Eberron ~ Gloria e Flamae Solei ~ Calling Logicsfate

Verbatim said:
For the Inquisitors out there, is the name I made up for them okay with you all, or would you prefer to keep it a generic term? Just wondering as I like to add flavor to stuff and if no one objected, I was going to keep on using it as a reference on things.

Judges of the Flame is fine with me. 'Judge' will be your official title in the Church.

Verbatim said:
Edit: How long have we been working together? Will this be our first assignment or have some/all of us been together awhile?

You saw each other in the initial meeting described in the preview, but have never spoken. I'll give you all a chance to introduce yourselves early in the IC thread.

OK, kiddies, I picked up some new books today. Book of Exalted Deeds, Complete Arcane, and Complete Warrior are now on my desk, ready to be referenced. Just don't tell my Janice ;) , she'll freak to know how much I spend on this crap.
 

log in or register to remove this ad


Bobitron said:
One more rules related thing, folks. When you choose a known spell, please put a page reference after it on your character sheets.

I don´t have the 3.5 PHB, so I can´t give you the page number, sorry. I´ll do with the spells from the Complete series.
 





Dathen Trament "The Masked Judge"

Race: Human
Character Level: 9
Alignment: Lawful Good
Experience Points: 37,000

Classes by Level
1 - Fighter/Cleric
2 - Fighter/Cleric
3 - Fighter/Cleric
4 - Fighter/Church Inquisitor
5 - Fighter/Church Inquisitor
6 - Fighter/Church Inquisitor
7 - Fighter/Church Inquisitor
8 - Fighter/Church Inquisitor
9 - Fighter/Church Inquisitor

Abilities
STR: 18 (+2 lvls, +2 Gauntlets)
DEX: 12
CON: 14
INT: 12
WIS: 18 (+2 from periapt)
CHA: 10

AC: 21 (Touch: 11, Flat-footed: 20)
Speed: 20 ft.
HP: 85

Save Bonuses
Fort: +9 (including +2 from CON & cloak)
Ref: +5 (including +1 from DEX & cloak)
Will: +10 (including +4 from WIS & cloak)

Skills
Intimidate - 11
Concentration - 8
Heal- 15
Knowledge (arcana) - 6
Knowledge (religion) - 8
Search - 5
Sense Motive - 10
Spot - 8 (+12 vs disguises)
Spellcraft - 7

Feats
Zen Archery (1st level)
Educated (+1 to Religion and Arcana Knowledge checks) (1st level, racial bonus)
Weapon Focus (Long Bow) (1st lvl Fighter Bonus Feat)
Weapon Focus (Quarterstaff) (2nd lvl Fighter Bonus Feat)
Spell Focus (Law) (3rd level)
Power Attack (4th lvl Fighter Bonus Feat)
Domain Focus (Inquisition) (6th level) (Casts Inquisition spells as 10th lvl Caster)
Weapon Spec (Quarterstaff) (6th lvl Bonus Fighter Feat)
Improved Critical (Quarterstaff) (8th lvl Bonus Fighter Feat)
Greater Weapon Focus (Quarterstaff) (9th level)

Languages: Common, Celestial, Dwarven

Initiative: +1
Melee Attack Bonus: +9/+4 (+13/+8 including Str bonus) (+17/+12 w/Bowstaff)
Ranged Attack Bonus: +9/+4 (+13/+8 including Wis Bonus) (+16/+11 w/Bowstaff)

Class Features
Turn Undead (Cleric)
Spontaneous Casting (Cleric)
Detect Evil (1st level) (Church Inquisitor)
Immune to Charms (2nd level) (Church Inquisitor)
Pierce Illusion (3rd level) (Church Inquisitor)
Pierce Disguise (4th level) (Church Inquisitor)
Immune to Compulsions (5th level) (Church Inquisitor)
Force Shapechange (6th level) (Church Inquisitor)

Clerical Domains: Wrath, Law, Inquisition
Spell Save DC: 14 + spell level (15 + spell level w/all Law spells)

Spells per Day
orisons - 6
1st level - 5 (+1 Domain spell)
2nd level - 5 (+1 Domain spell)
3rd level - 4 (+1 Domain spell)
4th level - 3 (+1 Domain spell)
5th level - 1 (+1 Domain spell)

Domain Powers
Law: Cast all Law Spells at +1 Caster level (10th lvl effective caster on Law spells)
Wrath: Once per day, you may subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 pts you subtract from your Wis, add 1 pt to your strength score. You suffer all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom based skills. This trade between abilites lasts 1 round per cleric level and cannot be ended prematurely.
Inquisition:+4 bonus on all dispel checks

