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Eberron "Side Trek" (OOC); Roll Call

D20Dazza said:
Quick question, do Talenta Halflings get weapon familiarity with the Boomerang and Tangat? I can't find it anywhere so it looks not. Seems silly that they don't but a number of other races do with their racial weapons.
No, they do not automatically gain this familiarity. If they take the TALENTA WARRIOR racial feat (on p. 112 of Races of Eberron) they treat the Talenta sharrash, the Talenta tangat and the Talenta boomerang as martial weapons, and get a +1 bonus on damage rolls with any of those weapons while mounted. Plus you get to add the result of any action point roll you use to influce your attack roll (I almost said THAC0) to the damage.
 

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reedu21

First Post
Changling Sorcerer

I'd be interested in playing a Changling Sorcerer, aiming for the Recaster prestige class eventually. Not sure on all the details yet. He would be a Becomer, changing appearance and personality anytime it suits him. He would have a handful of well-developed personalities, but would be capable of playing it by ear. He would value action over careful planning.

During the Last War he hired himself out independently as a mercenary spy. However, after being double-crossed by then spoiling the plans of a Karrnathi noble, who is also a member of the Aurum (unbeknownst to the changling), he has decided to lay low for a while. He figures that with Karrnath and Valenar still at war, the land of the elves is the safest place for him to be.

Want more details, stats and stuff?

thanks,
-Reed
 

D20Dazza

Explorer
Salina Talenta Halfling Rogue 5

OK then, have a bash at this. I've still got the descriptive text to go but the bare bones is here. Apologies for any errors, I've had a brew or 8 ;)

Code:
[b]Salina[/b] 
[b]Talenta Halfling Rogue 5[/b] 
[i]Small Humanoid[/i] 
[b]Alignment:[/b] Chaotic Neutral 
[b]Deity:[/b] Spiritualisitic worship of Balinor, Lord of the Beasts and the Hunt
[b]Region:[/b] Talenta Planes
[b]Sex:[/b] Female
[b]Height:[/b] 3'1" 
[b]Weight:[/b] 35 lbs 
[b]Skin: [/b] Dark, freckled skin
[b]Hair: [/b]Blonde 
[b]Eyes:[/b] Blue 
[b]Age:[/b] 25
  
[b]Action Points:[/b] 7 (1d6) 
  
[b]Str:[/b] 10 (+0) [4 points] 
[b]Dex:[/b] 19 (+4) [10 points] 
[b]Con:[/b] 12 (+1) [4 points]
[b]Int:[/b] 14 (+2) [6 points] 
[b]Wis:[/b] 10 (0) [2 points] 
[b]Cha:[/b] 10 (0) [2 points] 
  
[b]Class Abilities[/b] 
Sneak Attack +3d6
Trapfinding
Evasion (successful Refles save against half damage results in no damage)
Trap Sense +1
Uncanny Dodge (retain Dex bonus to AC if caught flat footed or struck by invisible opponent but not if immobile)
  
[b]Hit Dice:[/b] d6 +1
[b]HP:[/b] ??
[b]AC:[/b] 19 (+4 Dex, +4 Mithril Chain Shirt, +1 Size) Touch – 14, Flat-footed – 14 (unless immobilised)
[b]ACP:[/b] 0
[b]Init:[/b]  +4 (+4 Dex) 
[b]Speed:[/b] 20ft 
  
[b]Saves:[/b] 
Fortitude + 3 [+1 base, +1 Con, +1 Racial] 
Reflex + 9 [+4 base, +4 Dex, +1 Racial] 
Will +2 [+1 base, +0 Wis, +1 Racial] (+2 racial morale to fear saves)
  
[b]BAB/Grapple:[/b] +3/-1
[b]Melee Atk:[/b] +5 (+3 BaB, +1m/w, +1 racial) Masterwork Talenta Tangat (1d8;18-20/x2)
[b]Melee Atk:[/b] +5 Flaming Short Sword (+3 BaB, +1m/w, +1 racial) (1d6 (+1d6 flame);19-20/x2)
[b]Ranged Atk:[/b] Short Bow +7 (+3 BaB, +4 Dex) (1d6 x3; 60') 
[b]Ranged Atk:[/b] Talenta Boomerang +8 (+3 BaB, +4 Dex, +1 racial) (1d3 x2; 30')
- +1 Thrown weapons (racial)

