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<blockquote data-quote="Hellcow" data-source="post: 5630332" data-attributes="member: 15800"><p>A side note on this. Eberron is based on the idea that there is a <strong>place</strong> for everything in D&D - if you as DM decide to make use of that place. If a new book introduces a spell or item that makes everything fall apart, it's up to you to decide if that is available - and if it is, what you need to do to find it. For example, when new clerical spells are dropped in, you COULD just say "OK, all clerics can get this" - or you could say "The Shulassakar have ways of invoking the Silver Flame you've never seen. Perhaps, if you win their favor, they will teach you these secrets." The Eberron Expanded articles discuss this with various books. Essentially, I think it can be interesting to make spells - even clerical or primal spells that normally just come through prayer - a form of treasure that adventurers can acquire through their travels. </p><p></p><p>There are inconsistencies even within the Eberron books themselves, of course - there it's up to the DM to pick the path they prefer. For example, I prefer to limit resurrection and raise dead. As a result you will find material about how the Silver Flame thinks you're robbing strength from the Flame when you do it; how House Jorasco is loathe to casually raise the dead due to dangers of Maruts and Dolurrh rifts; and how Dolurrh itself saps memory and will, thus meaning that the victim very quickly loses the desire too leave (and thus can't be raised). The Keeper's Fang quality can be appleid to any weapon. On the other hand, the 3.5 ECS includes the Altar of Ressurection as a Jorasco dragonmark focus item. So, the altar exists; it's up to you as to whether you use it in your game.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 5630332, member: 15800"] A side note on this. Eberron is based on the idea that there is a [b]place[/b] for everything in D&D - if you as DM decide to make use of that place. If a new book introduces a spell or item that makes everything fall apart, it's up to you to decide if that is available - and if it is, what you need to do to find it. For example, when new clerical spells are dropped in, you COULD just say "OK, all clerics can get this" - or you could say "The Shulassakar have ways of invoking the Silver Flame you've never seen. Perhaps, if you win their favor, they will teach you these secrets." The Eberron Expanded articles discuss this with various books. Essentially, I think it can be interesting to make spells - even clerical or primal spells that normally just come through prayer - a form of treasure that adventurers can acquire through their travels. There are inconsistencies even within the Eberron books themselves, of course - there it's up to the DM to pick the path they prefer. For example, I prefer to limit resurrection and raise dead. As a result you will find material about how the Silver Flame thinks you're robbing strength from the Flame when you do it; how House Jorasco is loathe to casually raise the dead due to dangers of Maruts and Dolurrh rifts; and how Dolurrh itself saps memory and will, thus meaning that the victim very quickly loses the desire too leave (and thus can't be raised). The Keeper's Fang quality can be appleid to any weapon. On the other hand, the 3.5 ECS includes the Altar of Ressurection as a Jorasco dragonmark focus item. So, the altar exists; it's up to you as to whether you use it in your game. [/QUOTE]
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