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Eberron - Big Events for the next Decades
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<blockquote data-quote="Laurefindel" data-source="post: 7911535" data-attributes="member: 67296"><p>My favourite type of table is the d66 table. basically six sub-tables of six entries each; keeps it conceptual and manageable. Decide of six main themes, then divide those six themes into six possible avenues of events.</p><p></p><p><strong>War</strong></p><p><strong>11) Local but Intense Skirmishes. </strong>Little direct global impact, but trade lines are being interrupted, brigands take advantage, lightning rail is cut as a key city is under siege. House Orien is growing impatient.</p><p><strong>12) Internal Conflict. </strong>The three Cannith branches come into open hostilities. May result in an unified house or new splinter houses.</p><p><strong>13) Civil War.</strong> Swords of Liberty make a bid for a republican state against king Boranel, or Karnnathi nobles are tired of being "cheated" of their inheritance by immortal vampires.</p><p></p><p><strong>Weather</strong></p><p><strong>21) Year of Drought. </strong>Lyrandar has one of it's most lucrative year ever. Regions and rulers who weren't in good terms with the house suffer more.</p><p><strong>22) Intense Storms/Hurricanes.</strong> Causes lots of destruction/floods/landslides. Coastal regions are more affected. For once Karrnath isn't so affected by harsh weather. House Lyrandar is blamed (wrongfully or rightfully).</p><p><strong>23) Year of Plenty.</strong> Exceptional production. Wine of (year) will be remembered. Lots of festivals and weddings, especially among the peasant class. Where there is abundance, there are people to take advantage of it.</p><p></p><p><strong>Migration</strong></p><p><strong>31) Sarlonia. </strong>Refugees from Sarlonia arrive by thousands; apparently there is some kind of war there. The inner nations are ill-equipped to accommodate this inflow of newcomers.</p><p><strong>32) Xen'drik. </strong>Many Drow immigrate from the southern continent. Most settle in Droam, Valenar and Talanta, but a significant number are slowly getting used to the mixed populations of the five nations. In years to come, some will adapt to daylight life. Magewrights protests against their commercialisation of faerie fire and dancing light.</p><p><strong>33) Lhazaar.</strong> Birth "boom" after the Great War creates overpopulation problems. Many inner Khorvair inhabitants are emigrating to the Lhazaar Principalities.</p><p></p><p>etc</p><p></p><p>Other possible themes: Dragonmark Houses, Invasion, Technological Breakthrough, Exploration, Mournlands, Uprising of Border Nations, Cultural Collapse/Growth, etc. You may even have enough material for a d100 table.</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7911535, member: 67296"] My favourite type of table is the d66 table. basically six sub-tables of six entries each; keeps it conceptual and manageable. Decide of six main themes, then divide those six themes into six possible avenues of events. [B]War 11) Local but Intense Skirmishes. [/B]Little direct global impact, but trade lines are being interrupted, brigands take advantage, lightning rail is cut as a key city is under siege. House Orien is growing impatient. [B]12) Internal Conflict. [/B]The three Cannith branches come into open hostilities. May result in an unified house or new splinter houses. [B]13) Civil War.[/B] Swords of Liberty make a bid for a republican state against king Boranel, or Karnnathi nobles are tired of being "cheated" of their inheritance by immortal vampires. [B]Weather 21) Year of Drought. [/B]Lyrandar has one of it's most lucrative year ever. Regions and rulers who weren't in good terms with the house suffer more. [B]22) Intense Storms/Hurricanes.[/B] Causes lots of destruction/floods/landslides. Coastal regions are more affected. For once Karrnath isn't so affected by harsh weather. House Lyrandar is blamed (wrongfully or rightfully). [B]23) Year of Plenty.[/B] Exceptional production. Wine of (year) will be remembered. Lots of festivals and weddings, especially among the peasant class. Where there is abundance, there are people to take advantage of it. [B]Migration 31) Sarlonia. [/B]Refugees from Sarlonia arrive by thousands; apparently there is some kind of war there. The inner nations are ill-equipped to accommodate this inflow of newcomers. [B]32) Xen'drik. [/B]Many Drow immigrate from the southern continent. Most settle in Droam, Valenar and Talanta, but a significant number are slowly getting used to the mixed populations of the five nations. In years to come, some will adapt to daylight life. Magewrights protests against their commercialisation of faerie fire and dancing light. [B]33) Lhazaar.[/B] Birth "boom" after the Great War creates overpopulation problems. Many inner Khorvair inhabitants are emigrating to the Lhazaar Principalities. etc Other possible themes: Dragonmark Houses, Invasion, Technological Breakthrough, Exploration, Mournlands, Uprising of Border Nations, Cultural Collapse/Growth, etc. You may even have enough material for a d100 table. 'findel [/QUOTE]
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