Items
+2 Full Plate armor (4,000 + 150 + 1,500 = 5,650 gp) (DMG & PHB prices)
Bowstaff (serves as +2 Quarterstaff & +2 Longbow - Arms & Equip pg 103) (10,975 gp)
Soul's Flame (Periapt of Wis +2) (4,000 gp) (DMG)
Gauntlets of the Holy Fire (Gauntlets of Ogre Power) (4,000 GP) (DMG)
Cloak of Resistance +1 (1,000 GP) (DMG)
Death Mask (Acts as Minor circlet of Blasting) (6,480 gp) (DMG)
2 MW silvered daggers (644 gp) (PHB & DMG)
MW Potion Belt (6 of 10 slots used) (60 gp) (PGtF)
--6 vials of Holy Water (125 gp) (PHB)
Soldier's Pack (Heward's Handy Haversack) (2,000 gp) (DMG)
--4 days rations (2gp) (PHB)
--Waterskin (1gp) (PHB)
--Silk Rope (50') (10 gp) (PHB)
--Everburning Torch (110 gp) (PHB)
--cleric's vestments (5 gp)
Silver holy symbol (25 gp) (PHB)
20 arrows (1 gp)

1,531 gold pieces in trade gems and letters

Description: While it has been almost five years since someone saw Dathen without his mask, those in the church who can recall his features speak of him being a plain looking man, with the exception of his pale blue eyes. His eyes were as cold as a glacier's peak and the times he does speak the coldness has drifted to his voice as well. If one was to catch Dathem without his skulled helm, the reasons for his keeping it on would become painfully obvious.

His face was heavily scarred while in the Mournlands and as he crossed the barren wasteland, the wounds began to fester and when he finally reached "safe" lands again, the Silver Flame's spells could rid him of his sickness and pain, but not the further scarring of his body.

Knowing that some would give him false pity if they say his condition, Dathem journeyed to the land of the Aereni elves and had them craft for him his enchanted helm. Fashioned in the likeness of a vengeful spirit, it fit Dathen's needs perfectly.

At the age of 35, Dathen is still in excellent physical condition, as there is not an ounce of fat on his nearly seven foot frame. Recently Dathen has began to see some of his "superiors" giving into the weakness of the time and while he will never admit to it, Dathen wonders how long it will be before the Lodge begins looking into replacing him, forcing him to begin his tenure as an "advisor" to the younger clergymen. It is not a day that Dathen is looking forward to and it is one of the primary reasons he continues to volunteer for every mission he can.

History:

Within the ranks of the Silver Flame there is a sect of clergymen whose mission is to keep the purity of the faith intact, even if it means using the blessings of the Silver Flame to strike down those who claim to follow its tenets and beliefs. Called the Judges of the Flame, these priests and priestesses often live a lonely and dangerous life, as when a Judge arrives, it is very rarely seen as a good thing.

Dathen Trament joined the ranks of the Silver Flame to escape from his past, as the young man was wanted for the murder of a merchant's son who had Dathen caught raping his sister. While it was clearly an act of defense on his part, Dathen knew that no magistrate would listen to the bastard offsprings of a tavern wench.

Dathen took to the martial training easily and when the church began sharpening his mind as well as his sword, Dathen felt truly at home for the first time in his life. For six years, Dathen travelled where the church sent him, often volunteering for assignments that many higher ranking priests considered too dangerous for him, but each time a bruised and bloodied Dathen would return and as soon as his body would allow it, sometimes just barely, Dathen would volunteer again.

Rising to the rank of Captain, Dathen was given a "resting" assignment aboard the mobile town of Argonth. After he arrived and checked aboard, Dathen tried to enjoy the duty for what it was, but downtime was not a concept Dathen understood well, but after three months Dathen's life changed. During a chance meeting when taking on stores, Dathen met a weaver woman and with a timidness he had not felt in all of his years, Dathen asked if he could write her from time to time, and when she said yes Dathen grinned like a young child.

Dathen continued to write and visit her over the course of the year that followed and soon their relationship became more than platonic. While the church did not restrict their followers from starting a family, Dathen knew that the timing was wrong but he could not stop how he felt and was married to Breanna the following year.

Asking to be transferred to New Cyre to help establish the church's presence there, Dathen's request was approved and he moved his wife, who was now with child, with him. It was a move that would change his life forever...

Shortly after arriving in New Cyre, Breanna gave birth to twins girls and for a moment, Dathen's life was everything he had dreamed it would be. However, his happiness was short lived as he began to notice that not all was right within New Cyre's walls. Investigating a series of brutal deaths, Dathen began to realize that the killers were members of his sect. Rushing home, Dathen discovered that his wife had been slain and his children taken from their crib, and in a rage rushed to the barracks of the church, and into the Mockery's waiting trap.

