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<blockquote data-quote="Tyrian_Spellstealer" data-source="post: 3561716" data-attributes="member: 36470"><p>I tend to agree with that. I LOVE the cage... but I do find it hard to justify my characters being there... I can't speak for everyone, but with me its mainly that my characters tend to like high quality liquor. I think a couple of 'non-gross' items on the menu would do it, but that just me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - the current menu defines just how seedy the place is, so I think the seedy stuff should still stay. Of course, thats just my opinion, and I know some people enjoy the 'seedy' atmosphere it brings, but I think another room with a similar motif wouldn't go down that well.</p><p></p><p>...I know the idea of a 'transportation type' room has gotten mixed responses, but what about a 'skycoach'... unlike the lightning rail, which travels all around the continent (and can thus accommodate a broader range of characters in different location of a setting to the one room), the skycoach (from what I understand) travels around the districts of Sharn... like a tram service I guess, but in the air (for those that don't know, Sharn is called the 'city of towers'... most of the city is 'in the air'.) It's still a mode of transportation, one that I haven't looked into that much, but I believe would probably be bigger, and accommodate the city of Sharn well (and hopefully keep an atmosphere of pulp action similar to how a lightning rail does). With people living in the one metropolis city, modes of transportation in a more specific area would probably have more room to develop storylines. People would be traveling around the districts of Sharn daily from tower to tower, and the skycoach is the way to do it. Be they be going to the local markets, place of business, home, or even leaving the city its something that would attract (IC) lots of people regularly and would have a lot of room to hold any type of character. Be it a street rat looking to pick pocket someone, to a drunk sailor moving to a hotel room, to a warforged war veteran looking for work, to a morgrave university student on his way home, it could be quite diverse, and a little bit more 'defined' in terms of location: Sharn. Just a thought, as said, i've no idea how the skycoach system works, but that was my first impression.</p></blockquote><p></p>
[QUOTE="Tyrian_Spellstealer, post: 3561716, member: 36470"] I tend to agree with that. I LOVE the cage... but I do find it hard to justify my characters being there... I can't speak for everyone, but with me its mainly that my characters tend to like high quality liquor. I think a couple of 'non-gross' items on the menu would do it, but that just me :) - the current menu defines just how seedy the place is, so I think the seedy stuff should still stay. Of course, thats just my opinion, and I know some people enjoy the 'seedy' atmosphere it brings, but I think another room with a similar motif wouldn't go down that well. ...I know the idea of a 'transportation type' room has gotten mixed responses, but what about a 'skycoach'... unlike the lightning rail, which travels all around the continent (and can thus accommodate a broader range of characters in different location of a setting to the one room), the skycoach (from what I understand) travels around the districts of Sharn... like a tram service I guess, but in the air (for those that don't know, Sharn is called the 'city of towers'... most of the city is 'in the air'.) It's still a mode of transportation, one that I haven't looked into that much, but I believe would probably be bigger, and accommodate the city of Sharn well (and hopefully keep an atmosphere of pulp action similar to how a lightning rail does). With people living in the one metropolis city, modes of transportation in a more specific area would probably have more room to develop storylines. People would be traveling around the districts of Sharn daily from tower to tower, and the skycoach is the way to do it. Be they be going to the local markets, place of business, home, or even leaving the city its something that would attract (IC) lots of people regularly and would have a lot of room to hold any type of character. Be it a street rat looking to pick pocket someone, to a drunk sailor moving to a hotel room, to a warforged war veteran looking for work, to a morgrave university student on his way home, it could be quite diverse, and a little bit more 'defined' in terms of location: Sharn. Just a thought, as said, i've no idea how the skycoach system works, but that was my first impression. [/QUOTE]
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