BrooklynKnight
First Post
Hey folks.
So the other night I was thinking of creative ways to allow players in an Eberron Campaign to branch out to other settings. I wanted to merge planar travel with Eberrons unique flavor and flair. So, I couldn't just plop a gate inside a mountain or use the Far Shadow like the MOTP suggests for Forgotten Realms to Great Wheel travel in 3.x..
After some thought I decided on using two of Eberron's most exciting features. Something that wouldn't allow players to easily replicate the method and make traveling to other worlds an epic adventure in and of itself. The elderitch machine and Argonnossen.
Deep in the bowels of the Dragon Continent one of Argonnossens Oldest Dragon Sages and planar experts resides in his mountain fortress. Inside his observatory is a giant crystal sphere inside which is a model of Eberrons cosmology. It shows all the planes in their current positions and many "theoretical" planes as well (a perfect method to introduce outer planes of your own creation to the campaign).
Around the chamber are various doors, one for each campaign setting. Greyhawk and the Great Wheel, Forgotten Realms and Aber-Toril, Krynn, etc etc. Each door is trapped with a prismatic wall behind which is another crystal sphere. Each crystal sphere has within it a perfect model of each Cosmology. In the Greyhawk sphere is the Great Wheel, everything is represented in some way. The Inner and Outer Planes, the Outlands and Sigil. The Abyss, the 9 Hells, etc etc etc. Torils crystal is much the same with it's planes represented by a giant planar tree. There's even a room and sphere for Dark Sun.
They can use these spheres to go anywhere in the "multi-verses" presented. They can also observe any location on the planes. Simply touch the sphere and speak the control word, which of course is a really long and complicated word in draconic, then think about what you want to see, or where you want to go. Nothing is out of bounds, the only places they cannot see are those blocked by divine or near divine might.
How they deal with the Dragon, travel to Arggonossen and the other stuff is all up the players of course. I havn't decided if they truly travel to the other planes or if its all a "dream state" or whatever else, but in any case it brings an exiting new twist to the game, especially for new players who's first exposure to D&D has been Eberron!
So the other night I was thinking of creative ways to allow players in an Eberron Campaign to branch out to other settings. I wanted to merge planar travel with Eberrons unique flavor and flair. So, I couldn't just plop a gate inside a mountain or use the Far Shadow like the MOTP suggests for Forgotten Realms to Great Wheel travel in 3.x..
After some thought I decided on using two of Eberron's most exciting features. Something that wouldn't allow players to easily replicate the method and make traveling to other worlds an epic adventure in and of itself. The elderitch machine and Argonnossen.
Deep in the bowels of the Dragon Continent one of Argonnossens Oldest Dragon Sages and planar experts resides in his mountain fortress. Inside his observatory is a giant crystal sphere inside which is a model of Eberrons cosmology. It shows all the planes in their current positions and many "theoretical" planes as well (a perfect method to introduce outer planes of your own creation to the campaign).
Around the chamber are various doors, one for each campaign setting. Greyhawk and the Great Wheel, Forgotten Realms and Aber-Toril, Krynn, etc etc. Each door is trapped with a prismatic wall behind which is another crystal sphere. Each crystal sphere has within it a perfect model of each Cosmology. In the Greyhawk sphere is the Great Wheel, everything is represented in some way. The Inner and Outer Planes, the Outlands and Sigil. The Abyss, the 9 Hells, etc etc etc. Torils crystal is much the same with it's planes represented by a giant planar tree. There's even a room and sphere for Dark Sun.
They can use these spheres to go anywhere in the "multi-verses" presented. They can also observe any location on the planes. Simply touch the sphere and speak the control word, which of course is a really long and complicated word in draconic, then think about what you want to see, or where you want to go. Nothing is out of bounds, the only places they cannot see are those blocked by divine or near divine might.
How they deal with the Dragon, travel to Arggonossen and the other stuff is all up the players of course. I havn't decided if they truly travel to the other planes or if its all a "dream state" or whatever else, but in any case it brings an exiting new twist to the game, especially for new players who's first exposure to D&D has been Eberron!