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Eberron 5e - What do we want?
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<blockquote data-quote="Onslaught" data-source="post: 6890616" data-attributes="member: 61011"><p>Back when WotC was discussing Eberron for 4e we had a HUGE topic on Wizard's boards on if they should advance the timeline or not and why. Thankfully they didn't - someone from Wizards even took the time to reply the discussion and make some questions. </p><p></p><p>Sadly I don't have all that list on why they shouldn't advance the timeline, but basically it boils down to: state of affairs right now is the most tense one possible. Last War is fresh on everyone's minds and schemers didn't had enought time to go big with their schemes. Advancing the timeline would take away some of the most interesting aspects of the setting.</p><p></p><p>That said... The most important thing is to be able to convert ECS stuff: Races, Artificer, Dragonmarks. But more than that I think *archetypes* should be easily archieveable, like: halflings on dinossaurs, desert nomad elves with double-scimitars, warforgeds juggernauts... maybe through new classes (Artificer) or new backgrounds + class archetype (maybe to represent what used to be prestige classes). </p><p></p><p>Also, a Mega-Adventure would be nice. Those are always nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Onslaught, post: 6890616, member: 61011"] Back when WotC was discussing Eberron for 4e we had a HUGE topic on Wizard's boards on if they should advance the timeline or not and why. Thankfully they didn't - someone from Wizards even took the time to reply the discussion and make some questions. Sadly I don't have all that list on why they shouldn't advance the timeline, but basically it boils down to: state of affairs right now is the most tense one possible. Last War is fresh on everyone's minds and schemers didn't had enought time to go big with their schemes. Advancing the timeline would take away some of the most interesting aspects of the setting. That said... The most important thing is to be able to convert ECS stuff: Races, Artificer, Dragonmarks. But more than that I think *archetypes* should be easily archieveable, like: halflings on dinossaurs, desert nomad elves with double-scimitars, warforgeds juggernauts... maybe through new classes (Artificer) or new backgrounds + class archetype (maybe to represent what used to be prestige classes). Also, a Mega-Adventure would be nice. Those are always nice :) [/QUOTE]
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Eberron 5e - What do we want?
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