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Eberron inconsistencies
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<blockquote data-quote="wingsandsword" data-source="post: 5616325" data-attributes="member: 14159"><p>Between things like this and the myriad answers here of "You can't run a teleportation business, House Orien would kill you", or "prominent nobles would put you out of business", it really looks like part of the point of Eberron is you can't really change the setting.</p><p></p><p>I want to start a business. . .but the existing cartels will assassinate you (or the DM will just say adventurers who open businesses aren't adventurers anymore and end the campaign).</p><p></p><p>I want to breed rare horses. . .but special magic makes it impossible.</p><p></p><p>I want to do anything other than dungeon crawls or other conventional adventuring. . ."a wizard did it" to make sure you can't do that.</p><p></p><p>I was always wary of Eberron for a number of reasons. I've been having fun with DDO, and for an MMORPG, Eberron works, but I'm agreeing with the OP that in a tabletop game I would have trouble swallowing all the sheer fiat required for the setting to work with the assumption that PC's can't really change the setting because the entire world is elaborately set up to stay in an indefinite status quo the PC's can't break.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5616325, member: 14159"] Between things like this and the myriad answers here of "You can't run a teleportation business, House Orien would kill you", or "prominent nobles would put you out of business", it really looks like part of the point of Eberron is you can't really change the setting. I want to start a business. . .but the existing cartels will assassinate you (or the DM will just say adventurers who open businesses aren't adventurers anymore and end the campaign). I want to breed rare horses. . .but special magic makes it impossible. I want to do anything other than dungeon crawls or other conventional adventuring. . ."a wizard did it" to make sure you can't do that. I was always wary of Eberron for a number of reasons. I've been having fun with DDO, and for an MMORPG, Eberron works, but I'm agreeing with the OP that in a tabletop game I would have trouble swallowing all the sheer fiat required for the setting to work with the assumption that PC's can't really change the setting because the entire world is elaborately set up to stay in an indefinite status quo the PC's can't break. [/QUOTE]
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