Eberron Books

Morrow said:
I've got the first three. They aren't that impressive. IMHO all the best Eberron adventures have appeared in Dungeon.

For completeness sake:

#111 – “The Lord of Blades Awaits”
#113 – “The Queen with Burning Eyes” by James Wyatt
#115 – “Steel Shadows” by Keith Baker
#117 – “Fallen Angel” by Keith Baker
#122 – “Backdrop: The Ring of Storms” by Keith Baker
#123 – “The Shards of Eberron, Part 1: Crypt of Crimson Stars” by Andy Collins and James Wyatt
#124 – “The Shards of Eberron, Part 2: Temple of the Scorpion God” by Andy Collins and James Wyatt
#125 – “The Shards of Eberron, Part 3: Pit of the Fire Lord” by Andy Collins and James Wyatt
#129 – “Murder in Oakbridge” by Uri Kurlianchick
#133 – "Chimes at Midnight" by Nicholas Logue
#136 – "Tensions Rising" by Ryan Smalley
#143 – "Riding the Rail" by Christopher Wissel

I have a review thread for these adventures on the official forums. I found the "Chimes at Midnight" to be my favorite. It has a complete rogue's gallery of villains for the heroes to deal with, and all survived when I ran it.

Also, there are the Dragon magazine articles.

Code Monkey Publishing and ProFantasy were working on an Eberron Interactive Atlas. ProFantasy said the maps were done as of June and should have been out at GenCon. Unfortunately, CMP never released it and their license was pulled just a month or two ago. Hopefully we'll see the work released in some form (maybe by ProFantasy alone).
 
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Sorry to hijack the thread, but since so much good Eberron information is being offered, I thought I'd ask a quick question. Does anybody have a complete list of the Eberron:Mark of Heroes adventures released through the RPGA?

I'm aware that some were actually printed and were available through retailer kits, while others were only available through download from the RPGA site. I'm more interested in those that were sent with the retailer kits, but a complete list would be awesome. Thanks!
 

By the way, Glyfair, your review on the official forum is what got me to pick up Chimes. Thank you! You helped me find a gem of an adventure.
 

CarpBrain said:
Sorry to hijack the thread, but since so much good Eberron information is being offered, I thought I'd ask a quick question. Does anybody have a complete list of the Eberron:Mark of Heroes adventures released through the RPGA?

Excluding DM Marks (adventures the DM creates) I have:

EMH-1 Reflections of the Multiverse

A body in the Wroat Diggers' Union dormitory heralds strange things afoot in Breland’s capital.

EMH-2 Pirate's Bounty and the Island of Fire

A trip by sea to Newthrone turns into a harrowing adventure on the high seas as pirates attack! Pirates, cannibals and buried treasure await those will to make the trek into the interior of the Isle of Fire!

EMH-3 No Ticket

The dusk hag Beltrudelgald has stolen a priceless copy of the "Deviant Celestia" and is fleeing to Karrnath via Lightning Rail. Can you catch up with her and retrive the book?

EHM-4 Finding the Way

A dwarf is seeking the secret of his birthright and he needs the Diggers' Union's help. Can you help him find the way?

EMH-5 Gambit at Dreadhold

An inspired killer claims to know the mystery of the Sarlonan puzzle orb, but he'll only share such knowledge upon release from Darkhold Prison. The Digger's Union has sent you to secure his release.

EMH-6 Blind Man's Hunt
EMH-7 The Delirium Stone (by Keith Baker)

he city of Sharn is built on a foundation of shattered dreams and forgotten wars. Now, your service to the Diggers’ Union will bring you face to face with the most terrible chapter in Sharn’s past, as you seek to recover an artifact from the hidden depths: the deadly Delirium Stone.

EMH-8 Freely Given
EMH-9 Mote in the Eye of Chaos

A member of House Vadalis has gone missing, and divination has determined she has been kidnapped by the dark and mysterious Children of Winter. Can you save the girl before she is sacrificed within an unholy grove deep in the heart of the Gloaming?

EMH-10 Desolate Endeavor

A wealthy alumnus of Morgrave University wants a band of adventurers to travel to the Demon Wastes. Are you up for the challenge?

EMH-11 Incident at Graywall

A simple smash and grab mission turns complicated, as Diggers find themselves on the run from Xor’chylic, the Mind Flayer governor of the Droaam city. Can you escape the city before your gray matter nourishes the local lord?

