Stormborn
Explorer
OK, thinking about incorporating, to a limited degree, guns in Eberron. But to make them unique they are going to be dragonshard items only useable by arcane casters.
Simply put the gun would be made of a handle that holds the dragon shard, a trigger, and a small hammer (possibly with a piece of dragonshard in it) that would strike the shard and close the magical circuit+arcane runes etc for flavor's sake.
To use the gun the wielder must first invest it with the energy of an arcane spell as a standard action. This charges the shard. Damage done would be 1d6x the spell level used to empower the shard, 60ft range, ranged touch attack, does arcane energy damage similar to a warlock's blast, SR would apply. Artificers could sacrifice infusions to charge the weapon as well. I see them having been developed by the gnomes in Zilargo so that arcane spellcasters could concentrate on utility and divination spells and still have a way to protect themselves. Came into limited use during the war, but since then have begun to proliferate.Requires Craft Wonderous Item to make.
Thoughts? Cost is one of the things I have yet to sit down and try and figure out. We have the cost of the dragonshard + what? Its obviously very useful, so should there be any downside to it? Like requiring a feat to use? Or guns with set levels, so that one would only be useful for spells of 3rd or below, one for 6th, one for 9th? How about a possiblity of misfire? Say 1% everytime the weapon is fired, culmulative? and once it breaks it unleashes the charge on the caster?
I am also considering feats that would allow a caster to bond with the weapon, granting the PC increased damage or range or other benifits when using the item.
Simply put the gun would be made of a handle that holds the dragon shard, a trigger, and a small hammer (possibly with a piece of dragonshard in it) that would strike the shard and close the magical circuit+arcane runes etc for flavor's sake.
To use the gun the wielder must first invest it with the energy of an arcane spell as a standard action. This charges the shard. Damage done would be 1d6x the spell level used to empower the shard, 60ft range, ranged touch attack, does arcane energy damage similar to a warlock's blast, SR would apply. Artificers could sacrifice infusions to charge the weapon as well. I see them having been developed by the gnomes in Zilargo so that arcane spellcasters could concentrate on utility and divination spells and still have a way to protect themselves. Came into limited use during the war, but since then have begun to proliferate.Requires Craft Wonderous Item to make.
Thoughts? Cost is one of the things I have yet to sit down and try and figure out. We have the cost of the dragonshard + what? Its obviously very useful, so should there be any downside to it? Like requiring a feat to use? Or guns with set levels, so that one would only be useful for spells of 3rd or below, one for 6th, one for 9th? How about a possiblity of misfire? Say 1% everytime the weapon is fired, culmulative? and once it breaks it unleashes the charge on the caster?
I am also considering feats that would allow a caster to bond with the weapon, granting the PC increased damage or range or other benifits when using the item.