[b]Class Skills:[/b]
Appraise 2 [+2 Int]
Balance 8 [4 ranks, +4 Dex]
Bluff 0 [+0 Cha]
Climb 6 [4 ranks, +0 Str, +2 Racial]
Craft 2 [+2 Int]
Decipher Script 3 [1 rank, +2 Int]
Diplomacy 0 [+ Cha]
Disable Device 11 [7 ranks, +4 Dex]
Disguise 0 [+0 Cha]
Escape Artist 8 [4 ranks, +4 Dex]
Forgery 2 [+2 Int]
Gather Information 0 [+0 Ch]
Hide 14 [6 ranks, +4 Dex, +4 Racial]
Intimidate 0 [+0 Cha]
Jump 9 [5 ranks, +0 Str, +2 Racial, +2 synergy]
Knowledge (local) 2 [+2 Int]
Listen 6 [4 ranks, +0 Wis, +2 Racial]
Move Silently 14 [8 ranks, +4 Dex, +2 Racial]
Open Lock 8 [6 ranks, +2 Int]
Ride 6 [+4 Dex, +2 Military Saddle]
Search 10 [8 ranks, +2 Int]
Sense Motive 0 [+0 Wis]
Sleight of Hand 6 [2 ranks, +4 Dex]
Spot 8 [8 ranks, +0 Wis]
Swim 0 [+0 Str]
Tumble 11 [5 ranks, +4 Dex, +2 Synergy]
Use Magic Device 8 [6 ranks, +2 int]
Use Rope 6 [2 ranks, +4 Dex]

[b]Feats:[/b] 
Martial Weapon Proficiency
Talenta Warrior (sharrash, tangat and boomerang are treated as martial weapons; +1 damage when mounted; add action point result to damage and attack)
(Next level = weapon finesse or focus)

[b]Languages:[/b] Common, Halfling, Elf, Goblin
  
[b][u]Equipment[/u][/b] 
  
[b][i]Wearing or carrying at hand[/i][/b] 
[b]Flaming Short Sword (+1 attack - m/w)[/b] – 2310 gp (1 lb) 
[b]Masterwork Taleta Tangat (+1 attack - m/w, +1d6 fire damage)[/b] - 340gp (8lb)
[b]Short Bow[/b] - 30gp (2lb)
[b]20 Arrows[/b] - 1gp - (3lb)
[b]Mithril Chain Shirt[/b] – 1100 gp (10 lbs) 
[b]Wand of Cure Light Wounds[/b] - 750gp
[b]Potion of Cats Grace[/b] - 300gp
[b]Potion Pass Without Trace[/b] - 50gp

[b][i]In or on containers[/i][/b] 
[b]Backpack[/b] - 2gp (2 lbs) 
[b]Waterskin[/b] – 1gp (4 lbs) 
[b]Flint and Steel[/b] – 1 gp (--)   
[b]Whetstone[/b] - 2cp (1lb)

Total weight carried – 31 lbs, light load. (less 33)

[b]Clawfoot[/b] - 150gp (--)

[b][i]Carried by Clawfoot[/i][/b]
[b]Military Saddle[/b] - 20gp (30lb)
[b]Tent[/b] - 10gp (20lb)
[b]Winter Blanket[/b] - 5sp (3lb)
[b]40 Arrows[/b] - 2gp (6lb)
[b]Saddle Bags[/b] - 4gp (8lb)
[b]5 Sun Rods[/b] - 10gp (5lb)
Total 72lbs (light 86, medium 173, heavy 260)

HP: 13; Init: +3; Spd: 40'; AC 16 (T13, FF 13); BAB/Grapple +1/+4; Attack +4 Talons (1d8+3); Full Attack +4 Talons (1d8+3), 2 Foreclaws -1 (1d3+1), Bite -1 (1d6+1); Space/Reach 5'/5'; SQ Low Light Vision, Scent;Saves F+5, R+6, W+1; Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Skills - Hide +12, Jump +20, Listen +10, Spot +10, Survival +10; Feats - Run.

