Eberron "Artificer" in a low-magic campaign?

AdmundfortGeographer

Getting lost in fantasy maps
I have been following the plethora of low-magic threads, and have been intrigued with the many ideas out there.

Part of a home brew campaign of mine is a class that mimics the features of the Artificer from Eberron. The easiest thing would be to import it into my own. I'm curious how those of you who have low-magic campaigns might touch the Eberron "Artificer" were you to allow it in your campaigns.

One thing I'm contemplating anyway is to double gp costs to buy and create magic items. This will inevitably affect the Artificer's output, but would it be enough? Should it be enough?


Regards,
Eric Anondson
 

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The problem with an Eberron style Artificer (and this is something I was JUUUST contemplating on) is that it is antithetical to a low-magic game. The class DEPENDS as its strength on producing that which a DM of a low-magic game would want to curtail.

To balance the class, if one were to alter the magic creation rules, it really should be given something to compensate; otherwise, it becomes an NPC class in power level.
 

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