Greatwyrm
Been here a while...
Action Points, from 3e's cousin D20Modern, will be a part of Eberron. According to the preview in Dragon, you'll be able to boost d20 rolls, recall spells, and get extra uses of class abilities (e.g. rage).
I kinda like the idea. Having run Spycraft, with its similar Action Dice mechanic, I thought it added a fun element to the game. I was already thinking about using them in regular D&D.
Playing a bit of Devil's Advocate, what do you think of this? Is it too much for a setting already high in magic? Is it the extra swashbuckling feel the game might need? Are you a "purist" of some sort that wants those pesky D20Modern mechanics to stay on their own side of the room?
I kinda like the idea. Having run Spycraft, with its similar Action Dice mechanic, I thought it added a fun element to the game. I was already thinking about using them in regular D&D.
Playing a bit of Devil's Advocate, what do you think of this? Is it too much for a setting already high in magic? Is it the extra swashbuckling feel the game might need? Are you a "purist" of some sort that wants those pesky D20Modern mechanics to stay on their own side of the room?