• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Eberron, races Q.

Sidekick

First Post
Well dude, it’s your (or your DMs campaign) so they can have whatever (sub-)races they want.

Are the XPH/planetouched supported in the Setting’s core works?

Not really, but their not excluded either, as others have said. An Aasimar could be born in a manifest zone of Syrianna on a day when the Eternal Sky is co-terminus (or whatever it’s called).

The Players Guide to Eberron has options (see side bars) for incorporating the various XPH and the glut of sub-races into the setting.

These are not likely by many vocal DMs (this one included).

As for the character options. I’d be torn between A or B) as an Areneal Necromancer/Cleric.

If you play B as a good aligned nercromancer who doesn’t summon/create undead then that would be very flavourful. Keeping to the traditions of the Keepers of the Past you’re investigating all that controls and affects life and life-force.

Vampiric touch, ghoul touch, enervation along with inflict wound spells (as well as the cures) means that you’d be one super nasty melee caster!
 

log in or register to remove this ad

Voidrunner's Codex

Remove ads

Top