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Eberron: Rising from the Last War Coming For D&D In November
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<blockquote data-quote="Coroc" data-source="post: 7802550" data-attributes="member: 6895991"><p>My Eberron experience comes largely from DDO but that MMORPG does not contradict much to of the few things I actually read about Eberron. The style is different than FR. It is more intrigue, mundane things, often very comical.</p><p>I mean lately they did put out an adventure arc about a device which best be described as Alexa in a D&D world so they even put in social critical themes. Neither of those topics would fit into any of the other campaign worlds at least not how they are officially written.</p><p></p><p>This is Eberron fluff and no one who shouts for everything should be available for all other settings wants this style for FR (luckily) though most of it would probably fit for Ravnica.</p><p></p><p>What I really do not get here is that people always seem to misunderstand what fluff means in D&D in contraire to the hard rules.</p><p></p><p>Just you folks get it: fluff is not only the names of the worlds kings and major NPC or Lightning rail or elemental powered airships.</p><p></p><p>FLUFF IS ALSO WHAT RACES INHABIT A SETTING, WHAT DEITIES ARE THERE, WHAT MAGIC ITEMS ARE AVAILABLE AND WHAT CLASSES ARE PRESENT THERE, WHAT SPELLS CAN BE CAST THERE, AMONG OTHER THINGS</p><p><strong>THESE THINGS ARE NOT RULES THEY ARE FLUFF!</strong></p><p></p><p>5e base mechanics aka rules is hitpoints, bound accuracy, initiative and such things.</p><p></p><p>Of course if you say there is an Elf race in the setting you add mechanics to it:</p><p>It gets +2 to int, proficiency in perc. etc.</p><p></p><p>Of course if you say there are greatswords in the setting you add mechanics:</p><p>It does 2d6 slashing and is a heavy weapon etc,</p><p></p><p>Of course if you add a class to your setting you need mechanics:</p><p>It gets proficiency in this and that saving throw and has access to these spells and equipment etc.</p><p></p><p>But the items added to the setting ARE NOT RULES, when they are added then you need rules for them.</p><p></p><p><strong>Hit points is a basic rule in 5e, Elf is not!</strong></p><p><strong></strong></p><p><strong>Proficiency bonus is a basic rule in 5e, Paladin is not!</strong></p><p></p><p>Paladin and elf appear in the PHB yes, still they are fluff, examples about what FLUFF might be existent in a vanilla setting.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7802550, member: 6895991"] My Eberron experience comes largely from DDO but that MMORPG does not contradict much to of the few things I actually read about Eberron. The style is different than FR. It is more intrigue, mundane things, often very comical. I mean lately they did put out an adventure arc about a device which best be described as Alexa in a D&D world so they even put in social critical themes. Neither of those topics would fit into any of the other campaign worlds at least not how they are officially written. This is Eberron fluff and no one who shouts for everything should be available for all other settings wants this style for FR (luckily) though most of it would probably fit for Ravnica. What I really do not get here is that people always seem to misunderstand what fluff means in D&D in contraire to the hard rules. Just you folks get it: fluff is not only the names of the worlds kings and major NPC or Lightning rail or elemental powered airships. FLUFF IS ALSO WHAT RACES INHABIT A SETTING, WHAT DEITIES ARE THERE, WHAT MAGIC ITEMS ARE AVAILABLE AND WHAT CLASSES ARE PRESENT THERE, WHAT SPELLS CAN BE CAST THERE, AMONG OTHER THINGS [B]THESE THINGS ARE NOT RULES THEY ARE FLUFF![/B] 5e base mechanics aka rules is hitpoints, bound accuracy, initiative and such things. Of course if you say there is an Elf race in the setting you add mechanics to it: It gets +2 to int, proficiency in perc. etc. Of course if you say there are greatswords in the setting you add mechanics: It does 2d6 slashing and is a heavy weapon etc, Of course if you add a class to your setting you need mechanics: It gets proficiency in this and that saving throw and has access to these spells and equipment etc. But the items added to the setting ARE NOT RULES, when they are added then you need rules for them. [B]Hit points is a basic rule in 5e, Elf is not! Proficiency bonus is a basic rule in 5e, Paladin is not![/B] Paladin and elf appear in the PHB yes, still they are fluff, examples about what FLUFF might be existent in a vanilla setting. [/QUOTE]
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