don't see advancing the timeline as doing anything but splintering the Eberron playing base (which is already small enough as it is).</p></blockquote><p></p>
[QUOTE="Jer, post: 6889708, member: 19857"] Personally I don't need more campaign setting books. Adventures would be nice, whether they make one big Curse of Strahd like adventure or open it up on DM's Guild for other people to make them I'm not picky. Outside of my own needs and more for people who might be brought into the setting - if they're going to do a campaign setting, I'd prefer to see a big art/atlas/gazeteer book that focused on Eberron as a setting in a system-netural form. Honestly they could take the text of the 3e setting book, strip out the mechanics, and add more artwork and supplemental text from the various other books - perhaps with some new pieces commissioned in there as well. And then either a PDF release like the MtG Zendikar PDF to give the 5e conversion for the rules or a SCAG like book to do the same. ETA: And no timeline advances. Individual tables can advance the timeline as they see fit, but there's no real need to do a timeline advance. I wouldn't mind seeing some big ideas on how the world might advance forward in possible timelines (to help plan campaigns and give the DM some ideas) but I don't see advancing the timeline as doing anything but splintering the Eberron playing base (which is already small enough as it is). [/QUOTE]
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Eberron 5e - What do we want?
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