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Eberron inconsistencies
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<blockquote data-quote="Embermage" data-source="post: 5614347" data-attributes="member: 85312"><p>You mean, exactly like House Orien? That's what the Greater Mark of Passage is for, and that's what they do with it. There's already the equivalent of a multi-billion dollar corporation in that line of work. A PC spellcaster selling teleports in competition with House Orien is the equivalent of deciding you'll be millionaires by competing with Boeing to make planes. That said, if that's what your PCs want to do, there are definitely some interesting roleplaying opportunities down that road, as the ruthless corporation and its allies in the Twelve collude to drive them out of business.</p><p></p><p></p><p></p><p>Yeah, there's a disconnect between the prestige class title and the occupation; most Knight Phantoms and Dark Lanterns are not members of those prestige classes, but are working on meeting the prerequisites. It really isn't that different from assassins in any other world - the vast majority of people who kill for hire are unlikely to possess levels in the assassin prestige class.</p><p></p><p>But the fundamental premise isn't that Eberron is a low-level world. There are threats at every level, well into high levels and even epics. Low-level characters don't stand much of a chance in Dal Quor, Xoriat, or Argonessen, where great wyrm dragons run around with a dozen class levels. </p><p></p><p>The idea is that Eberron is a world where low-level characters <u>matter</u>. Why should the kingdom hire adventurers to deal with minor problems, when they have a battalion of mid- to high-level Knights Phantom that can ride out and handle it the same day? But when you only have a handful of those guys, and they all have day-to-day duties to handle and subordinates to oversee, hiring a few local adventurers to deal with a nuisance halfway across the realm makes a lot more sense.</p><p></p><p>The campaign world isn't perfect, by any means. As the DM, you're going to have to invent aspects of the setting to fill in gaps in the books. That's the case with any campaign setting. But the idea of having far, far fewer mid- and high-level NPCs than other settings is intended to make the PCs heroes in a world that needs them, rather than errand boys for Elminster.</p></blockquote><p></p>
[QUOTE="Embermage, post: 5614347, member: 85312"] You mean, exactly like House Orien? That's what the Greater Mark of Passage is for, and that's what they do with it. There's already the equivalent of a multi-billion dollar corporation in that line of work. A PC spellcaster selling teleports in competition with House Orien is the equivalent of deciding you'll be millionaires by competing with Boeing to make planes. That said, if that's what your PCs want to do, there are definitely some interesting roleplaying opportunities down that road, as the ruthless corporation and its allies in the Twelve collude to drive them out of business. Yeah, there's a disconnect between the prestige class title and the occupation; most Knight Phantoms and Dark Lanterns are not members of those prestige classes, but are working on meeting the prerequisites. It really isn't that different from assassins in any other world - the vast majority of people who kill for hire are unlikely to possess levels in the assassin prestige class. But the fundamental premise isn't that Eberron is a low-level world. There are threats at every level, well into high levels and even epics. Low-level characters don't stand much of a chance in Dal Quor, Xoriat, or Argonessen, where great wyrm dragons run around with a dozen class levels. The idea is that Eberron is a world where low-level characters [U]matter[/U]. Why should the kingdom hire adventurers to deal with minor problems, when they have a battalion of mid- to high-level Knights Phantom that can ride out and handle it the same day? But when you only have a handful of those guys, and they all have day-to-day duties to handle and subordinates to oversee, hiring a few local adventurers to deal with a nuisance halfway across the realm makes a lot more sense. The campaign world isn't perfect, by any means. As the DM, you're going to have to invent aspects of the setting to fill in gaps in the books. That's the case with any campaign setting. But the idea of having far, far fewer mid- and high-level NPCs than other settings is intended to make the PCs heroes in a world that needs them, rather than errand boys for Elminster. [/QUOTE]
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