Eberron, Sharn inquisitive campaign – session zero 5e
Wondered if I could get a bit of advice from someone who’s played the setting/done political intrigue kind of games before. My players have all expressed a desire to be in this kind of campaign - I figured Sharn would be the perfect place for this.
They also picked characters in that session and they’re quite a mismatched bunch. I’m not super knowledgeable about the setting yet (our first session will be in a month’s time) and I’m still to figure a campaign. The characters they’ve come up with are:
a Half-elf or Tiefling sorcerer, a Dwarven Bard, a Forest Gnome Druid (with a criminal spy background), a Changeling Warlock, and a Human or Warforged Artificer
The plan was to figure their characters which I can then use to write a campaign, but this approach may have backfired a little and I'm wishing I'd done a little more work before session zero to really flesh out what the campaign goals are. We mentioned possibly starting out as members of the city watch in Sharn, maybe having fought together in the last war, but I fail to see how such a bunch would have reasons to be together! In your opinion, is this a particular problem or are there ways to make this work? They're also all spellcasters, which may also be a problem. I also imagined an urban campaign would need rogues!
I’d like to not just tell them ‘no you can’t have that character’ if possible, but I realise that having a cohesive party is pretty important. Any help or advice would be most appreciated!
Tl:dr – players chose weird PCs for urban intrigue campaign – do I tell them to change them?![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Wondered if I could get a bit of advice from someone who’s played the setting/done political intrigue kind of games before. My players have all expressed a desire to be in this kind of campaign - I figured Sharn would be the perfect place for this.
They also picked characters in that session and they’re quite a mismatched bunch. I’m not super knowledgeable about the setting yet (our first session will be in a month’s time) and I’m still to figure a campaign. The characters they’ve come up with are:
a Half-elf or Tiefling sorcerer, a Dwarven Bard, a Forest Gnome Druid (with a criminal spy background), a Changeling Warlock, and a Human or Warforged Artificer
The plan was to figure their characters which I can then use to write a campaign, but this approach may have backfired a little and I'm wishing I'd done a little more work before session zero to really flesh out what the campaign goals are. We mentioned possibly starting out as members of the city watch in Sharn, maybe having fought together in the last war, but I fail to see how such a bunch would have reasons to be together! In your opinion, is this a particular problem or are there ways to make this work? They're also all spellcasters, which may also be a problem. I also imagined an urban campaign would need rogues!
I’d like to not just tell them ‘no you can’t have that character’ if possible, but I realise that having a cohesive party is pretty important. Any help or advice would be most appreciated!
Tl:dr – players chose weird PCs for urban intrigue campaign – do I tell them to change them?