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Eberron: The Chaos Effect Complete once more Happy Thanksgiving Everyone

megamania said:
This past weekend I ran an encounter with 5 Hill Giants vs 6 level 6-7 characters. Two players couldn't make it due to transportation problems. When it looked like one of them was going to possibly died, I ended up calling him at home to run the game. Actions the players wanted him to do didn't jive well with me and sure enough- what he wanted to do was different. Crazy stuff.

And yes- they survived with only 1 death and the rest were in single digits.
Sometimes other players don't understand the nuances of another character to play them effectively in combat, or sometimes players just aren't up to snuff tacticaly. I'm usually a good tactical thinker and can help manage a battle from any position, but not everyone can do that, and not everyone listens (Quite frustrating when you use a skill to actualy call a swift time out and discuss a battle plan and it is quickly abandoned by those too eager to fight (non-d20 system)).
 

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megamania said:
Any thoughts on reducing action requests to two rounds vs three?

Good to be back. J
Two rounds would be fine, I think. I'm not a spellcaster, so it's mostly a matter of activating 2 auras and walking in to deliver some melee whoop-*ss ;)
 

MadMaxim said:
Two rounds would be fine, I think. I'm not a spellcaster, so it's mostly a matter of activating 2 auras and walking in to deliver some melee whoop-*ss ;)
We don't need no stinkin' auras! ;)
 

mega- its not that we did not know what bill would be doing...its that we did not care...his little druid halfling rider is getting to be a pain, we wanted him in close combat because he would have died :]
OHHH transportation issues was the problem hmmmm not what i heard :lol:

- bills dino name was errrrrrr i have no idea i don't even think he took time to think of one, he knew from the start that all it was going to be was somthing to ride until he could get up a few levels for a better compainion.


ohhh andy cedious went up another lvl YAY :lol:
time to do 4d6 sneak attack dmg mwhahahhahahahhahaha
my next lvl is.......well you will just have to wait and see :)
 
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megamania said:
Any thoughts on reducing action requests to two rounds vs three?



Good to be back. J



1 or two round would be fine.... i think that 1 round would be best just because its alot easier to plain around plus use action points if needed then the 2 or 3 round plan....
the only downside would be is that it really slows down combat.
 

Cedious said:
mega- its not that we did not know what bill would be doing...its that we did not care...his little druid halfling rider is getting to be a pain, we wanted him in close combat because he would have died :]
OHHH transportation issues was the problem hmmmm not what i heard :lol:

- bills dino name was errrrrrr i have no idea i don't even think he took time to think of one, he knew from the start that all it was going to be was somthing to ride until he could get up a few levels for a better compainion.


ohhh andy cedious went up another lvl YAY :lol:
time to do 4d6 sneak attack dmg mwhahahhahahahhahaha
my next lvl is.......well you will just have to wait and see :)

Being a P.I.T.A. is something the entire group is good at. You with your fetish for Kyber Pits, BJ with his Bully attitude and Bill trying to create the surprising Kick Axe surprise characters. Heck- I can be a pill with my use of Templates and the who's who of power groups in our story. No biggie

I'm not really sure why he and Jimmy couldn't make it. I didn't ask. I just figured that worked as good as any for here.

And yes- you are another level higher. All survivors are higher except for Jeff who lost XP as he required to be resurrected and went with lost Level vs CON.

:\ did I just hi-jack my own thread? :\

Dino name ... Guess I'll work that in somehow.
 

heh- sorry Ced. The reason I used the critters in our DnD game was the inspiration from this one.



da-duh da-duh da-duh errreeeee-ur da-duh da-duh da-duh errreeee-ur Dun-dun-dun-dun
 




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