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Eberron: Forge of the Artificer
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<blockquote data-quote="Misanthrope Prime" data-source="post: 9570332" data-attributes="member: 6776166"><p>Yeah, like, as a huge fan of capeshit Eberron is 100% the closest to a superhero setting D&D gets.</p><p></p><p>Contemporary superhero comics are characterized, I'd say, by an urban setting that itself encompasses all genres of speculative fiction, in addition to having larger-than-life protagonists with supernatural powers and distinct, flamboyant appearances. Gotham, Metropolis and Marvel's iteration of NYC are just as much "characters" as Batman, Superman and the Fantastic Four, and a key facet of all of these cities is that the citizens in it are totally inured to almost any kind of high-concept supernatural fuckery.</p><p></p><p>When a terrorist dressed in purple with green hair robs a museum using April Fools themed gadgets, the people of Gotham City still have to show up to work tomorrow and relax in the knowledge that their city's resident weirdo vigilantes will solve the issue by the time they wake up. If there's <em>anywhere</em> in the D&D multiverse where that mindset would be present, it's Sharn (the citizens of Sigil, of course, wouldn't expect the issue to be solved and the citizens of Waterdeep would expect the issue to be solved by the government they pay taxes to).</p><p></p><p>As others have said, Eberron was designed explicitly to encompass all forms of speculative fiction storytelling within the D&D ruleset, but a massive part of the setting is nonetheless dedicated to "pulp." And, buddy, superhero comics directly descend from pulp magazines; there's a precisely laid out geneology from the Scarlet Pimpernel through Doc Savage to Superman. Not only is there room for superheroic fantasy in Eberron, it's respectful to the source material to play it in such a way.</p></blockquote><p></p>
[QUOTE="Misanthrope Prime, post: 9570332, member: 6776166"] Yeah, like, as a huge fan of capeshit Eberron is 100% the closest to a superhero setting D&D gets. Contemporary superhero comics are characterized, I'd say, by an urban setting that itself encompasses all genres of speculative fiction, in addition to having larger-than-life protagonists with supernatural powers and distinct, flamboyant appearances. Gotham, Metropolis and Marvel's iteration of NYC are just as much "characters" as Batman, Superman and the Fantastic Four, and a key facet of all of these cities is that the citizens in it are totally inured to almost any kind of high-concept supernatural fuckery. When a terrorist dressed in purple with green hair robs a museum using April Fools themed gadgets, the people of Gotham City still have to show up to work tomorrow and relax in the knowledge that their city's resident weirdo vigilantes will solve the issue by the time they wake up. If there's [I]anywhere[/I] in the D&D multiverse where that mindset would be present, it's Sharn (the citizens of Sigil, of course, wouldn't expect the issue to be solved and the citizens of Waterdeep would expect the issue to be solved by the government they pay taxes to). As others have said, Eberron was designed explicitly to encompass all forms of speculative fiction storytelling within the D&D ruleset, but a massive part of the setting is nonetheless dedicated to "pulp." And, buddy, superhero comics directly descend from pulp magazines; there's a precisely laid out geneology from the Scarlet Pimpernel through Doc Savage to Superman. Not only is there room for superheroic fantasy in Eberron, it's respectful to the source material to play it in such a way. [/QUOTE]
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