  
[b]Money[/b] 
13 gp 4 sp  8 cp
~~~~~

Appearance: Salina is a small petite looking halfling with her blonde hair tied in two pony tails, twinkling blue eyes (the left one has a scar beneath it), and a smattering of freckles across her button-like nose finish off her features. She would be quite attractive if not for her sometimes (ok most times) abrasive manner and foul mouth. She refuses to wear anything that a woman wears, always dressing in the latest male fashions.

Personality: Salina may be a slight girl, but she is tough, she can mix it with the best of them (and often does). She is always out to prove that just because she is a girl, and small to boot, she isn't helpless. She will go on the front foot when treated like a lady, insisting on being one of the boys - she has gotten into more than one fight because someone tried to be chivalrous to her. She treats Khorvaire halflings with disdain, believing they are soft and have lost their way.

Background: Salina grew up on the Talenta Plains and loved the nomadic life style of her tribe, she showed a great aptitude for stealth and was soon accompanying the warriors of the tribe on hunting missions. Being even smaller than the average halfling she would use her natural stealth to great advantage, stalking her prey.

Her tribe refused to acknowledge her nomination when she declared herself ready to join the ranks of the warriors. it was unheard of for this particular tribe to acknowledge that a woman could be the equivalent in the martial ways as a man, and only men were accepted into the ranks of the tribal warrios.

Salina showed exactly what she was made of that day and bares the scar under her left eye as a badge of honour. Since leaving her tribe in disgust she has made her way in the world by hiring on as a caravan gaurd and accepting odd jobs that have thrown her together with a number of different characters, both Talenta born and foreigners.

It is one of these recent hirings that has landed her in her current predicament. She was gaurding a caravan through Valentar when it was attacked by elves. Salina was knocked unconscious early in the fight and woke to find the caravan destroyed. She is slowly making her way back to the Planes, and looking for opportunities to take revenge on her employers killers.
 
Last edited:


reedu21

First Post
MavrickWeirdo said:
Yes.

I'm hoping to confirm stats tonight. What Persona(s) do you plan on using?

His real name is Chen, but he spends very little time in his natural form. When he was hiring out as a spy he went by Chen the Mask. He will develop many personalities on the fly, but here are a few that he has been returning to lately.

His primary persona is a Human Cyran refugee named Jhonas Fastwind. Jhonas was a farmboy who joined the army of Cyre at sixteen. He was part of a unit raiding into <blank> on the day of Mourning. He now appears to be a 30-something grizzled vet, who spends most of his time in bars in the human settlements of Valenar, looking for work.

He also often plays Lady Megann Polar, a half-elven witch who travels around selling "divinations." These are just bluffs and parlor tricks that he sells to drunks and superstitious old wives. Lady Megann is very eccentric and just acts crazy if something goes awry. She is ignored as a harmless old woman by all the serious folks.

He likes to have fun as Barrik d'Lyrander, a charming young scion of the Dragonmarked house. He uses this persona less often because of the risks involved, but he enjoys the attention it grants him.

Stats are almost done, I will post them soon.
 


Urko

First Post
Character Submission

Stats are in progress, but I wanted to at least submit the concept and see if it was acceptable.

Kaelendor Boereastris

Male Elf (Aereni) Clr3 (Undying Court)/Wiz 2
Neutral Good

Background:
[sblock]The Boereastris family name is a proud one, whose dedication to the elven community can be traced back through the millennia to before the founding of Aerenal. Throughout the ages, the Boereastris have been politicians, clergy, and scholars, with many of their number continuing to serve after death as councilors of the Undying Court. It was no surprise, therefore, that Kaelendor, a rare third child, entered the priesthood. He excelled in his studies, as was expected of him as a Boereastris, and showed every sign of continuing his family’s tradition of distinguished service to their people.