When the sun rose the next morning, the Silver Flame garrison was a grisly site. The once gleaming walls were covered in dark crimson streaks and the smell of death was heavy in the air. When the town militia did enter the building, they discovered Dathen, who was more dead than alive clutching his slain children close to him and speaking softly to them in his delerium. It would be the last time that Dathen would ever show emotion again...

When he regained his senses, Dathen was reaboard Argonth and while they could heal most of the damage to Dathen's body, his spirit was another matter. Dathen was recalled to Sharn and after giving a full report of the events which had transpired, the Church offered Dathen a position with the Judges of the Flame, as his desire for revenge still burned brightly.

Ten years later after accepting the position, Dathen has travelled to nearly every corner of the world in service to the church. He has killed men, women and children in his travels and his coldness has earned him both respect and fear by the church. He has taken to wearing an elvish death mask that he acquired on his travels, and although there are rumors as to where he got it, none have been brave enough to ask the deadly priest.
 
Last edited:

Name: Andeus Kilishar
Race: Human
Character Level: 9
Alignment: Lawful Good
Experience Points: 36,808

Classes by Level
1 - Monk/Cleric
2 - Monk/Rogue
3 - Monk/Rogue
4 - Monk/Rogue
5 - Monk/Rogue
6 - Monk/Shadowbane Stalker
7 - Monk/Shadowbane Stalker
8 - Monk/Kensai
9 - Monk/Kensai

Abilities
STR: 18 (including +4 from belt of giant strength)
DEX: 18 (including +2 from gloves of dexterity)
CON: 10
INT: 13
WIS: 16 (including +1 from character level)
CHA: 10 (including +1 from character level)

AC: 22 (Touch: 20, Flat-footed: 18)
Speed: 60 ft.
HP: 59

Save Bonuses
Fort: +8 (including +2 from cloak of resistance)
Ref: +12 (including +2 from cloak of resistance and +4 from DEX)
Will: +11 (including +2 from cloak of reistance and +3 from WIS)

Skills
Concentration - 17
Diplomacy - 7
Gather Information - 8
Hide - 15
Knowledge (local) - 4
Knowledge (religion) - 6
Listen - 9
Move Silently - 15
Ride - 9
Search - 8 (includes bonus from shadowbane stalker)
Sense Motive - 13 (includes bonus from shadowbane stalker)
Spellcraft - 5
Spot - 9
Tumble - 14

Feats
Stunning Fist (1st level, monk bonus)
Improved Unarmed Strike (1st level, monk bonus)
Improved Initiative (1st level, racial bonus)
Combat Expertise (1st level)
Combat Reflexes (2nd level, monk bonus)
Weapon Focus: Unarmed (3rd level)
Practised Spellcaster (6th level)
Improved Trip (6th level, monk bonus)
Staggering Strike (9th level)

Languages: Common, Draconic

Initiative: +8
Melee Attack Bonus: +10/+5
Melee Attack Bonus, Unarmed: +13/+13/+8
Ranged Attack Bonus: +10/+5

Class Features
Flurry of Blows (Monk)
Improved Evasion (Monk)
Still Mind (Monk)
Ki Strike: Magic (Monk)
Slow Fall 40 ft. (Monk)
Purity of Body (Monk)
Wholeness of Body (Monk)
Sneak Attack +2d6 (Rogue)
Trapfinding (Rogue)
Trap Sense +1 (Rogue)
Uncanny Dodge (Rogue)
Turn Undead (Cleric)
Detect Evil at will (Shadowbane Stalker)
Sacred Stealth +4 (Shadowbane Stalker)
Discover Subterfuge +2 (Shadowbane Stalker)
Signature Weapon - Unarmed: +2 (Kensai)
Power Surge (Kensai)

Clerical Domains: Law, Good
Spell Save DC: 13 + spell level

Spells per Day (caster level 7)
orisons - 4
Create Water (p.215), Detect Magic (p.219), Mending (p.253), Read Magic (p.269)
1st level - 3 (+1 Domain spell)
Protection from Evil (Domain, p.266), Command (p.211), Doom (p.225), Doom (p.225)
2nd level - 2 (+1 Domain spell)
Aid (Domain, p.196), Hold Person (p.241), Silence (p.279)

