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Eberron: Rising from the Last War Coming For D&D In November
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<blockquote data-quote="Ruin Explorer" data-source="post: 7796394" data-attributes="member: 18"><p>You're very effectively proving my point! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Dark Sun took a considered decision on what races to include, and how, and so on.</p><p></p><p>You proposed not including more recent D&D material in GH on the basis it wasn't there already. That would be equivalent to DS including Gnomes because they're a default. </p><p></p><p>So, um, thanks for illustrating that. I agree that mindlessly shoving in every element without consideration is silly, but so is a dismissive "no need!" or worse a generalised "it'll ruin GH to add stuff!" attitude. Most modern D&D stuff would fit well into the kitchen sink of GH, without causing dissonance. So it's all worth considering seriously, not dismissing. If something can't fit, don't add it, if it can, do. </p><p></p><p>As an aside I think gnomes have always been the most problematic race to place in D&D, because they sort of exist in a weird place in-between elves, dwarves and halflings, and have had some trouble fixing an identity (Svirfneblin worked at least). Dark Sun took races and made them into surprising versions of themselves, or new spins (a half dwarf in addition to the old half elf, cannibal halflings, beardless dwarves, etc.) and I suspect that they couldn't come up with anything for gnomes that really worked because what even were 2E gnomes? </p><p></p><p>I say this with love, note, and post-Fey wild etc. gnomes have more of a place and an identity. </p><p></p><p>Anyway I think Dragonborn and Tieflings and Aasimar are good fits for GH, the former as some sort of LG or LN martial kingdom and the latter two as appearing in the population.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7796394, member: 18"] You're very effectively proving my point! :) Dark Sun took a considered decision on what races to include, and how, and so on. You proposed not including more recent D&D material in GH on the basis it wasn't there already. That would be equivalent to DS including Gnomes because they're a default. So, um, thanks for illustrating that. I agree that mindlessly shoving in every element without consideration is silly, but so is a dismissive "no need!" or worse a generalised "it'll ruin GH to add stuff!" attitude. Most modern D&D stuff would fit well into the kitchen sink of GH, without causing dissonance. So it's all worth considering seriously, not dismissing. If something can't fit, don't add it, if it can, do. As an aside I think gnomes have always been the most problematic race to place in D&D, because they sort of exist in a weird place in-between elves, dwarves and halflings, and have had some trouble fixing an identity (Svirfneblin worked at least). Dark Sun took races and made them into surprising versions of themselves, or new spins (a half dwarf in addition to the old half elf, cannibal halflings, beardless dwarves, etc.) and I suspect that they couldn't come up with anything for gnomes that really worked because what even were 2E gnomes? I say this with love, note, and post-Fey wild etc. gnomes have more of a place and an identity. Anyway I think Dragonborn and Tieflings and Aasimar are good fits for GH, the former as some sort of LG or LN martial kingdom and the latter two as appearing in the population. [/QUOTE]
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