All that changed on the day of his Commencement of the Path of Transition. Walking alongside the other initiates between the bone pillars of the Hall of Forebears, Kaelendor became aware of a peculiar burning sensation in his left side. A particularly dry member of a family noted for stoicism, Kaelendor at first ignored the feeling and carried on. The pain intensified to such a point that Kaelendor actually choked while drinking from the Pool of Eternity. Kaelendor was mortified by the whispers of shock that his breach of decorum caused to echo through the chamber, but he managed to finish the ceremony that made him a full priest of the Undying Court.

As soon as he was alone, Kaelendor tore off his robes to examine the cause of his agony. His blood froze when he saw the angry red swirling symbol seared into his flesh – a dragonmark. Kaelendor knew little about the mysterious skin patterns and their study was not popular in Aerenal, but he was certain it was not one of the twelve recognized marks. The remaining possibilities terrified him, and Kaelendor resolved to keep his mark a secret until he could learn more. By day he was the model elf, coolly and dispassionately carrying out his duties in Shae Cairdal and Shae Mordai. By night, he pored over ancient tomes in a terror, desperately searching for some insight into what he came to think of as his curse.

There was little to find. His ancestors had been quite thorough in their destruction of all records pertaining to House Vol and the Mark of Death; not so much as a single picture remained to help Kaelendor lay to rest his worst fear and he dared not consult with those among the Court who had personally seen it. He also found little information about aberrant marks and the marks appearing among the lesser races; good Aereni were simply not interested in such things. But he did find something worse. In an obscure legal tome was the account of a suit brought by his own great-great-great grandfather, Hoeldan Boereastris, against a colleague for slander. It seems the colleague was attempting to gain political advantage by claiming that Hoeldan was actually the bastard child of Tevren d’Vol, grandfather of the infamous Erandis. According to the account, the accusation was later publicly withdrawn, but Kaelendor was filled with yet more doubt.

Kaelendor hid his fear and his shame while he considered what to do with his career. He caused more than a few eyebrows to be raised when he, a respectable member of a dignified family, volunteered to serve when a position as religious advisor to the diplomatic delegation in Taer Valaestas became available. Most Aereni, and especially Kaelendor’s own family, consider foreign service to be a distasteful, albeit necessary, duty. To put it bluntly, leaving Aerenal was considered tantamount to exile among the barbarians. That those barbarians were elves made it little better, as he had been raised to thing of the Tairnadal as savage rebels, barely cousins at all.

Kaelendor considered joining the ambassador’s party as making the best of a bad situation. He had no greater desire to leave his home than most of his race and he was certain he would find the conditions distressingly primitive. On the other hand, his uncertainty over whether he was indeed a bearer of the taint of abomination made it increasingly difficult for him to endure the company of his peers and even more so of the Revered Ancestors. Moreover, Kaelendor believed that he might find more answers to his dilemma on Khorvaire, home of the dragonmarked houses.

Although the facilities in Taer Valaestas were primitive indeed by comparison to those at home, Kaelendor made slow and steady progress in his researches into the history of the dragonmarks. He was able to concoct excuses to travel as far as Korranberg to consult the famous library there. These trips, while helpful, were always called distressingly short. In the process of his researches, Kaelendor made some discoveries about himself.

Previously, he had always considered magic to be nothing more than a tool, albeit one that the Elves have superior knowledge of, of course. Even the clerical abilities granted by his devotion were a matter of indifference to him – a sign of his status and success and mildly useful, but little more. The more he studies, however, the more Kaelendor has come to realize the topic of magic engages his intellect on the deepest possible level. He would like to delve deeper into arcane studies, assuming he can balance it with his clerical duties and his dark secret.

Working among gnomes, khorovar, humans, and others, he came to a second realization. The so-called “lesser races” are people too, in their own fashion. Kaelendor is surprised to find a respite from the terrible strain of his secret burden in a genuine sense of caring that he has begun to develop for the people he has lived and studied among for the past few years. His feelings are tempered with a certain amount of uneasiness with (and pity for) beings who stumble through life without the comfort of the wisdom of the ages to draw upon.

