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Eberron: Rising from the Last War Coming For D&D In November
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<blockquote data-quote="Aldarc" data-source="post: 7804429" data-attributes="member: 5142"><p>"The Forgotten Realms has dozens, upon dozens of ancient civilizations and historical periods to explore" isn't an argument that Forgotten Realms has a pervasive archaeology scene. It's an argument that FR has history. These are obviously not equivalent thesis statements. </p><p></p><p>Likewise, having universities and libraries does not mean that Forgotten Realms has a pervasive archaeology theme. Candlekeep, for example, is not defined by archaeology. We are told of its extensive libraries and lore, but archaeology, treasure-hunting, and lost antiquities are not a forefront element. Contrast this with Morgrave University, where archaeology is a forefront element that defines the activities of the university. It's what they do. Morgrave University has a museum of antiquities that is even open to the public. Eberron has a fairly clear conscientious awareness of archaeology as we think about it and how it exists in the popular imagination of pop pulp adventure. </p><p></p><p>Rather it seems that you are asserting that it is "the basic style of the setting" because you want FR to be the omni-setting for all things and for some reason can't accept the fact that other settings may do certain things better than FR. I'm not sure why you are so insecure or sensitive about this issue. </p><p></p><p>Except that's not even remotely true.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7804429, member: 5142"] "The Forgotten Realms has dozens, upon dozens of ancient civilizations and historical periods to explore" isn't an argument that Forgotten Realms has a pervasive archaeology scene. It's an argument that FR has history. These are obviously not equivalent thesis statements. Likewise, having universities and libraries does not mean that Forgotten Realms has a pervasive archaeology theme. Candlekeep, for example, is not defined by archaeology. We are told of its extensive libraries and lore, but archaeology, treasure-hunting, and lost antiquities are not a forefront element. Contrast this with Morgrave University, where archaeology is a forefront element that defines the activities of the university. It's what they do. Morgrave University has a museum of antiquities that is even open to the public. Eberron has a fairly clear conscientious awareness of archaeology as we think about it and how it exists in the popular imagination of pop pulp adventure. Rather it seems that you are asserting that it is "the basic style of the setting" because you want FR to be the omni-setting for all things and for some reason can't accept the fact that other settings may do certain things better than FR. I'm not sure why you are so insecure or sensitive about this issue. Except that's not even remotely true. [/QUOTE]
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