EMH-12 Escape from Grea Tower

It’s just another day in the Diggers' Union, as you climb the steps to the top of Grea Tower. Why is everyone looking at you strangely? Is that a knife hidden in your friend’s sleeve? Rat poison in the dining hall gruel? Venomous snakes in your bed? Why is everyone trying to kill you and how are you going to escape from Grea Tower?

EMH-13 Deep Wood, Dark Heart (Unreleased)
EMH-14 House of Madness

Aehion Hayttear, decedent of the Dreambreaker, has fled Wroat in possession of the Delirium Stone and threatens to become one of the greatest threats since the Aberrant Lords of old, despite having been slain by the Diggers' Union once already. Now you must end the threat that you began, before madness finds its way home.

EMH-15 Price of Protection

A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money…maybe too easy.

XMH-1 Death in Darguun

The nation of Darguun seeks to re-establish the glory of the ancient Dhakaani Empire, but internal strife and outside influences threaten to tear the goblinoid nation apart. Into the maelstrom walk a group of adventurers, tasked to retrieve a Khyber dragonshard that may or may not even exist. In Eberron, survival requires quick wits and quicker reflexes. A strong sword arm never hurt either.

XMH-2 Fallen of Sharn

Fallen is one of the most dangerous neighborhoods in the City of Towers. A patron’s sister is among the twisted squalor of shattered glass and souls; can the heroes find her before it is too late?

XMH-3 The Unexpected Rift

After months of research and trials, Glankas Korari has activated the ancient dwarven portal at the mysterious Doorway to the Ancient site. But instead of opening a passage to the Frostfell, the careful rituals opened an inky rift to somewhere else. After losing a small band of stalwart Mror warriors to the pulsing black blight, Korari has turned to the Digger’s Union to delve its secrets.

XMH-4 Marta's Black Matter (cancelled)

Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.

A web search doesn't show up the blurbs for Blind Man's Hunt or Freely Given.

Of the ones I've ran, The Delirium Stone is the most interesting. It contains some interesting bits on the War of the Mark.

[SBlock]The PCs go back in time and possess characters with aberrant marks during a siege by the dragonmarked houses. There are a couple of interesting creations of the dragonmarked houses (a swarm of poisonous insects from Vadalis and a siege engine that leaves glyphs), and a few personalities including the Dreambreaker.[/SBlock]
 
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And for true completeness, the Xen'drik Expeditions adventures to date:

Well of Woe (3 rounds)

“When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a well of woe. Forever extinguished, the dreamer awakens and the pariahs rise.” This small fragment of draconic Prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning.

Mere of Shattered Souls

“In a place where mists kiss shadows, the lady of twilight laments. Her tears are pearls of envy; her sigh is a breath of hate. Mend the soul shattered, bring pure water to the mere, and herald the divided regent when the moons are bright, blue, and light.” - The Caldyn Fragments

Blackwheel Company

Principal of the Matter
Price of Success
Marked Man

Cabal of Shadows

The Sahuagin Stone
Shadow Over Stormreach
Khyber's Children

Covenant of Light

Divine Inspiration
Crisis of Faith
The Good Die Young

Crimson Codex

Prophecy's Unwitting Servant
Forbidden Knowledge
Native Intelligence
 

Grymar said:
By the way, Glyfair, your review on the official forum is what got me to pick up Chimes. Thank you! You helped me find a gem of an adventure.

Hey all! Very glad to hear you enjoyed Chimes at Midnight. Even more happy to hear the villains survived as I just finished the first draft of a manuscript for the sequel which will hopefully be appearing in Dungeon sometime in the coming year. Don't worry if the villians didn't survive, other gentle readers, you can still run the sequel just fine without them living through Chimes.

On the original topic of the thread: Sharn: City of Towers is by far my most favorite sourcebook for Eberron. It reminds me of the lavish detail of the old Seattle Sourcebook for Shadowrun back in the good old days of FASA. City of Towers supplies everything you need to run an awesome adventure or campaign in Sharn. I really like the urban adventure feel, and dark noirish flavor, and Eberron can do this so well, so I say go for this in your new campaign (if you like that sort of thing that is).
 

Well my group is only half through Chimes so far, so we will have to see who survives and who doesn't. The only problem i have had with the adventure is (not your fault at all) the players are all 9-11th level. I've leveled up all of the villains to compensate, but it is amazing how quickly these guys get around town. Trying to slow them down is a real challenge.

For instance they are about to go meet Bengen Burtuckle...I'm going to have to expand that into a much larger encounter to suck up time.

But you can tell that they are into the adventure because they are keeping track of every second and doing whatever it takes to be as quick as possible.

Great job again, Mr. Logue. I can't wait for the sequel.
 

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