Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Eberron 5e - What do we want?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6890143" data-attributes="member: 7006"><p>I would like to see an Eberron mega-adventure but with no player mechanics included.</p><p></p><p>I also do not want to see a SCAG for Eberron, because all the story necessary can be found in the 3E and 4E books.</p><p></p><p>For player mechanics, I also don't want a UA or PDF. Instead... I want to see the new WotC "Big Book Of Mechanics" or "Player's Handbook II" or whatever you want to call it that they apparently are working on or thinking of working on... to include the required mechanics (races, classes, subclasses, backgrounds etc.) for ALL of their primary campaign settings.</p><p></p><p>That means psionics, that means the four Eberron races and the Artificer, that means Dark Sun's races plus defiling and preserving, that means Dragonlance's three wizard schools, that means Greyhawk's backgrounds, that means Planescape's factions, that means stuff for Mystara and Birthright... etc. etc. etc.</p><p></p><p>If WotC is going to produce a book of player game mechanics, there is absolutely no reason NOT to include all these setting required stuff in one single book (on top of a lot of universal or generic player stuff too of course) that they can release for every fan at one moment in time... rather than spreading it out over the next two to six years, pissing off fans of certain settings who have to wait for year four or five, while other fans get their setting material done right off the bat.</p><p></p><p>We saw with the Purple Dragon Knight / Banneret that you can take a setting specific thing and make a generic name for it too. So let's see them just give us all the setting mechanics we need at once, and give us generic names on top so that we can treat all these setting specific mechanics (like Dragonmarks) as generic ideas too for our own campaigns.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6890143, member: 7006"] I would like to see an Eberron mega-adventure but with no player mechanics included. I also do not want to see a SCAG for Eberron, because all the story necessary can be found in the 3E and 4E books. For player mechanics, I also don't want a UA or PDF. Instead... I want to see the new WotC "Big Book Of Mechanics" or "Player's Handbook II" or whatever you want to call it that they apparently are working on or thinking of working on... to include the required mechanics (races, classes, subclasses, backgrounds etc.) for ALL of their primary campaign settings. That means psionics, that means the four Eberron races and the Artificer, that means Dark Sun's races plus defiling and preserving, that means Dragonlance's three wizard schools, that means Greyhawk's backgrounds, that means Planescape's factions, that means stuff for Mystara and Birthright... etc. etc. etc. If WotC is going to produce a book of player game mechanics, there is absolutely no reason NOT to include all these setting required stuff in one single book (on top of a lot of universal or generic player stuff too of course) that they can release for every fan at one moment in time... rather than spreading it out over the next two to six years, pissing off fans of certain settings who have to wait for year four or five, while other fans get their setting material done right off the bat. We saw with the Purple Dragon Knight / Banneret that you can take a setting specific thing and make a generic name for it too. So let's see them just give us all the setting mechanics we need at once, and give us generic names on top so that we can treat all these setting specific mechanics (like Dragonmarks) as generic ideas too for our own campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eberron 5e - What do we want?
Top