This caring has a downside. Not only are the other races extremely short-lived, but in Khorvaire, those brief lives are often violently cut even shorter. Just a few weeks ago, Dovem Bonadar, a gnome librarian whom Kaelendor had begun to trust and feel close to above all others, was killed under mysterious circumstances. Almost immediately thereafter the Ambassador released Kaelendor from active duty to “take time to reflect.” Kaelendor is unused to the intensity and rapid pace of politics, intrigue, and conspiracy that are an everyday fact of life in Khorvaire, but he is certain that there is a veiled message in his superior’s orders. For now, he is content to observe the world and its strange, violent inhabitants, and wait to see what adventures fate has in store for him.[/sblock]

Personality and Appearance:
[sblock]At 5’8”, Kaelendor is rather tall for an elf, but he has an emaciated frame and clammy pallor that often made him the envy of his fellow seminary students. His personal manner is aloof and distant; his liking for the people of Khorvaire has yet to overcome decades of training. He almost never appears in public without the Vhul Mordaes Thal, the traditional face paint and shroud of the priestly class. His voice is powerful, but he only speaks when he has fully considered what he wishes to say and pauses often as if carefully choosing his words. Contemplative and imperturbable, few would realize the agonizing terror of himself that he wrestles with daily.[/sblock]
 

reedu21

First Post
Must wands be purchased fully charged as starting equipment or may they be purchased with fewer than 50 charges for a proportionally reduced cost?

thanks,
-Reed
 

Urko

First Post
How are you handling hit points?

Would you allow me to have a baboon familiar? Would I need the Improved Familiar feat for that, and, if so, what would be the minimum caster level (looks like celestial hawk is available at level 3)? If I have to take Improved Familiar and rearrange my levels to be a lvl 3 Wizard, could the baboon be a celestial one?
 

reedu21

First Post
Chen Level 5

Nevermind about the wands questions. Here is the character:

Code:
Chen the Mask
Male Changling Sor5

Age:       21
Height:    5'4"
Weight:    127
Eyes:      Grey
Hair:      Silver
Alignment: Chaotic Good
Deity:     Sovereign Host
Region:    Cyre

Str: 10 [2pts]
Dex: 14 [6pts]
Con: 12 [4pts]
Int: 14 [6pts]
Wis: 10 [2pts]
Cha: 16 [8pts, +1 at level 4]

Fort: +2 (1 Base, 1 Con)
Ref:  +3 (1 Base, 2 Dex)
Will: +4 (4 Base)

Initiative:    +2
BAB/Grapple:   +2/+2
Movement:      30'
Armor Class:   13 (+2 Dex, +1 Deflection), Touch 13, Flat-footed 11
Hit Dice:      5d4+8
Hit Points:    ?
Action Points: 7 (1d6)

Racial Abilities:
+2 Save vs Sleep and Charm
Natural Linguist (Ex) - Speak Language is always a class skill
Minor Change Shape (Su)

Class Abilities:
Summon Familiar - Sol, the Toad
Spells: DC 13+, 6/7/5
Known:  0 - Dancing Lights, Detect Magic, Ghost Sound, Open/Close, Prestidigitation, Read Magic
        1 - Charm Person, Mage Armor, Magic Missile, (Tenser's) Floating Disk
        2 - Glitterdust, Spider Climb

Feats:
Persona Immersion: When successfully saving against Divination spells and powers of 3rd level or lower, Chen may cause the spell to report false results to the caster
Extend Spell [Metamagic]: Doubles duration of spell cast at 1 spell level higher than normal as a Full-Round action

Skills:
Bluff +13 (8 ranks, 3 Cha, 2 racial)
Diplomacy +5 (3 Cha, 2 synergy)
Disguise +3 (3 Cha), +10 Minor Change Shape, +2 when acting (synergy), +2 when clothed (Vestment of Many Styles)
Intimidate +4 (3 Cha, 2 synergy, 2 racial)
Knowledge(Arcana) +7 (5 ranks, 2 Int)
Sense Motive +2 (2 racial)
Sleight of Hand +4 (2 Dex, 2 synergy)
Speak Language (4 ranks) - Common, Gnome, Elf, Dwarven, Halfling, Goblin, Draconic
Spellcraft +12 (8 ranks, 2 Int, 2 synergy)

Attacks:
Masterwork Rapier: -1 melee (1d6, 18-20/x2)
Dagger: +2 melee or +4 ranged (1d4, 19-20/x2, 10' range increment, max 50')

Equipment:
Vestment of Many Styles - 500gp, RoE p 175
Eternal Wand of Ray of Enfeeblement - 820gp, ECS p 265
Ring of Protection +1 - 2000gp, DMG
Potion of Cure Light Wounds (2) - 100gp, DMG
Scroll of Identify - 125gp, DMG
Scroll of Darkvision - 150gp, DMG
Masterwork Rapier - 320gp, PHB
Daggers (4) - 8gp, PHB
Magebred Light Warhorse (Eyre Night) - 300gp, ECS, PHB - Swift-Breed, Dextrous, Alertness
Military Saddle - 20gp, PHB
Saddlebags - 4gp, PHB
Bit & Bridle - 2gp, PHB
Backpack - 2gp, PHB
Bedroll - 1sp, PHB
Beltpouch - 1gp, PHB
Waterskin - 1gp, PHB
Scrollcase - 1gp, PHB
Paper (5) - 2gp, PHB
Inkpen - 1sp, PHB
Ink - 8gp, PHB
Bottle of Fine Wine - 10gp, PHB

125 Gold, 8 Silver
 

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