[EBERRON] the Extraordinaries, 'A Terror Awakened, the League Reborn'

Azreal, Half-Celestial Paladin/Warmage HP: 38/46 AC: 22

Azreal tested his divine ability to heal (lay on hands), on himself first to make certain it worked. If it did work, Azreal stated, "I have some healing available which appears to work. I would be happy to provide it to those in need."

On Henry growling, Azreal stated, "Allow me to look in that direction, my sight can see for much farther than yours . . . perhaps a straggler is attempting to sneak away from justice."

OOC: Assuming that Lay of hands recovered when resting. Azreal can last on hands for 24 points, of which 8 would be used on himself, leaving 16 points for others.
 

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"Neville and Taran seem to need the most help." The normally quiet Bale says. "If there is enough time and supplies to warrant it, I could use some healing to the wound on my back."

Bale also looks in the direction indicated by Henry and Azreal.
 

"Yes, very well." Neville says to Azreal, "Myself and our gilded friend seem to be the most in need." Hearing Henry's growl, he quietly says, "Easy now, boy.", patting him on his head, which has sunk from mid-torso level down to around Neville's waist, his neck muscles tensed from his concerns. "We should leave this place now." he says as Azreal finishes, "13's little parlor tricks are fine and well, but what goes up, must come down. And this spot is a bit of a scene." he says, as he steps over a Warforged body and picks up the spear. "Please grab that axe and wand, and follow me. Stay close." Neville trudges off in the opposite direction of where the metallic noises were heard, looking for a place of momentary safety so that the magi may cast their spells.

(OOC- Survival check if needed, +10)
 

Azreal, Half-Celestial Paladin/Warmage HP: 46/46 AC: 22

Azreal nodded to Neville and approached, a slight luminscience emanating from his hands. Concentrating to push the healing forth, Azreal touched Neville on the shoulder and passed the warmth and healing, channeling the power within him (healing 8 points). After performing the same with Taran (healing 8 points), Azreal lifted from the ground and flew in the direction the sound appeared to come from. He kept his wings tight to his body when he could and maintained a 30' height, to blot out less of the stars and overheard light (reducing his chance to be noticed). Azreal performed a tight loop of the area and just beyond, returning quickly to the others.

OOC: Spot +6, Darkvision 60'.
 


After healing his companions, Azreal takes to the sky to act as lookout, while the old ranger Neville leads the group away from the stone circle and the carnage of destroyed Warforges.

After 30 or so minutes, he locates another spot that is semi-defensible, at least to what they have seen on these dreary haunted plains… silent lightning can be seen flashing in the skies to the east, but it is far off. Azreal sees no other hidden dangers near by, the land seems to be devoid of all life and movement. As with the rest of the land, there is no grass here, only hard packed earth, with a few dead mutated thrown weeds nearby.

The party settles back down to rest for the rest of the night… wondering when the next horrors from the Mourlands will come…

(occ Survival Roll 15 +10 =25 to find a 'good spot' to rest. Assuming you continue the watches you had set up… NOTE again… no Natural Healing will happen in the Mourlands. Azreal’s ‘Lay on Hands’ may or may not come back tomorrow ;) so it is up to you if you wish to use one of the Rope Trips now for any further healing. Otherwise…(oh yea Spoiler for Neville/taitzu52
[sblock] I forgot, but your Fast Healing does NOT work here in the Mourlands.[/sblock] /occ)
 

Picking up the axe and wand Bale lashes the axe to his pack and stows the wand inside. Leaving the corpses behind he falls in line behind Fury. When they arrive at the new camp, Bale pulls out the items found of the warforged.

"If anyone can identify what these items can do, we can give them to the members that find them the most useful and if we are camping for the night, I would like to use one of the rope trick scrolls so that I may heal myself."

(ooc: We can hand out loot now if you like, I just wanted to make sure someone picked up the cardinal items.

If I use the rope trick scroll I will use the 2 potions of cure light wounds that I have to heal. I will let you roll those Karl, if you don't mind.)
 
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"Excellent." says Neville, as he notices Bale's attentiveness. "I am sure that you know how to take care of these rare magics, as you seem to keep that marvelous sword of your in sterling condition." says the old man, completely unaware of the utter irony of his statement.

Upon choosing the spot, he requests that the scroll be used, and that Marcus tend to what ills he can. "I should say that you've just earned yourself a full night's rest, Marcus." he says in an almost congratulatory tone. Yet immediately looking up at the unnatural sky, he continues, "If night be what you call it here."
 

Taran Varnodel d'Phiarlan - Half Dragon Ranger/ Sorcerer

Slippshade said:
"If anyone can identify what these items can do, we can give them to the members that find them the most useful and if we are camping for the night, I would like to use one of the rope trick scrolls so that I may heal myself."

Coming to stand with the rest Taran turns to Bale, "I have a spell that may be of some assistance to identify them, though it will be all for my lesser magics till we can rest."

OOC - Taran [AC - 18/ HP 13 of 34] He readies his potions (3 total) of Cure Light depending on how drained Marcus becomes.
 

"Everyone, in the rope trick before I start: Leave when you feel better. Neville, can you manage bringing Henry up here, he's hurt. If I seem to pause a moment, it is okay, I am just assessing your conditions and allowing my magics to recharge. Let's go then."

OOC: Marcus will channel another spell into cure moderate wounds, a spell into cure light wounds, and a spell into cure minor wounds. It takes him twelve rounds to fully heal eveyone. Plenty of time to get in and out of the rope trick for healing.
Code:
R1: Cure Light on Henry, bringing him to full
R2: Cure Moderate on Taran for 13
R3: Cure Moderate on Bale for 12
R4: Cure Minor on Neville for 1
R5-7; wait for recharges
R8: Cure Moderate on Neville for 9
R9: Cure Light on Neville, bringing him to full
R10: Cure Moderate on Taran, bringing him to full
R11: Cure minor on Bale for 1:
R12: Cure Moderate on Bale, bringing him to full

Rolls: http://invisiblecastle.com/find.py?id=121671; http://invisiblecastle.com/find.py?id=121672; 
http://invisiblecastle.com/find.py?id=121673; 
http://invisiblecastle.com/find.py?id=121674; 
http://invisiblecastle.com/find.py?id=121675;
 http://invisiblecastle.com/find.py?id=121676; 
http://invisiblecastle.com/find.py?id=121678; 
http://invisiblecastle.com/find.py?id=121680; 
http://invisiblecastle.com/find.py?id=121681

Current Spell list: 0: create water, detect magic, purify food and drink, light, cure minor wounds; 
1- protection from evil, bless, cure light wounds, obscuring mist, shield of faith, longstrider; 
2- magic circle against evil, lesser restoration, cure moderate wounds, cure moderate wounds.
 

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