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Eberron Monsters: Dolgrim and Dolgaunt
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<blockquote data-quote="Spatula" data-source="post: 4660317" data-attributes="member: 2198"><p><strong><span style="font-size: 18px">DOLGAUNTS</span></strong></p><p>Crafted from hobgoblin stock by the daelkyr, dolgaunts are man-sized skinless humanoids with a long tentacle growing from each shoulder. These horrid creatures have no eyes, and yet are able to see perfectly regardless. Their tentacles have the ability to burrow into flesh drain life force, healing the dolgaunt in the process.</p><p></p><p>Dolgaunts often serve as commanders of dolgrim, or are send to important cults to serve as guards or assassins. They often train in unarmed martial arts.</p><p></p><p>I turned the "life drain" of the tentacles into poison damage (in 3e it was CON damage). Necrotic also seems appropriate, but I think of that as being more associate with the Shadowfell; as an aberration the dolgaunt's abilities should be more physical IMO. Acid would probably also work. I also considered having it remove a surge, but that's too powerful I think.</p><p></p><p><strong><span style="font-size: 15px">DOLGAUNT BODYGUARD - Level 6 Soldier</span></strong></p><p>Medium aberrant humanoid (blind) - XP 250</p><p>---</p><p>Initiative +9; Senses Perception +6, blindsight 20</p><p>HP 72; Bloodied 36; see also <em>tentacle rake</em></p><p>AC 22; Fortitude 18; Reflex 18; Will 16</p><p>Speed 6</p><p>---</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; at will) <strong>* Weapon</strong>: +13 vs. AC; 1d8+4 damage and the target is marked until the end of the dolgaunt bodyguard's next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Leg Sweep</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) <strong>* Weapon</strong>: +13 vs. AC; 2d8+4 damage, and the target is knocked prone and marked until the end of the dolgaunt bodyguard's next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tentacle Rake</strong> (standard; at will) <strong>* Healing, Poison</strong>: Reach 2; +13 vs. AC; 1d6+4 damage and 5 poison damage, and the dolgaunt bodyguard regains 5 hit points.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grasping Tentacle</strong> (standard; sustain minor; encounter): Reach 2; +11 vs. Reflex; 1d6+4 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt bodyguard makes a Tentacle Rake attack against the target as a free action.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Not So Fast</strong> (rection; when a marked enemy shifts or moves out of a square adjacent to the dolgaunt; at-will): Reach 2; +11 vs Reflex; the target is pulled 1 square.</p><p>---</p><p>Alignment Chaotic Evil; Languages Common, Deep Speech</p><p>Skills Athletics +12, Stealth +12</p><p>Str 18; Dex 18; Wis 14</p><p>Con 16; Int 13; Cha 11</p><p>---</p><p>Equipment: quarterstaff</p><p></p><p>---</p><p></p><p><strong><span style="font-size: 15px">DOLGAUNT CENOBITE - Level 7 Skirmisher</span></strong></p><p>Medium aberrant humanoid (blind) - XP 300</p><p>---</p><p>Initiative +10; Senses Perception +11, blindsight 20</p><p>HP 78; Bloodied 39; see also <em>tentacle rake</em></p><p>AC 21; Fortitude 18; Reflex 20; Will 18</p><p>Speed 7</p><p>---</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tentacle Rake</strong> (standard; at will) <strong>* Healing, Poison</strong>: Reach 2; +12 vs. AC; 1d6+5 damage and 5 poison damage, and the dolgaunt cenobite regains 5 hit points.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grasping Tentacle</strong> (standard; sustain minor; encounter): Reach 2; +10 vs. Reflex; 1d6+5 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt cenobite makes a Tentacle Rake attack against the target as a free action.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Stunning Strike</strong> (standard; encounter): +12 vs AC; 1d10+5 damage and make a secondary attack: +10 vs Fortitude; the target is stunned (save ends).</p><p><strong>Sinuous Dodge</strong> (interrupt; when attacked in melee; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />): The dolgaunt cenobite shifts 3 squares.</p><p>---</p><p>Alignment Chaotic Evil; Languages Common, Deep Speech</p><p>Skills Athletics +11, Stealth +13</p><p>Str 16; Dex 20; Wis 16</p><p>Con 14; Int 13; Cha 11</p><p></p><p>---</p><p></p><p><strong><span style="font-size: 15px">DOLGAUNT ENFORCER - Level 13 Minion</span></strong></p><p>Medium aberrant humanoid (blind) - XP 200</p><p>---</p><p>Initiative +13; Senses Perception +13, blindsight 20</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 27; Fortitude 25; Reflex 25; Will 23</p><p>Speed 6</p><p>---</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tentacle Rake</strong> (standard; at will) <strong>* Poison</strong>: Reach 2; +18 vs. AC; 4 damage and 4 poison damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grasping Tentacle</strong> (standard; sustain minor; encounter): Reach 2; +16 vs. Reflex; 4 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt enforcer makes a Tentacle Rake attack against the target as a free action.</p><p>---</p><p>Alignment Chaotic Evil; Languages Common, Deep Speech</p><p>Skills Athletics +15, Stealth +15</p><p>Str 18; Dex 18; Wis 14</p><p>Con 16; Int 13; Cha 11</p></blockquote><p></p>