Equipment
amulet of natural armor +1 (2,000 gp)
bracers of armor +2 (4,000 gp)
cloak of resistance +2 (4,000 gp)
ring of potection +1 (2,000 gp)
gloves of dexterity +2 (4,000 gp)
tunic of steady spellcasting (2,500 gp)
belt of giant strength +4 (16,000 gp)
heavy crossbow (50 gp)
20 masterwork bolts (6 x 20 + 2 = 122 gp)
backpack (2 gp)
bedroll (1 sp)
10 paper (4 sp x 10 = 4 gp)
10 trail rations (5 sp x 10 = 5 gp)
2 belt puches (1 x 2 = 2 gp)
2 scroll cases (1 x 2 = 2 gp)
vial of ink (8 gp)
inkpen (1 sp)
waterskin (1 gp)
everburning torch (110 gp)
monk's outfit (5 gp)
silver holy symbol (25 gp)
spell component pouch (5 gp)
light warhorse (150 gp)
military saddle (20 gp)
bit and bridle (2 gp)

986 gp 8 sp

Appearance: Andeus is a fairly large man, standing at exactly 6 feet. He has pale blue eyes and pale skin. When he was younger, Andeus sported a full head of dirty blonde hair, but he has since shaved his head bald. In place of his hair is an elaborate tattoo of the symbol of the silver flame, the point of the arrow almost reaching the top of his brow. Andeus is clearly physically fit and somewhat imposing in his stature. He seems to have nothing that approaches a relaxed stance. Andeus wears simple yet decorated clothing, typical of monks from the monastic order in Thrane.

Background: Andeus was born the son of criminals in the city of Thaliost. Both his mother, Rytesa, and father, Morigund, were petty thieves. Neither had any ties to the houses and chose to use thievery to get what they needed rather than try to find work (which granted would have been difficult). Once Andeus was 7 years old, his parents began to involve him in some of their schemes and break-ins. At first, Andeus enjoyed the thrill of thievery and was ecstatic to be such a critical part of his parents' lives. However, as his parents grew more skilled and successful at their craft, they began to expect more and more from Andeus. There was no doubt he had the talent to master the ways of the thief, but his heart was just not in it.

One day Andeus and his parents were in the middle of raiding the local common goods store when things went horribly awry. Rytesa and Morigund had scurried into the store to steal as much provisions as they could while Andeus was left to keep an eye out for any activity that could get in the way of the theft. Andeus must have been particularly complacent that evening because he failed to see the two armed soldiers walking down the main road in front of the store. By the time he spotted them, there was no way for him to alert his parents of their appearance - at least no way that would have been helpful. The soldiers were almost directly in front of the store's main entrance; there was nothing he could do. Mere moments passed before the soldiers noticed something amiss at the store. One went in to check out what was going on while the other stayed outside and watched the entrance. Andeus remained hidden across the street and watched helplessly. Not soon after the soldier entered, Andeus heard some shouting and the sound of drawn steel. The next sound he heard was his mother's bloody curdling scream. "Murderer!", she shouted. Andeus saw her form appear from the darkness of the store. She was racing to the exit, fleeing for her life. She reached the exit only to run into the other soldier. The soldier paused, waiting to see what Rytesa would do. Unfortunately for her, she drew the dagger at her side and lunged at the man. It was over before she even reached him. In one instantaneous and smooth motion, the soldier had unsheathed his blade and cut straight across her body. It was at that moment that the glow of the moon caught the edge of a silver symbol unfamiliar to Andeus. It was the symbol of the Silver Flame, which was boldly emblazoned on the back of the soldier's tunic.

The seconds it took for the soldiers to snuff out the lives of Andeus' parents was all the time it took for Andeus to realize the true nature of his being. He had been raised as nothing more than a common brigand. A lowly thief that deserved nothing more than the sharp end of a sword. His parents had met their end as punishment for their wrongdoing, but he had not. He had done many criminal things at the behest of his parents. He even enjoyed it for a while. But he did not want punishment for these acts, instead he sought to atone. As these thoughts swirled in his head, the image of the Silver Flame burned itself into his memory...

The next day, Andeus spent every waking hour learning what he could about this Silver Flame and what it meant. So many people were shocked that he was so ignorant. Apparently his parents had kept him more sheltered than he had thought. His discoveries were fascinating. He realized that this was what he needed. Devotion to the Silver Flame could bring to him the penance he so desparately needed.

Andeus gained passage on a boat cross-river so he could go to Flamekeep. It was the first thing he ever paid for in his life. Upon reaching the keep, he pledged himself to the Silver Flame and joined the monastic order based there. The monastery provided him the discipline he needed to control the impulses of his youth and stay upon his new path of righteousness. Over the years, his might grew within the order. His discipline was nearly unrivalled and his fanaticism fuelled him beyond the stamina of others. Andeus always exhibited a self-deprecating attitude toward himself, so it was no great task for others in the Church to realize he harbored some sort of inflated need for atonement. But this drive for penance seemed to be the force behind his ability to excell, and the Church could always use another warrior for their cause...
 


Remove ads

Top