Eberron living constructs?

The Grumpy Celt

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What are the Eberron rules for playing living constructs like?

What do you think of the concept?

Have you used those rules in game play and if so what were the results?
 

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There are no special rules for playing a living construct outside of the racial features of the warforged.

As a PC you're not required to do anything special outside the ordinary.

I've played a Warforged and played WITH them in a party and they work just fine.
 

Ebberron was not really the first to have them DragonStar had robots that were aware. Racial stats and abilities mostly, nothing out right out-of-balanced that I have noticed, just play as character.
 

So, I've read that a Warforged is actually a Construct (Living), rather than a Living Construct (in other words, it's a subtype, not a new type).

Are the traits of the Living subtype given, outside of the Warforged's own traits?

Would that subtype be appliable to undead? I can see making vampires Undead (Living), because they're the least decomposed of the undead, and they still have weak points (heart, head...). Either that or turn the Deathless into Undead (Living), depending on exactly what the Living subtype does.
 

I was wonder how they are balanced it terms of basic power and how they relate to spells. For example, a spell like flesh stone, would that do anything to a Warforged made of stone or iron or what have you? What about a spell like charm? What about dealing with suffocation? And so forth and so on….
 

Suffocation: Warforged dont breath, so nope.
Charm: Charm Monster works on them
Flesh to Stone: Nope, it turns FLESH to stone, they have no flesh, thus it wouldnt work.
 

As Construct(Living) creatures, Warforged have a half-orc-like stat modifier-set (+2 to one physical, -2 to 2 mental), immunity to most physical things that don't affect constructs (poisons, diseases, etc), but still have vulnerability to mental stuff, (sleep, frex) since they do have minds. They become inert instead of destroyed at 0 hp, and they can be healed and raised from the dead.

Spells like Heat Metal, Rusting Grasp, Warp Wood and such will affect them in various unpleasant ways.
 

Gez said:
So, I've read that a Warforged is actually a Construct (Living), rather than a Living Construct (in other words, it's a subtype, not a new type).

Are the traits of the Living subtype given, outside of the Warforged's own traits?
It's not given as a type or subtype. Only the warforged itself is described. I know Keith commented on this in some of the other warforged threads.


Gez said:
Would that subtype be appliable to undead? I can see making vampires Undead (Living), because they're the least decomposed of the undead, and they still have weak points (heart, head...). Either that or turn the Deathless into Undead (Living), depending on exactly what the Living subtype does.
No, it would get too complex with all the special cases. Undead and constructs are similar in many ways, but they are still pretty different in many others (particularly turning and healing). Deathless isn't given as a template either, but you could probably extrapolate one, and I bet it'll show up eventually.


BrooklynKnight said:
Flesh to Stone: Nope, it turns FLESH to stone, they have no flesh, thus it wouldnt work.
Didn't Keith mention something about Stone to Flesh?
 

XCorvis said:
It's not given as a type or subtype. Only the warforged itself is described. I know Keith commented on this in some of the other warforged threads.

Look at the examples in the Eberron book for NPC warforged. their types are Construct(Living Construct).

Also, the racial description doesn't write it in that format, but it does say they are constructs.
 


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