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Eberron 5e - What do we want?
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<blockquote data-quote="Onslaught" data-source="post: 6891077" data-attributes="member: 61011"><p>If Eberron 5e had Action Points similar to what 3e did (it WAS a core part of the seeting system in that time), an AP-tax would be a way to implement Dragonmarks.</p><p></p><p>I don't like the idea of giving them for free because that may lead to a group full of Dragonmarked characters, and it was supposed to be something special at the time. </p><p></p><p>Anyway, one other thing we're lefting behind is enemies, and by that I means monsters. Eberron did have it's share of particular monsters like Corpse Collector, Quori and Living Spells, plus some variantions on weired stuff in Sarlona, Undeads for Karrnath and the Elven Court, antagonists from the new races, etc... the classic ECS alone had ~25 pages of monsters and antagonists.</p></blockquote><p></p>
[QUOTE="Onslaught, post: 6891077, member: 61011"] If Eberron 5e had Action Points similar to what 3e did (it WAS a core part of the seeting system in that time), an AP-tax would be a way to implement Dragonmarks. I don't like the idea of giving them for free because that may lead to a group full of Dragonmarked characters, and it was supposed to be something special at the time. Anyway, one other thing we're lefting behind is enemies, and by that I means monsters. Eberron did have it's share of particular monsters like Corpse Collector, Quori and Living Spells, plus some variantions on weired stuff in Sarlona, Undeads for Karrnath and the Elven Court, antagonists from the new races, etc... the classic ECS alone had ~25 pages of monsters and antagonists. [/QUOTE]
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Eberron 5e - What do we want?
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