Hi everyone, I'm going to be starting up an Eberron game soon and I'd like some critique on the plot. The game will have at least one artificer (race unknown, likely either Human or Half-elven), likely one warforged (Fighter), a Shifter (probably), and hopefully one Human or Half-elven noble (probably bard, House Cannith).
The campaign will open in a generic medium sized city, or possibly something larger, with a murder. It's a simple murder, but the constabulary can't handle it, either because they're ill equipped if a smaller town, or because they're too busy if it's a larger one.
As a result, the party is pulled in, probably by the request of a member of House Cannith. Now, the party can't quite understand why Cannith is so interested, but it looks like easy money, just a quick investigation, etc. so they take the job (actually for far more varied reasons).
After a cursory examination of the small evidence gathered at the scene, the party determines that the killer was a warforged. Eventually tracking down the warforged, they detmine that he is in fact innocent of the crime he is accused of (Zone of Truth or somesuch). However, any and all evidence says that he _is_ guilty. He is in fact in possession of a circlet of preservation which holds another warforged's personality in it, and it is the murderer.
Eventually (through a series of adventures I have yet to detail) the players find out the actual purpose of these circlets is not as benevolent as may seem. They in fact are used not only to hold the personalities of warforged, but, when combined with other elements, can in fact capture loose souls of other races and force them into the warforged frame. This is the animating force behind the warforged themselves, though they don't know it. So, the warforged do have souls, but they are human, elven, dwarven, etc. as well as being held prisoner and basically enslaved. Though the individual warforged is innocent in the process, and in fact, in order to free the soul, would have to destroy itself.
Additionally, these souls, as they are converted, are taking part of the divine energy they have (that thing the gods feed upon) and are, with their new existences, contributing towards the waking of an ancient diety long dormant. This new god is the Machine God, a Lawful Neutral diety of constructs, whether living or not. However, in his research and experimentation, the Lord of Blades has discovered its existance and is attempting to awaken it by creating more warforged, leading a crusade in its name, converting the world by killing everyone and forcing them into new warforged bodies.
Thus, the PCs must stop this by stopping the Lord of Blades and his misguided minions, while keeping in mind that they risk the destruction of the soul of each warforged they kill.
What do you think?
The campaign will open in a generic medium sized city, or possibly something larger, with a murder. It's a simple murder, but the constabulary can't handle it, either because they're ill equipped if a smaller town, or because they're too busy if it's a larger one.
As a result, the party is pulled in, probably by the request of a member of House Cannith. Now, the party can't quite understand why Cannith is so interested, but it looks like easy money, just a quick investigation, etc. so they take the job (actually for far more varied reasons).
After a cursory examination of the small evidence gathered at the scene, the party determines that the killer was a warforged. Eventually tracking down the warforged, they detmine that he is in fact innocent of the crime he is accused of (Zone of Truth or somesuch). However, any and all evidence says that he _is_ guilty. He is in fact in possession of a circlet of preservation which holds another warforged's personality in it, and it is the murderer.
Eventually (through a series of adventures I have yet to detail) the players find out the actual purpose of these circlets is not as benevolent as may seem. They in fact are used not only to hold the personalities of warforged, but, when combined with other elements, can in fact capture loose souls of other races and force them into the warforged frame. This is the animating force behind the warforged themselves, though they don't know it. So, the warforged do have souls, but they are human, elven, dwarven, etc. as well as being held prisoner and basically enslaved. Though the individual warforged is innocent in the process, and in fact, in order to free the soul, would have to destroy itself.
Additionally, these souls, as they are converted, are taking part of the divine energy they have (that thing the gods feed upon) and are, with their new existences, contributing towards the waking of an ancient diety long dormant. This new god is the Machine God, a Lawful Neutral diety of constructs, whether living or not. However, in his research and experimentation, the Lord of Blades has discovered its existance and is attempting to awaken it by creating more warforged, leading a crusade in its name, converting the world by killing everyone and forcing them into new warforged bodies.
Thus, the PCs must stop this by stopping the Lord of Blades and his misguided minions, while keeping in mind that they risk the destruction of the soul of each warforged they kill.
What do you think?