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Eberron: Curse of the Cold Sun (game thread)
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<blockquote data-quote="81Dagon" data-source="post: 6186200" data-attributes="member: 78724"><p><u><strong>At the Temple (Bertram): </strong></u></p><p>This shrine of the Sovereigns is roughly the same make and size as every other building in down, composed of clay bricks and thatching. Stepping inside, it is clear that all of the Sovereigns are worshiped, but the community seems to favor Dol Arrah. An old man enters the main chamber as you shut the door. </p><p></p><p></p><p><span style="color: #40e0d0">“You are new face,”</span> says the elderly man. <span style="color: #40e0d0">“Have you come to pray for fortunes on your journey, traveler?”</span></p><p></p><p></p><p></p><p></p><p><u><strong>At the Warehouse (Diaz):</strong></u></p><p>This building is clearly one of the oldest in the town, but it is none the less well maintained. Massive hounds scamper around the inside fences, clearly Vadalis bred from their size. They bay loudly as White rings the bell attached to the outer. A window on the second floor opens and an elderly woman sticks her head out. </p><p></p><p></p><p><span style="color: #40e0d0">“And who is it who calls upon the storehouse of Sir Iormel?” she asks.</span></p><p></p><p></p><p><u><strong>At the Old Toll House (Arthun):</strong></u></p><p>Arthun and Vela are able to travel part of the way together, until you come to the river. </p><p>Arthun’s announcement immediately gets the attention of the armoured brunette woman inside the building who looks to be in her early-thirties. “<span style="color: #40e0d0">Oh, you’ve brought me such a wonderful gift,” </span>she says with mock joy. “<span style="color: #40e0d0">Well, at least you caught the blighters on the road than the other way around. We’ll see that justice happens to them. What is your name sir?”</span></p><p></p><p></p><p><u><strong>At the Druid’s Grove (Vela):</strong></u></p><p>Leaving Arthun and the prisoners behind, Vela approaches two enormously thick ropes that span the length of the river, attached to a flatbottomed barge and two paris of draft horses. A friendly dwarf named Drathgar speak to Vela about payment, but as soon as she produces her letter certifying that is employed by House Orien, he allows her to cross free of charge. The journey takes about six minutes, as the draft horses pull a crank to move the ropes across the river. Once on the other side, it is easy to find the spot the guards told her to go looking for. In this area, the jungle is once again taking over, but some clear spots remain. In one such spot, dozens of spirit masks, in many bright arrays of color hang, indicating the weaver’s grove.</p></blockquote><p></p>
[QUOTE="81Dagon, post: 6186200, member: 78724"] [U][B]At the Temple (Bertram): [/B][/U] This shrine of the Sovereigns is roughly the same make and size as every other building in down, composed of clay bricks and thatching. Stepping inside, it is clear that all of the Sovereigns are worshiped, but the community seems to favor Dol Arrah. An old man enters the main chamber as you shut the door. [COLOR=#40e0d0]“You are new face,”[/COLOR] says the elderly man. [COLOR=#40e0d0]“Have you come to pray for fortunes on your journey, traveler?”[/COLOR] [U][B]At the Warehouse (Diaz):[/B][/U] This building is clearly one of the oldest in the town, but it is none the less well maintained. Massive hounds scamper around the inside fences, clearly Vadalis bred from their size. They bay loudly as White rings the bell attached to the outer. A window on the second floor opens and an elderly woman sticks her head out. [COLOR=#40e0d0]“And who is it who calls upon the storehouse of Sir Iormel?” she asks.[/COLOR] [U][B]At the Old Toll House (Arthun):[/B][/U] Arthun and Vela are able to travel part of the way together, until you come to the river. Arthun’s announcement immediately gets the attention of the armoured brunette woman inside the building who looks to be in her early-thirties. “[COLOR=#40e0d0]Oh, you’ve brought me such a wonderful gift,” [/COLOR]she says with mock joy. “[COLOR=#40e0d0]Well, at least you caught the blighters on the road than the other way around. We’ll see that justice happens to them. What is your name sir?”[/COLOR] [U][B]At the Druid’s Grove (Vela):[/B][/U] Leaving Arthun and the prisoners behind, Vela approaches two enormously thick ropes that span the length of the river, attached to a flatbottomed barge and two paris of draft horses. A friendly dwarf named Drathgar speak to Vela about payment, but as soon as she produces her letter certifying that is employed by House Orien, he allows her to cross free of charge. The journey takes about six minutes, as the draft horses pull a crank to move the ropes across the river. Once on the other side, it is easy to find the spot the guards told her to go looking for. In this area, the jungle is once again taking over, but some clear spots remain. In one such spot, dozens of spirit masks, in many bright arrays of color hang, indicating the weaver’s grove. [/QUOTE]
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