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Eberron, Sharn inquisitive campaign – session zero 5e
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<blockquote data-quote="Storminator" data-source="post: 7119142" data-attributes="member: 305"><p>There are so many great game opportunities in Sharn. Classically Eberron is for pulp games or noir games (tho you can do anything in it). Do you have a leaning one way or the other? I find noir is a little harder to maintain in a D&D game, just because it can get a bit over the top, and stray from that dark, hard edge that noir wants.</p><p></p><p>In your place I would do a Cyran refugee detective agency. Just being Cyran and having their nation destroyed is reason enough for any group of PCs to get together and stick together, and detective agency gives you endless hooks. It also satisfies the Inquisitives from the thread title. The agency could end up investigating all sorts of things that tie back to the Last War, and everyone's back story.</p><p></p><p>You should definitely get the Sharn book. It has a great breakdown of the different neighborhoods and groups in the city. The little boxed text blurb for each neighborhood is awesome, and if you can find a copy with the sound track it's pretty good for what it is.</p><p></p><p>I have a few Sharn-based resources I'll see if I can here when I get a minute.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 7119142, member: 305"] There are so many great game opportunities in Sharn. Classically Eberron is for pulp games or noir games (tho you can do anything in it). Do you have a leaning one way or the other? I find noir is a little harder to maintain in a D&D game, just because it can get a bit over the top, and stray from that dark, hard edge that noir wants. In your place I would do a Cyran refugee detective agency. Just being Cyran and having their nation destroyed is reason enough for any group of PCs to get together and stick together, and detective agency gives you endless hooks. It also satisfies the Inquisitives from the thread title. The agency could end up investigating all sorts of things that tie back to the Last War, and everyone's back story. You should definitely get the Sharn book. It has a great breakdown of the different neighborhoods and groups in the city. The little boxed text blurb for each neighborhood is awesome, and if you can find a copy with the sound track it's pretty good for what it is. I have a few Sharn-based resources I'll see if I can here when I get a minute. PS [/QUOTE]
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Eberron, Sharn inquisitive campaign – session zero 5e
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