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Eberron 5e - What do we want?
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<blockquote data-quote="Gradine" data-source="post: 6891401" data-attributes="member: 57112"><p>I'll be honest; getting the Artificer "right" is probably one of my lowest priorities, personally. 3.X's permanent magic item creation rules were not really my cup of tea, and they weren't a great fit for 4e's abundant magic economy and make a worse fit for 5e's magic economy.</p><p></p><p>How I've always viewed the Artificer is as a sort of magical swiss army knife. I liked the idea of an Artificer with a batch of mundane items and equipment that they can then use their infusions to enchant those items to make them the right tool for whatever obstacle they've encountered. I think that's certainly feasible within 5e's framework, but it would take, as with the original class, its own kind of set of infusions. Should certainly be its own class. Archetypes could include the above-mentioned swiss-army-knife/explorer, as well as a Zil Binder for your elementalist/khyber dragonshard specialist (since SCAG already introduced us to racially restricted class archetypes). Probably would want to come up with a third option to give non-gnomes an actual choice, but I'm drawing a blank at the moment.</p><p></p><p>Edit: A thought occurred to split that first archetype in two, i.e; Warsmith and Prospector; whereas the Warsmith gets class features to boost their weapon/armor infusions, while Prospector's class features allow them to excel more in the exploration/social pillars. The Zil Binder, meanwhile, doesn't necessarily have to be restricted to gnomes, but that kind of work is a pretty closely guarded secret.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6891401, member: 57112"] I'll be honest; getting the Artificer "right" is probably one of my lowest priorities, personally. 3.X's permanent magic item creation rules were not really my cup of tea, and they weren't a great fit for 4e's abundant magic economy and make a worse fit for 5e's magic economy. How I've always viewed the Artificer is as a sort of magical swiss army knife. I liked the idea of an Artificer with a batch of mundane items and equipment that they can then use their infusions to enchant those items to make them the right tool for whatever obstacle they've encountered. I think that's certainly feasible within 5e's framework, but it would take, as with the original class, its own kind of set of infusions. Should certainly be its own class. Archetypes could include the above-mentioned swiss-army-knife/explorer, as well as a Zil Binder for your elementalist/khyber dragonshard specialist (since SCAG already introduced us to racially restricted class archetypes). Probably would want to come up with a third option to give non-gnomes an actual choice, but I'm drawing a blank at the moment. Edit: A thought occurred to split that first archetype in two, i.e; Warsmith and Prospector; whereas the Warsmith gets class features to boost their weapon/armor infusions, while Prospector's class features allow them to excel more in the exploration/social pillars. The Zil Binder, meanwhile, doesn't necessarily have to be restricted to gnomes, but that kind of work is a pretty closely guarded secret. [/QUOTE]
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