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Eberron, Sharn inquisitive campaign – session zero 5e
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<blockquote data-quote="jimmifett" data-source="post: 7116473" data-attributes="member: 55006"><p>Keep in mind that Sharn is in the nation of Breland, and they could all have been in the Brelish army during the war. Think Band of Brothers. They could be members of the Lanterns, an intelligence unit of Breland. An intelligence officer, the leader, and the specialists. After fighting in the war, they work together well and know each other well.</p><p></p><p>They could be tasked with A-team-esque missions in sharn for the Crown. Diplomat's aides or functionaries have slowly started disappearing. They get tasked in getting to the bottom before an international incident occurs. The culprit, a Mimic Tower (see 4e monsters of Nentir Vale) from Xoriat that has been hidden in Sharn for over a century, slowly replacing an existing structure. It's semi-independent mimic butler has replaced a functionary himself over the years, and chooses easy to miss prey for the tower to selectively digest. The tower is not greedy and selective meals have kept it hidden. Even if the players do discover the cause, the tower itself has allowed many connecting bridges and other structures to be attached, of which killing the tower would cause a major collapse in Sharn.</p><p></p><p>Lots of misdirection of the true nature of the disappearances, throw in other side quests and red herrings revolving around the other political groups, mix in a heist elsewhere, and you have yourself a fun campaign.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 7116473, member: 55006"] Keep in mind that Sharn is in the nation of Breland, and they could all have been in the Brelish army during the war. Think Band of Brothers. They could be members of the Lanterns, an intelligence unit of Breland. An intelligence officer, the leader, and the specialists. After fighting in the war, they work together well and know each other well. They could be tasked with A-team-esque missions in sharn for the Crown. Diplomat's aides or functionaries have slowly started disappearing. They get tasked in getting to the bottom before an international incident occurs. The culprit, a Mimic Tower (see 4e monsters of Nentir Vale) from Xoriat that has been hidden in Sharn for over a century, slowly replacing an existing structure. It's semi-independent mimic butler has replaced a functionary himself over the years, and chooses easy to miss prey for the tower to selectively digest. The tower is not greedy and selective meals have kept it hidden. Even if the players do discover the cause, the tower itself has allowed many connecting bridges and other structures to be attached, of which killing the tower would cause a major collapse in Sharn. Lots of misdirection of the true nature of the disappearances, throw in other side quests and red herrings revolving around the other political groups, mix in a heist elsewhere, and you have yourself a fun campaign. [/QUOTE]
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Eberron, Sharn inquisitive campaign – session zero 5e
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