Steve
Brazdaan Maalgaat
Rogue 1
NG Small humanoid
Init +2 Senses Listen +2, Spot +2
Languages Common, Goblin, Gnoll, Empty Slot
AC 15, touch 13, flat-footed 13 (armor +2, dex +2, size +1)
HP 5
Fort -1, Ref +4, Will +1
Speed 30 ft.
Melee Sap +1 (1-4) or Dagger +1 (1-3) or
Ranged Dagger +3 (1-3)
Base Atk +0; Grap -4
Atk options Sneak Attack +1d6
Action Points 5
Abilities Str 10, Dex 15, Con 8, Int 14, Wis 12, Cha 12
SQ Darkvision, trapfinding
Feats Investigate
Skills Balance +3, Bluff +3, Climb +3, Decipher Script +4, Diplomacy +3, Disable Device +6, Gather Information +5, Hide +7, Intimidate +3, Listen +2, Move Silently +7, Open Lock +6, Profession: Reporter +4, Ride +6, Search +6, Sense Motive +4, Sleight of Hand +4, Spot +2, Use Rope +3
Possessions Sap, Dagger (x3), Leather Armor, Identification Papers (with portrait), thieves' tools, caltrops, signet ring, backpack, scroll case, 10 sheets of paper, ink, fancy quill, manacles-small, manacles-medium, silk rope 50ft, grappling hook, acid flask (x2), smokestick 41gp
Brazdaan is three and a half feet tall and weighs 45 pounds. He has yellow eyes, stringy black hair and deep reddish brown skin. He usually wears a white and grey traveler's outfit. But has a suit of blood red colored leather armor and a black cloak for when he expects trouble.
Many of the other goblins of Malleon's Gate in Sharn feel trapped, victims to the constant crime around them or the injustices of being second-class citizens, but Brazdaan tries to tell them they can rise above it. He has worked real jobs instead of turning to crime, and now he's the up-and-coming reporter at the Sharn Inquisitive. Of course, he's hoping to use the resources available to a respected reporter to help him in his fight against crime.
While his long-term goal is to turn Malleon's Gate into a respectable neighborhood by putting an end to crime and helping his goblin brethren, he realizes that this is a difficult task. He left Sharn to follow a suspect, but he realizes that more training and experience will he a huge help to both of his careers. He hopes to get a job as a field reporter for Khorvaire's leading newspaper, the Korranberg Chronicle, and serve and protect the innocent wherever he travels.
comments:
as you can see, I decided to go the reporter/vigilante route after all. he won't be too competent of a combatant, but that's what stealth and guile are for. :-D.
I haven't worked any fine details into the backstory (such as info about the suspect he was pursuing) figuring I'd give you this first and see if you wanted to alter anything or put something specific in to tie it to your game, or the other players.
so e-mail me or IM me at any point with any questions or comments.