CarpBrain said:
Sorry to hijack the thread, but since so much good Eberron information is being offered, I thought I'd ask a quick question. Does anybody have a complete list of the Eberron:Mark of Heroes adventures released through the RPGA?
Excluding DM Marks (adventures the DM creates) I have:
EMH-1
Reflections of the Multiverse
A body in the Wroat Diggers' Union dormitory heralds strange things afoot in Breland’s capital.
EMH-2
Pirate's Bounty and the Island of Fire
A trip by sea to Newthrone turns into a harrowing adventure on the high seas as pirates attack! Pirates, cannibals and buried treasure await those will to make the trek into the interior of the Isle of Fire!
EMH-3
No Ticket
The dusk hag Beltrudelgald has stolen a priceless copy of the "Deviant Celestia" and is fleeing to Karrnath via Lightning Rail. Can you catch up with her and retrive the book?
EHM-4
Finding the Way
A dwarf is seeking the secret of his birthright and he needs the Diggers' Union's help. Can you help him find the way?
EMH-5
Gambit at Dreadhold
An inspired killer claims to know the mystery of the Sarlonan puzzle orb, but he'll only share such knowledge upon release from Darkhold Prison. The Digger's Union has sent you to secure his release.
EMH-6
Blind Man's Hunt
EMH-7
The Delirium Stone (by
Keith Baker)
he city of Sharn is built on a foundation of shattered dreams and forgotten wars. Now, your service to the Diggers’ Union will bring you face to face with the most terrible chapter in Sharn’s past, as you seek to recover an artifact from the hidden depths: the deadly Delirium Stone.
EMH-8
Freely Given
EMH-9
Mote in the Eye of Chaos
A member of House Vadalis has gone missing, and divination has determined she has been kidnapped by the dark and mysterious Children of Winter. Can you save the girl before she is sacrificed within an unholy grove deep in the heart of the Gloaming?
EMH-10
Desolate Endeavor
A wealthy alumnus of Morgrave University wants a band of adventurers to travel to the Demon Wastes. Are you up for the challenge?
EMH-11
Incident at Graywall
A simple smash and grab mission turns complicated, as Diggers find themselves on the run from Xor’chylic, the Mind Flayer governor of the Droaam city. Can you escape the city before your gray matter nourishes the local lord?
EMH-12
Escape from Grea Tower
It’s just another day in the Diggers' Union, as you climb the steps to the top of Grea Tower. Why is everyone looking at you strangely? Is that a knife hidden in your friend’s sleeve? Rat poison in the dining hall gruel? Venomous snakes in your bed? Why is everyone trying to kill you and how are you going to escape from Grea Tower?
EMH-13
Deep Wood, Dark Heart (
Unreleased)
EMH-14
House of Madness
Aehion Hayttear, decedent of the Dreambreaker, has fled Wroat in possession of the Delirium Stone and threatens to become one of the greatest threats since the Aberrant Lords of old, despite having been slain by the Diggers' Union once already. Now you must end the threat that you began, before madness finds its way home.
EMH-15
Price of Protection
A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money…maybe too easy.
XMH-1
Death in Darguun
The nation of Darguun seeks to re-establish the glory of the ancient Dhakaani Empire, but internal strife and outside influences threaten to tear the goblinoid nation apart. Into the maelstrom walk a group of adventurers, tasked to retrieve a Khyber dragonshard that may or may not even exist. In Eberron, survival requires quick wits and quicker reflexes. A strong sword arm never hurt either.
XMH-2
Fallen of Sharn
Fallen is one of the most dangerous neighborhoods in the City of Towers. A patron’s sister is among the twisted squalor of shattered glass and souls; can the heroes find her before it is too late?
XMH-3
The Unexpected Rift
After months of research and trials, Glankas Korari has activated the ancient dwarven portal at the mysterious Doorway to the Ancient site. But instead of opening a passage to the Frostfell, the careful rituals opened an inky rift to somewhere else. After losing a small band of stalwart Mror warriors to the pulsing black blight, Korari has turned to the Digger’s Union to delve its secrets.
XMH-4
Marta's Black Matter (cancelled)
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
A web search doesn't show up the blurbs for Blind Man's Hunt or Freely Given.
Of the ones I've ran,
The Delirium Stone is the most interesting. It contains some interesting bits on the War of the Mark.
[SBlock]The PCs go back in time and possess characters with aberrant marks during a siege by the dragonmarked houses. There are a couple of interesting creations of the dragonmarked houses (a swarm of poisonous insects from Vadalis and a siege engine that leaves glyphs), and a few personalities including the Dreambreaker.[/SBlock]