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Eberron + Dark Sun = Stargate. Discuss.


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[MENTION=19675]Dannyalcatraz[/MENTION]: you always have the most interesting ideas. :)

I doubt this will ever get off the ground, honestly. The players I have who may be interested don't have the attention span for an online game, and online is what it would have to be.

Also, I suspect most players play D&D so they don't have to be human... but I see why it may be a key factor in theming for Stargate. 4e's penchant for "show me show me" to the players will make their first thri-kreen encounter less terrifying (we had a thri-kreen monk in a previous game, so no surprises).

This is more of a thought experiment and a dream that may never come to be.
 

If YOU hadn't come up with the core idea, I never would have gotten to run with it. Don't sell yourself short.

Fleshing things out for nonhumans:

Dwarves: enslaved to your version of the Goa'uld.

Warforged: I'd use my Inheritor idea, making them Psionic dwarves in fine dwarf-crafted bodies, kind of like Daleks or Cybermen. Suitable dwarves are forced to undergo a surgical procedure placing their brains in to poweful mechanical bodies buy their masters... As such, they fill the role of The Jaffa.

Bonus, like the original Cybermen, the Inheritors also have a weakness for gold, albeit a moral failing, not a physical one.

Gnomes: make them true Fey and use them as your version of the Nox.

Elves: pick a race, maybe two, make 'em the civilized kind. Don't need a bunch of treehuggers in space; have them be masters of bioengineering & biomagitech.

Neogi, Illithids, Beholders or Aboleths: any of these could be used as Goa'ulds or other nasty, powerful races.

Half-Giants or Goliaths could be heavyworlders.

Thri-Kreen: got nothing right now beyond what is in the books.

Halflings: they might be fun as stand-ins for Asgardians.

Beyond that:

I love the use of creatures already written up in other D20 game books. Seshayans from the D20 version of Alternity are awesome for a decadent, fallen race. There's also the Tarn Idoun, a silicon-based race from DragonStar that are kind of living IOUN stones...with a better write up than the shardminds.
 

Jeebus. This is exactly what I was talking about in another thread semi-recently.

Standard linear forums like this give people a vehicle to beat people over the head with an idea. Even if the idea is good (having not played Spelljammer, I can't say one way or the other), over 46% of the posts in this thread are by one person.

Without a nested-reply mechanism to encourage other guys to develop their thoughts further, or a downvote/upvote mechanism to elevate only one of DA's posts to the top (and sinking the others), there's nothing encouraging him to consolidate his thoughts into one succinct post.

(note - I don't hate the player, I hate the game - DA is only doing what the system rewards him for)
 

Yeah, it's abbreviated, though. I don't think they stat out The Spelljammer, for instance.

No, it doesn't, however it would be silly for it to

It isn't a 3e conversion of 2e spelljammer it's a re-imagining of the concept of spelljammer.


It's a small campaign setting, self-contained in one star system, without any hint of connecting campaign settings.

The mechanical stats could be used to do a conversion of 2e spelljammer but that's not what it is intended to be. I wouldn't call it abbreviated, it's perfectly complete for what it wants to be.
 

[MENTION=19675]Dannyalcatraz[/MENTION]: I like where you're headed with this. I'm not looking to put Stargate in D&D, I'm sorta more looking to theme an Eberron/Dark Sun game in the style of Stargate.

The `first encounter`with the `Stargate`would put Eberron in contact with Dark Sun, much like the original movie. The trick is, I would then need to think of a resource available in Dark Sun that would NOT be available in Eberron. Slavery will be a common theme, and I have used God-Like Beings Who Weren`t Exactly Gods in another campaign I ran (quite well, if I do say so myself - though with the advent of the Marvel movie Thor, I guess you could say they were all Demigods with Wings).

So, heroes find ruined portal, heroes re-build and find a way to activate portal, whoosh, where does it go... of course, they have no (non-magical) way to safely breach the threshold and MUST GO IN. Of course, there`s the rub. It only works one way. For now. And if the heroes build it and wuss out - Unscheduled Off-World Activation and out comes some human slaves... oh, and I think Goliaths would make awesome Goaùld-type slavers... decent bodies to take over.

And the yuan-ti overlords. Yup.

To play this from the other side, Dark Sun characters have EVERYTHING to gain from breaching a gate to Eberron...
 

The trick is, I would then need to think of a resource available in Dark Sun that would NOT be available in Eberron.

That's not an insignificant task, but I can think of a couple of things:

1) while Athas may be metal poor, they may still be mineral rich. The lack/depletion of metal may have radically slowed the process of mining the subterranean world.

2) there are all kinds of exotic animals which will be in demand for adventure hunts, menageries...and spell component uses.

3) on a small scale, s trade in exotic spices & foodstuffs as well as the products of civilization & culture- music, instruments, arts & crafts, and magic- will be in demand...as will their creators.
 

On a different note, PSIONICS. While Eberron has their smattering of psychic individuals, Dark Sun is teeming with latent psychic energy.

And like any country worth their salt, Eberron will want to find a way to harness that energy for their own purposes.

And like any villain, Defilers will have a whole new world to defile, teeming with magical energy.

Implications...
 

What would be the D&D equivalent of the "Priors"?

(From seasons 9 and 10 of Stargate SG-1).


Besides being very high level spellcasters.
 


Into the Woods

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