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Eberron inconsistencies
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<blockquote data-quote="fireinthedust" data-source="post: 5616406" data-attributes="member: 51930"><p>Actually, I think there's an article series called the Economicon discussing what's possible in a D&D world, and that the rules are reasonable* (*with the article's explanations).</p><p></p><p>Why don't beholders disintegrate the world one 10ft. cube at a time? They're paranoid, and they'd attack each other.</p><p></p><p>Look at the rates for rent: you need a wheelbarrel of gold to have a house, is what they're saying, and coins are heavy.</p><p></p><p>You could argue that this is why there aren't the numbers of powerful items out there: it's too much gold and resources for a +1 bonus that's only 5% better than one plus lower version of the same item (thus very few +5 flaming longswords).</p><p></p><p>OotS had a series where the concept of the forest bandit army makes no sense: you just can't raise enough cash to make it feasible to run an army of bandits, feed them, arm them, etc.</p><p></p><p>EDIT:</p><p>Is that the sort of thing you're looking for?</p><p></p><p>I mean, I don't think Eberron is any sillier than any other setting for that reason. You say suspension of disbelief, but the fact is you've got a setting that is problematic for one big reason: monsters.</p><p></p><p>Monsters are by definition predators of some sort, of the man-eating kind specifically. They're big and they're hungry, and they have skill bonuses that mean they could wipe out a village of NPC commoners (typically 1-3) in a day; most of which would be looking for the ones they missed. Read: 30 days of night, the movie.</p><p></p><p>And yet we have things like famines, or the massive human populations. That's great, but what about all the prey animals needed to feed the predators? If I'm walking in a forest, I should be able to lob a rock and hit a deer, a squirrel, a game hen. Orc hoards in a standard setting live in mountains and come out en masse to kill humans; however, the mountains shouldn't have the ecosystem needed to create hordes of physically powerful athletes, let alone with semi-annual regularity. Short lifespans use up more energy, and probably more food. This isn't even covering the numbers of size-large Ogres, lizardfolk, goblins/hobgoblins/bugbears out there. </p><p></p><p>While Eberron has a slightly different situation, we still have loads of monsters in their ecosystem that we don't have in ours. Orcs there are druids, so they could grow lots of food; but the other creatures, especially wild ones, are not. </p><p></p><p>Where is all the food?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5616406, member: 51930"] Actually, I think there's an article series called the Economicon discussing what's possible in a D&D world, and that the rules are reasonable* (*with the article's explanations). Why don't beholders disintegrate the world one 10ft. cube at a time? They're paranoid, and they'd attack each other. Look at the rates for rent: you need a wheelbarrel of gold to have a house, is what they're saying, and coins are heavy. You could argue that this is why there aren't the numbers of powerful items out there: it's too much gold and resources for a +1 bonus that's only 5% better than one plus lower version of the same item (thus very few +5 flaming longswords). OotS had a series where the concept of the forest bandit army makes no sense: you just can't raise enough cash to make it feasible to run an army of bandits, feed them, arm them, etc. EDIT: Is that the sort of thing you're looking for? I mean, I don't think Eberron is any sillier than any other setting for that reason. You say suspension of disbelief, but the fact is you've got a setting that is problematic for one big reason: monsters. Monsters are by definition predators of some sort, of the man-eating kind specifically. They're big and they're hungry, and they have skill bonuses that mean they could wipe out a village of NPC commoners (typically 1-3) in a day; most of which would be looking for the ones they missed. Read: 30 days of night, the movie. And yet we have things like famines, or the massive human populations. That's great, but what about all the prey animals needed to feed the predators? If I'm walking in a forest, I should be able to lob a rock and hit a deer, a squirrel, a game hen. Orc hoards in a standard setting live in mountains and come out en masse to kill humans; however, the mountains shouldn't have the ecosystem needed to create hordes of physically powerful athletes, let alone with semi-annual regularity. Short lifespans use up more energy, and probably more food. This isn't even covering the numbers of size-large Ogres, lizardfolk, goblins/hobgoblins/bugbears out there. While Eberron has a slightly different situation, we still have loads of monsters in their ecosystem that we don't have in ours. Orcs there are druids, so they could grow lots of food; but the other creatures, especially wild ones, are not. Where is all the food? [/QUOTE]
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