[QUOTE="Spatula, post: 4660317, member: 2198"] [b][size="5"]DOLGAUNTS[/size][/b] Crafted from hobgoblin stock by the daelkyr, dolgaunts are man-sized skinless humanoids with a long tentacle growing from each shoulder. These horrid creatures have no eyes, and yet are able to see perfectly regardless. Their tentacles have the ability to burrow into flesh drain life force, healing the dolgaunt in the process. Dolgaunts often serve as commanders of dolgrim, or are send to important cults to serve as guards or assassins. They often train in unarmed martial arts. I turned the "life drain" of the tentacles into poison damage (in 3e it was CON damage). Necrotic also seems appropriate, but I think of that as being more associate with the Shadowfell; as an aberration the dolgaunt's abilities should be more physical IMO. Acid would probably also work. I also considered having it remove a surge, but that's too powerful I think. [B][SIZE="4"]DOLGAUNT BODYGUARD - Level 6 Soldier[/SIZE][/B] Medium aberrant humanoid (blind) - XP 250 --- Initiative +9; Senses Perception +6, blindsight 20 HP 72; Bloodied 36; see also [I]tentacle rake[/I] AC 22; Fortitude 18; Reflex 18; Will 16 Speed 6 --- :bmelee: [B]Quarterstaff[/B] (standard; at will) [b]* Weapon[/b]: +13 vs. AC; 1d8+4 damage and the target is marked until the end of the dolgaunt bodyguard's next turn. :melee: [B]Leg Sweep[/B] (standard; recharge :6:) [b]* Weapon[/b]: +13 vs. AC; 2d8+4 damage, and the target is knocked prone and marked until the end of the dolgaunt bodyguard's next turn. :melee: [B]Tentacle Rake[/B] (standard; at will) [B]* Healing, Poison[/B]: Reach 2; +13 vs. AC; 1d6+4 damage and 5 poison damage, and the dolgaunt bodyguard regains 5 hit points. :melee: [B]Grasping Tentacle[/B] (standard; sustain minor; encounter): Reach 2; +11 vs. Reflex; 1d6+4 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt bodyguard makes a Tentacle Rake attack against the target as a free action. :melee: [B]Not So Fast[/B] (rection; when a marked enemy shifts or moves out of a square adjacent to the dolgaunt; at-will): Reach 2; +11 vs Reflex; the target is pulled 1 square. --- Alignment Chaotic Evil; Languages Common, Deep Speech Skills Athletics +12, Stealth +12 Str 18; Dex 18; Wis 14 Con 16; Int 13; Cha 11 --- Equipment: quarterstaff --- [B][SIZE="4"]DOLGAUNT CENOBITE - Level 7 Skirmisher[/SIZE][/B] Medium aberrant humanoid (blind) - XP 300 --- Initiative +10; Senses Perception +11, blindsight 20 HP 78; Bloodied 39; see also [I]tentacle rake[/I] AC 21; Fortitude 18; Reflex 20; Will 18 Speed 7 --- :bmelee: [B]Tentacle Rake[/B] (standard; at will) [B]* Healing, Poison[/B]: Reach 2; +12 vs. AC; 1d6+5 damage and 5 poison damage, and the dolgaunt cenobite regains 5 hit points. :melee: [B]Grasping Tentacle[/B] (standard; sustain minor; encounter): Reach 2; +10 vs. Reflex; 1d6+5 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt cenobite makes a Tentacle Rake attack against the target as a free action. :melee: [B]Stunning Strike[/B] (standard; encounter): +12 vs AC; 1d10+5 damage and make a secondary attack: +10 vs Fortitude; the target is stunned (save ends). [b]Sinuous Dodge[/b] (interrupt; when attacked in melee; recharge :5: :6:): The dolgaunt cenobite shifts 3 squares. --- Alignment Chaotic Evil; Languages Common, Deep Speech Skills Athletics +11, Stealth +13 Str 16; Dex 20; Wis 16 Con 14; Int 13; Cha 11 --- [B][SIZE="4"]DOLGAUNT ENFORCER - Level 13 Minion[/SIZE][/B] Medium aberrant humanoid (blind) - XP 200 --- Initiative +13; Senses Perception +13, blindsight 20 HP 1; a missed attack never damages a minion. AC 27; Fortitude 25; Reflex 25; Will 23 Speed 6 --- :bmelee: [B]Tentacle Rake[/B] (standard; at will) [B]* Poison[/B]: Reach 2; +18 vs. AC; 4 damage and 4 poison damage. :melee: [B]Grasping Tentacle[/B] (standard; sustain minor; encounter): Reach 2; +16 vs. Reflex; 4 damage and the target is grabbed (until escape). When the grab is sustained, the dolgaunt enforcer makes a Tentacle Rake attack against the target as a free action. --- Alignment Chaotic Evil; Languages Common, Deep Speech Skills Athletics +15, Stealth +15 Str 18; Dex 18; Wis 14 Con 16; Int 13; Cha 11 [/QUOTE]
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