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Eberron: The Chaos Effect Complete once more Happy Thanksgiving Everyone

MadMaxim said:
Is everybody abandoning ship here? I thought we were doing fine :(

I'm giving the ninja this week to appear but it doesn't look good for him. Ced would rather have his own character then a psionic warforged.

Otherthan that, I'm not aware of any issues except time on my end which I am trying to improve.
 

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megamania said:
Would folks prefer the PbP section be strictly the story and talk the talk be both rules straightening and "this is what is happening- give 3 rds of possible actions"?

I prefer to keep that IC actualy, because I'll try to describe it IC while giving the exact rules OOC. 3 rounds is a lot to predict in advance however, particularly for spellcasters, though it does make combat move a bit quicker. Maybe we should reduce it to 2 rounds, which will also help with making actions a bit more IC as well (Easier to describe when you know more of what's going on).
 

Nice to see you again Mega! ;)

I could go either way on whether stuff is in the IC or OOC thread.
 


Maybe we could experiment with two-round requests? I'm not quite used to doing multiple rounds yet.
 

We can even do each round where I give a max of three days then fill in the blanks?



Ced- if you're reading- find out the name of Taskerdoo's (Bill's) dinosaur companion. I need it to fill in the Schema storyhour. Thanx.
 


I generaly have no problem that you set a deadline for 24-48 hours for a combat action before you assume. Of course, that's easier said than done for some characters.

Keep in mind, actions change durring a round, so planning more than 1 round in advance of the current round is hard. I've had to make a GM call as to what a Player would try to do under particular situations (Only reason the cleric in my hunters game didn't get himself killed. He tried several times.)
 


This past weekend I ran an encounter with 5 Hill Giants vs 6 level 6-7 characters. Two players couldn't make it due to transportation problems. When it looked like one of them was going to possibly died, I ended up calling him at home to run the game. Actions the players wanted him to do didn't jive well with me and sure enough- what he wanted to do was different. Crazy stuff.

And yes- they survived with only 1 death and the rest were in single digits.
 

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