Eberron living constructs?


log in or register to remove this ad

I really like the idea, and the rules look good on paper, but I haven't seen them in play, and probably won't for a while. I'm hoping to incorporate come Eberronisms into my homebrew over time, though. I've been toying with a campaign that would culminate in the party finding an army of inactive warforged constructed by the wizard/artificers of my resident ancient magical empire. Basically, they've been constructed but not yet infused with life. The players would be in need of an army to save their home from invasion, and would have the option of activating a type of Soul Forge to bring the army to life.

Of course, they'll be expecting expendable constructs they can order around, and they'll get intelligent individuals with souls, which should be fun. Though I'll probably drop some hints so they're not completely blindsided if they're paying attention. Luckily, my players are all newbies and none of them collect books, and barring my girlfriend, none of them know anything about Eberron. Otherwise, this would never work as a surprise. Well, my girlfriend won't be surprised, but I imagine I can get her to keep her mouth shut.
 

Feanor Starym said:
Look at the examples in the Eberron book for NPC warforged. their types are Construct(Living Construct).

Also, the racial description doesn't write it in that format, but it does say they are constructs.

Sorry, what I meant was that the subtype was not described independantly of the warforged, like in the MM.
 

Gez said:
Are the traits of the Living subtype given, outside of the Warforged's own traits?
Sadly, no, but I'm quite sure that somewhere in the book, there i a tiny little paragraph or sidebar that hints at the possibility of Living Undead and Objects. However, I seem to be too stupid to actually find it. :\ (there's also the very real possibility that I misread another tiny little paragraph or sidebar...)

Gez said:
I can see making vampires Undead (Living), because they're the least decomposed of the undead, and they still have weak points (heart, head...).
That's exactly the same thing I have thought about! :D

Gez said:
Either that or turn the Deathless into Undead (Living), depending on exactly what the Living subtype does.
Nope, Deathless wouldn't fit as Undead (Living) (but let's talk about Undead (Positive)...) - They are virtually the same as Undead, except that they can be energy drained.
Living subtype seems to do the following:

  • Grant Con Score
  • Drop Low-light Vision and Darkvision (can of course be granted again)
  • Drop Immunities to: Mind-Affecting effects, Crits, nonlethal, stun, ability damage and drain, and death or necromancy effects.
  • Targeted by effects that target both living creatures and original type (can be odd with undead, propably better reserved for Constructs)
  • Can be reduced below 0 hp, but react slightly different to -1 to -9 hps.
  • Can be raised or resurrected.
 

Have a Warforged cleric in our current game. So far, we really haven't had any balance issues with the character: he provides healing, while the artificer takes care of him. The character hasn't gone down in a fight (yet); however, he hasn't been a combat-monster, either.

I'm thinking of using Warforged in my homebrew, but not as a starting PC race. I may have a deceased PC that's revived come back as a warforged (the body's beyond repair, but the soul's transferred into a special type of construct). I also may use a warforged for the Knight construct gained from the Deck of Many Things, or as a very special sort of unique hireling/cohort.
 

Remove ads

Top