Eberron Please Critique my campaign

Artos

Explorer
Hi everyone, I'm going to be starting up an Eberron game soon and I'd like some critique on the plot. The game will have at least one artificer (race unknown, likely either Human or Half-elven), likely one warforged (Fighter), a Shifter (probably), and hopefully one Human or Half-elven noble (probably bard, House Cannith).

The campaign will open in a generic medium sized city, or possibly something larger, with a murder. It's a simple murder, but the constabulary can't handle it, either because they're ill equipped if a smaller town, or because they're too busy if it's a larger one.

As a result, the party is pulled in, probably by the request of a member of House Cannith. Now, the party can't quite understand why Cannith is so interested, but it looks like easy money, just a quick investigation, etc. so they take the job (actually for far more varied reasons).

After a cursory examination of the small evidence gathered at the scene, the party determines that the killer was a warforged. Eventually tracking down the warforged, they detmine that he is in fact innocent of the crime he is accused of (Zone of Truth or somesuch). However, any and all evidence says that he _is_ guilty. He is in fact in possession of a circlet of preservation which holds another warforged's personality in it, and it is the murderer.

Eventually (through a series of adventures I have yet to detail) the players find out the actual purpose of these circlets is not as benevolent as may seem. They in fact are used not only to hold the personalities of warforged, but, when combined with other elements, can in fact capture loose souls of other races and force them into the warforged frame. This is the animating force behind the warforged themselves, though they don't know it. So, the warforged do have souls, but they are human, elven, dwarven, etc. as well as being held prisoner and basically enslaved. Though the individual warforged is innocent in the process, and in fact, in order to free the soul, would have to destroy itself.

Additionally, these souls, as they are converted, are taking part of the divine energy they have (that thing the gods feed upon) and are, with their new existences, contributing towards the waking of an ancient diety long dormant. This new god is the Machine God, a Lawful Neutral diety of constructs, whether living or not. However, in his research and experimentation, the Lord of Blades has discovered its existance and is attempting to awaken it by creating more warforged, leading a crusade in its name, converting the world by killing everyone and forcing them into new warforged bodies.

Thus, the PCs must stop this by stopping the Lord of Blades and his misguided minions, while keeping in mind that they risk the destruction of the soul of each warforged they kill.


What do you think?
 

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One weakness comes to mind immediately:

The part where the characters apprehend the supposed killer could go all wrong, because if all of the evidence points to him then the party might not bother with divinations. They just might grab him, gag him and throw him at the closest authorities.

Aside from that I like the feel of the campaign. Good work :).
 
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Artos said:
What do you think?
You have a t.v. Series campaign there. Make up a Campaign Bible, get some images related to Eberron. Have your players create characters. Work out a campaign T.V. Show chart, charting your series of course with the Player Characters as the stars. And have at it.

As far from that, you don't need a critique from perfect strangers who don't game with you. :D
 

Hi

Well heres what I think, and some suggestions:

<<Hi everyone, I'm going to be starting up an Eberron game soon and I'd like some critique on the plot. The game will have at least one artificer (race unknown, likely either Human or Half-elven), likely one warforged (Fighter), a Shifter (probably), and hopefully one Human or Half-elven noble (probably bard, House Cannith).>>

Intresting mix of PC's, but a Rogue might be needed.........

<<The campaign will open in a generic medium sized city, or possibly something larger, with a murder. It's a simple murder, but the constabulary can't handle it, either because they're ill equipped if a smaller town, or because they're too busy if it's a larger one.>>

Heres an Idea; call the town Mayberry and have the local Law Enforcement represnted by a Barny Fife and Andy Griffith types, The town is a apart of an outlying fiefdom and your PC's are sent there to help Andy and Barny solve the murder.

<<As a result, the party is pulled in, probably by the request of a member of House Cannith. Now, the party can't quite understand why Cannith is so interested, but it looks like easy money, just a quick investigation, etc. so they take the job (actually for far more varied reasons).>>

See above

<<After a cursory examination of the small evidence gathered at the scene, the party determines that the killer was a warforged. Eventually tracking down the warforged, they detmine that he is in fact innocent of the crime he is accused of (Zone of Truth or somesuch). However, any and all evidence says that he _is_ guilty. He is in fact in possession of a circlet of preservation which holds another warforged's personality in it, and it is the murderer.>>

Ha ha, if your PC's are like most PC's, its melee first, ask questions later. I would say when the players first encounter this guy, lets call him uncle bob, have the Artificer make a spot roll, if he makes it, have him make an intellegence roll, this way the player might be able to determine if it the uncle bob or the cursed warforged neckless, the above can also apply to your Bard, Lore check, or a Rogue(appriase?)

<<Eventually (through a series of adventures I have yet to detail) the players find out the actual purpose of these circlets is not as benevolent as may seem. They in fact are used not only to hold the personalities of warforged, but, when combined with other elements, can in fact capture loose souls of other races and force them into the warforged frame. This is the animating force behind the warforged themselves, though they don't know it. So, the warforged do have souls, but they are human, elven, dwarven, etc. as well as being held prisoner and basically enslaved. Though the individual warforged is innocent in the process, and in fact, in order to free the soul, would have to destroy itself.>>

Lord of the Circlets? Nice, I like.

<<Additionally, these souls, as they are converted, are taking part of the divine energy they have (that thing the gods feed upon) and are, with their new existences, contributing towards the waking of an ancient diety long dormant. This new god is the Machine God, a Lawful Neutral diety of constructs, whether living or not. However, in his research and experimentation, the Lord of Blades has discovered its existance and is attempting to awaken it by creating more warforged, leading a crusade in its name, converting the world by killing everyone and forcing them into new warforged bodies.>>

Hmmmm, sounds alot like Lord of the Rings, the Lord of Blades reminds me of the white wizard in the two towers. The Warforged seem to be wraith lords.

<<Thus, the PCs must stop this by stopping the Lord of Blades and his misguided minions, while keeping in mind that they risk the destruction of the soul of each warforged they kill.


What do you think?>>

Hmmmm, Is Eberron alot like Lord of the Rings?, your adventure is intresting and should prove entertaining. Please let us know how it turns out.

Scott
 

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